Post Short Single Player Tips Here

Originally posted by tao
Don't believe everything posted here to be good advice. ;)
Ain't that the truth :D


regards

Ted
 
Originally posted by tao
Don't believe everything posted here to be good advice. ;)

:lol: :lol:
Referring to the post above yours I see... ;)

@Eastern knight
Each of your five tips is very severely flawed:

1 - The number of turns may go down, but it still takes too long. The early game is much better spent expanding like crazy!

2 - That causes a big rep hit, which will scare all other AI's away from gpt deals with you for the rest of the game.

3 - You're right about the barracks, but the granary doubles your growth, thus vastly increasing your ability to pump out settlers (maybe even getting a settler factory).

4 - Culture flipping is a risk, but why leave good teritory unsettled? :confused:

5 - Razing causes a massive rep hit (see point 2) and then you'll have to resettle yourself, which takes more time and effort. Just take the city and starve it down to reduce the chance of culture flipping
 
[ptw]
Probably AI cheating conspiracy theory number 157 -
When expanding near the beginning, never set a settler on a route using auto-routing (i.e. pointing to where you want to settle and letting the settler make his own way there).
I am convinced the AI detects where you want to settle and sends a settler of their own, timed to just pip you at the post.
You should manually direct the settler one step at a time instead.
 
Originally posted by Gainy bo
[civ3][ptw]

If you are certain that the AI is going to declare war on you (ie they are heading straight for one of your cities with loads o' units), Put your tax slider right down to nothing, and then buy everything they have (that you dont) with a gold per turn deal. When they declare war on you, you won't get a rep hit, and you wont have to pay :)


When you have a trade deal going on I dont think the AI will attack or declare war untill the deal ends.
 
When offensive AI troops starts heading your direction with no apparent target, you can be almost sure that they WILL declare war on you.

In this case, the best thing to do is
1) Get them into an MA using gpt against their neighbour. This would either get them busy enough that they will not declare on you or at least you get a help for free.

2) And if you are damn sure they will declare, then get every deal (Gold, Tech, MAs etc) you can get by paying gold per turn turning the slider to zero to get the max benefit.
 
Originally posted by Darkness


:lol: :lol:
Referring to the post above yours I see... ;)

@Eastern knight
Each of your five tips is very severely flawed:

1 - The number of turns may go down, but it still takes too long. The early game is much better spent expanding like crazy!

2 - That causes a big rep hit, which will scare all other AI's away from gpt deals with you for the rest of the game.

3 - You're right about the barracks, but the granary doubles your growth, thus vastly increasing your ability to pump out settlers (maybe even getting a settler factory).

4 - Culture flipping is a risk, but why leave good teritory unsettled? :confused:

5 - Razing causes a massive rep hit (see point 2) and then you'll have to resettle yourself, which takes more time and effort. Just take the city and starve it down to reduce the chance of culture flipping

But it worked for me everytime ...
 
Originally posted by Eastern Knight

But it worked for me everytime ...

To everybody, not specifically to the person quoted:

It might be helpful to include the level on (up to) which the advice given hase been proven effective. :goodjob:
 
Originally posted by Mega Tsunami
[ptw]
Probably AI cheating conspiracy theory number 157 -
When expanding near the beginning, never set a settler on a route using auto-routing (i.e. pointing to where you want to settle and letting the settler make his own way there).
I am convinced the AI detects where you want to settle and sends a settler of their own, timed to just pip you at the post.
You should manually direct the settler one step at a time instead.

Great conspiracy theory, might be the AI have also spotted the resource or bonus you are heading for, but I agree they do so often end up on that one particular square next to the bonus square that you are heading for.
Possible tip not tried it: If this is AI cheat is true you could with a bit of guile misdirect the AI settler, with a slightly off target auto-route changing to turn by turn steps when a few tiles from your real goal. You might still get there in the same number of turns.

Small tip dont forget to check that you are not attacking units or cities across rivers if you have an alternative. Conversely if you have to leave attacking units outside enemy cities, park them on mountains or hills or in forests etc for the defensive bonus.
V1.29
 
Originally posted by tao


To everybody, not specifically to the person quoted:

It might be helpful to include the level on (up to) which the advice given hase been proven effective. :goodjob:

OK, tao...

What I said works at all levels...
 
When you have a trade deal going on I dont think the AI will attack or declare war untill the deal ends.

As The Last Conformist said, you think wrong :p

2) And if you are damn sure they will declare, then get every deal (Gold, Tech, MAs etc) you can get by paying gold per turn turning the slider to zero to get the max benefit.

Thats exactly what I said (look 2 posts up). And some more tongue action... :p

I've never tried my advice on lower levels, but it probably still works :)
 
With all respect to the Military Academy, the "Outside-In" theory is ineffective. I'v tried this in 5 different games, and every time i'v been severely shafted because, as I am building up on their border, they charge through my territory before I can force them to leave /in the direction they came from/. Hence, they build cities beyond the border I established, and I now have a row of cities serounded by enemy territory. So, don't do that.

Something else good -- In an Archipalego map, if two masses of land are connected by a narrow strip, it's a good idea to put workers, scouts, and/or warriors there to keep them from passing. This will work until they start building galleys, but by then, you should have expanded into all that empty shore.

Also, remember, mountains give you a 50% defense bonus. If you have the good fortune of having some mountainous terrain and enemy must cross to attack, build forts, fortify lots of units, and smile. They'll be feeding their units into a well-fortified blender.
 
When I was a newbie I was frustrated how easy the AI beat me and I understood I needed practise.

So I created a small pangea map with 5 opponents and picked a civ I liked. As I was a chieftain player I boldly set it to monarch :)

Expansion is one of the key factors in the game and I played around with early settlers and with/without granary. When I got the basic idea how to expand I restarted the game.

Of course I now knew the outlay of the map, but score and stuff isn't important here. I needed to learn the different playstyles, so my restarted civ's goal this time was science/trading. The other civs soon saw me as a target and I was wiped out. Again I restarted and tried to find a balance and after a couple of tries I found out a couple of things which helped a lot.

I also took notes on good and bad stuff I did.

Restarting the same game and trying as cultural and later military taught me more than anything I just read. It is important the get the basic ideas of the game dynamics and finding out your playing style.

I know this method isn't for everyone, since most of us like new maps and new challenges. But when you can't challenge even the weakest AI, this is good practise. And besides, small maps usually means quick games.

Patience is a virtue here and even if I played the same over and over for at least 15-20 times, I soon mastered monarch. I'm now a confident emperor player reaching for deity! :) So try it.
 
Building embassies can massively change how another civ views you. I used to never build them until I actually wanted a mutual protection pact and wondered why every civ was always annoyed with me even after I just gave them a world map or tech a few turns ago. Last game Carthage was very annoyed with me even though I had been trading with him all game. I checked diplomacy and its listed annoyed as his mood. That same turn I built an embassy and it showed his as polite.

Now I always build embassies.
 
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