Post Short Single Player Tips Here

Leaders, that spawn if you attack with "berzerkers" (Viking UU), also "stay" on the square they were created on, even if that square is a sea tile!
 
You can also move a unit onto a tile w/ an airport/airfield, move your mouse to where you want the unit to go, press Shift – T, and within the tenth of a second after pressing Shift – T, click. The unit should teleport to the tile, even if its a water tile or if an enemy is on it. Be careful though, strange things happen...:D
 
1. Enemy non-combat units trying to enter the city can on occasion engage in combat with the strongest defender in the city, invariably dying.
2. If your unit is the strongest defender, you may end up fighting your own units to capture the city.
3. Sometimes you can move your units through the tile unimpeded.
4. If it's a city with an airport, you can use that airport.
5. You can join units to the cities (perfect culture flipping tactic!!);)
6. Obviously you get LOS from that unit
7. Your unit cannot be attacked by the enemy, but I've never seen it be the strongest defender, so I can't be sure when.

There are probably more, but I can't think of them now.:(

1600th post! YAY!!
 
To reply to #1, i've had a galley attack one of my coastal cities and actually inflict damage on my unit! Oh, and also, wasn't you who posted those screenshots off the "Civil War"? or your own units fighting each other?

And happy 1600th post. I've got a long way to go...
 
To reply to #1, i've had a galley attack one of my coastal cities and actually inflict damage on my unit! Oh, and also, wasn't you who posted those screenshots off the "Civil War"? or your own units fighting each other?

And happy 1600th post. I've got a long way to go...

Yeah. Sometimes your own units engage in combat.:D

What triggers this ?

If by this you mean your own units fighting, using the airport glitch can trigger it.
 
Mostly all games, especially for C3C.

Try to get the farthest tech you can get, for example, if you are the Byzantines and have Alphabet, research Writing, or with Persians, research Iron Working. You can sell them for 2 lesser(pottery and warrior code, for ex) techs to other civs.

If you are going to have a smaller empire(usually, if you play above monarch) and choose to have either Republic or Democracy as a government, disband your conscript and regular fighters as soon as you replace them with Veteran ones, because your upkeep will be very high, and Regular warrior takes same money as a Veteran or Elite.

Build wonders that are going to help you all the game. Don't build wonders like Temple of Artemis and Oracle, because they become obsolete very quickly. Build wonders like Hoover Dam, Sun Tzu's, Sistine Chapel, Bach's, and Leonardo's if you can(or want).

When trading, ask 3 things:
1) Do I need what they offer?
2) Do they need what I offer?

if 1>2 make the trade, if 2>1 don't.

If you have cities that are far away from your Capital(thus high corruption) provide a lot of food, and make Scientists/Taxmen, do not bother with production. Make 1 temple each, and connect them to your capital, thats all you need(Temple is needed for happiness and more importantly to expand your borders).

When in war, whenever possible, kill the Attack>Defense troops first, so they will have lesser chance of winning. You can always take out defensive troops by bombardment(even in Ancient Age, with catapults)

Always guard your: Attackers with defenders, Cities with defenders, bombards(catapult, artillery, cannon, etc) with defenders(more than 1 preferred), settlers with a defender, transporters(galley galleon transport etc) with fightable ships(destroyer and battleship are best), if you think your opponent has submarines, defend them with a cruiser(to see the submarine, or it will sneak attack your transport).

Settle cities everywhere, because if you don't, the AI will. Its very annoying to have an enemy(or ally, its not yours anyway) city in your empire.

If an enemy attacks you(he declares the war, not you) and you defend well, and you don't have Republic/Democracy, let the war happen. 1) You will kill his units so his production will be slowed 2) His people will be unhappy because of war weariness 3) You people will be happier because of war happiness. Its a very good technique for inter continental attackers.

Upgrade your troops WHEN ONLY NECESSARY.

Put your cities tightly near, like CxxC style, therefore they will be 1)Less corrupted 2)Easily defended and you will have more cities, more wealth, more production, more city-related unit support, and your cities won't grow a lot, so happiness won't be a big problem.

A bit long, I hope I was helpful.
 
I think this is a "short" single player tips. I didn't read all of invector's ideas, but this one sticks out:
invector said:
Upgrade your troops WHEN ONLY NECESSARY.
Many players use a disconnect-reconnect strategy to get better units out faster.

This one also
invector said:
Build wonders that are going to help you all the game. Don't build wonders like Temple of Artemis and Oracle, because they become obsolete very quickly. Build wonders like Hoover Dam, Sun Tzu's, Sistine Chapel, Bach's, and Leonardo's if you can(or want).

This really depends on a variety of conditions, especially desired VC.
 
Universial Suffrage is rather useless, but The Temple of Artemis can be essential for 100K VCs and on higher difficulties it can help preventing your cities from flipping...
 
Hoover is usually too late in the game to be a game-breaker in my case.
ToA is nice according to the strategy Calis mentioned.
Suffrage is OK if you have a factory + coal plant + prebuild (usually an army) and nothing else to build.
 
ToA is also useful for Huge Map Histographic Victories (Ref: HOF Warlord Level) if you get a Free Scientific Great Leader early on. ;)

All-in-all, I thought the tips were good guidelines for players looking for guidance! :goodjob:
 
Calis had a good point about the 100k game.

EMan has a good point about the Temple of Artemis. Actually, it can probably help significantly for histogrphic games at any level... it'll help you to keep cities easier, have fewer resistors, have resistors quell easier, etc. on harder levels, given an SGL. I'd think it much more useful than U.S. or Hoover's Dam, which come as late enough that you want to have the game well-under control by then. Even Moonsinger's 88k game might have scored higher *if* she could have somehow managed an SGL for the Temple of Artemis, while it's doubtful Universal Suffrage or Hoover's would have helped her score higher comparably.

ToA far outclasses Hoover's Dam and Universal Suffrage for a 20k game (8 culture per turn by the late middle/early industrial ages probably vs. no culture per turn in the same time period, and 4 cpt before that even vs. no cpt... take your pick). Universal Suffrage also outclasses Hoover's Dam in a 20k game, though not quite as much as the ToA.

For a fast domination game, the Temple of Artemis again far outclasses both Universal Suffrage and Hoover's Dam. Check half of the Game of the Month threads, if not the HoF also.

That's 4 out of the 7 VCs where the Temple of Artemis comes out on top... at least as far as I can see. So, even though the effects of Hoover's or Universal Suffrage may seem more appealing, I can't say that I actually agree with your evaluation of these wonders Invector.

None really seem to do much for a fast conquest game, although for a late industrial or later conquest game, I'll give Hoover's the nod. None of them seem worth much at all for a diplomatic game, except perhaps as a GA trigger. I guess you prefer spaceship games or modern age conquest/domination games Invector. To each their own!
 
I see your argument, I accept that you are right in many things Spoonwood.

I still think Temple of Artemis is not a good wonder though. If you plan to make a Cultural victory, its great, but otherwise, not useless, but there are better out there. I like to get diplomatic/cultural, or just say peaceful victories, but with higher levels(I play Diety games now) its almost impossible to stay out of war, and to get liked by other civs. I like hoover dam because: its a free(and you also don't pay for maintenence) power plant for your every (continental) city, it also doesn't produce any pollution.

My Wonder List
1. The Great Library(essential for Diety-Sid, very useful for Monarch-Demigod, useless for Cheftain-Regent)
2. Sun Tzu's Art of War(very good for every difficulty)
3. Leonardo's Workshop(very useful for every difficulty, especially if you are in peace. Which means you don't use your troops, you need to upgrade them.)
4. Smith's Trading Company(it reduces the maintenence a lot, very good for every difficulty)
5. Js Bach's Cathedral(Almost essential for Diety-Sid, very good for other difficulties too)
6. Hoover Dam
7. Pyramids(a very early scientific leader could be used for Pyramids, which means a great expansion awaits)

Other wonders are optional, I would say not to build them in high level games(build other city improvements or troops instead) but they can always be built in normal games. The great lighthouse is very good for Seafaring civs(like Byzantines, dromons will have 5 movement points), Colossus is a cheap one to get and doesn't get obsolete for very long time(Flight, which means end of industrial age, while other wonders gets obsolete by Education/Steam Power).

I also say Universal Sufferage is a very poor wonder, not a good one :)

Btw, how can I do a fast domination game if my 8-city-having Aztec opponent has like 100 archers, 100 jaguars, and 300 spearmen? Not to mention my other enemy Persians, who out-researched everyone, has more than 50 cities, also have like 200 infantries and 1000 cavalries? Its impossible. I am doing 100 push-ups a day to get a coal in my hands...

Anyway, thanks for replies :) But I still think Temple of Artemis is a waste of shields(except for cultural games).
 
But I still think Temple of Artemis is a waste of shields(except for cultural games).
I can see you're not a big fan of Histographic Victories (at lower levels). :lol:

My Wonders List for those VC's is as follows (of particuler interest to the HOF competitive player):

1. The Pyramids.......I only continue games where I get a Scientific Great Leader at the first Tech discovery..........Having Settler & Worker factories is a must!

2. The Great Lighthouse.........Important early on for:
A. Crossing Sea tiles.
B. Increasing movement points of ships.

3. Temple Of Artemis.......This is very important for expanding your empire (and thus scoring higher).........quickly.

4. Magellan's.......To increase movement points for ships.

5. Theory Of Evolution.......To save at least 8 turns in getting to Ecology to build Mass Transit Centers to minimize that pesky pollution that comes with Metro Cities.

No more Wonders needed for Histographic Victories (at low levels). Also, Ecology is as far as you need to go in the Science Tech Tree.

P.s. I know Spoonwood is an HOF player, so I'd be interested to hear his take(?) :)
 
I can't say I know have all too much familiarity with lower level histographic victories. For upper levels in terms of wonders...

1. The Pyramids. You can build this on a Deity Huge map even with 2 Persia and the Ottomans as your opponents if you go settler-The Pyramids in your capital and you have a cow (and a few bonus grasslands). Even though that's a despotic GA, you'll still get some bonus shields towards infrastructure. I don't know if it works out as worth it though. It's also nice to build workers/settlers from everywhere and to get faster growth if you play as a Republic.

2. Temple of Artemis. Good, but you'll probably have to SGL it and it's not always possible to get even with an SGL.

3. The Great Lighthouse, probably not a big deal since your first war or three will come on land anyways.

4. Magellan's. I doubt it's worth it. Better to buy armies than to worry about researching/trading for a tech like Navigation at a high level. Moonsinger's notes kind of indicate this.

5. Theory of Evolution-yes. But, I wouldn't rush to Scientific Method. I'd buy more armies and settlers and workers in captured towns. I played a game where I did rush to Sci. Method and got disgusted with it partially because I should have bought armies instead (I also played capture and keep and made peace with opponents I had pulverized, but were still around, and lost cities on flips while at peace).

6. Sun Tzu's-probably worth it on a Huge map. Maybe on a large mape. Probably not on a standard map. Hard to say though.

7. Leo's Workshop-Definitely worth it on a Huge map in my opinion, especially if you combine it with disconnect-reconnect.

8. Smith's-I'd think worth it on a Huge map.

9. J. S. Bach's-Also probably worth it on a Huge map.

10. Cure for Cancer-you'll want to build it eventually, but no rush.

In terms of lower levels, I'd think Smith's worth it, since the saved cash can help you buy hospitals/markets in your cities earlier for faster growth and earlier happiness. Bach's might also help with happiness a little to help pick up research by having the luxury slider a tick lower with the same amount of happiness (maybe) and/or help cities without markets have a little bit happier status. I also wonder when you build Magellan's at lower levels Eman. I mean, Navigation is optional. So, do you research Replacable Parts/Sanitation/Ecology before building Magellan's, or do you research Navigation first? I'd think it'd work to reserach Navigation later than sooner. Also, do you want to necessarily rush to Ecology, or does it work out better to research the cheaper optionals after Sanitation/Replacable Parts, since you have to research them before any future techs? I know you don't need anything beyond Ecology to keep pollution low, but you eventually get a slew of specialists in cities that can't work anymore tiles, and you can use those citizens as scientists for future tech research. So, which gives you more points in the end... more future tech, or less pollution?
 
...I also wonder when you build Magellan's at lower levels Eman. I mean, Navigation is optional. So, do you research Replacable Parts/Sanitation/Ecology before building Magellan's, or do you research Navigation first? I'd think it'd work to reserach Navigation later than sooner. Also, do you want to necessarily rush to Ecology, or does it work out better to research the cheaper optionals after Sanitation/Replacable Parts, since you have to research them before any future techs? I know you don't need anything beyond Ecology to keep pollution low, but you eventually get a slew of specialists in cities that can't work anymore tiles, and you can use those citizens as scientists for future tech research. So, which gives you more points in the end... more future tech, or less pollution?
Here's my sequence of events for levels 1-3 (Chieftain thru Regent).
1. Bust your ass to Replaceable Parts to:
A. Get faster workers
B. Get Civil Engineers
(C. Irrigate tiles without adjacent fresh water).

2. I use 6 Scientific AI's as opponents, so I can usually get Steam Power/Medicine/Nationalism for free by gifting/trading.

3. Get Sanitation to build Metro Cities.

4. Get Navigation & Magellan's (Can build Magellan's with Civil Engineers in a Big Metro City).....Moving ship-chains is such a chore.......The less moves the better!!

5. STOP Science Research.

6. Place/Populate cities; eliminate AI's. Build Courthouses & Police Stations (Communism). You may have 400+ cities spewing pollution........But, scoring very well.

7. When you're ready to Run-out-the-Clock, Get ToE (for speed [convenience really]), get Ecology & build 400+ Mass Transit Centers. (Try managing 400 Metro cities with Population-Pollution!)

8. I don't think about getting points from Future Techs as the score is so minimal!! If you want to increase the scoring, raze/relocate some cities (especially around your Capital City)......But, if you're lazy like me, and #1 on the HOF charts.......it's time (for me) to call it a day (or more accurately a month!). :)
 
Interesting. You could move fast to Scientific Method with a pre-build for Theory of Evolution and take Sanitation and Replacable Parts as your free techs. On Chieftain since the anarchy period is shorter (right?), do/should you revolt to Democracy instead of staying as a Republic?
 
Back
Top Bottom