Posts of Ideas for Computer Games

hur dur if u had a wwii rts that reflected the actual proportions of the fighting u'd spend a lot of it zergrushing trenches and getting blown up bai aircraft or heavy artillery lol
 
Thank you Dachs. Your concession of the point via totally turgid and irrlevant quibbling by bringing up the extreme exception was mature, you are to be commended.

The simple fact is WWI games have been done, and what I described is exactly what happened. They were boring and couldn't compete with the WWII game that is always kicking around at the same time.

You can always restrict the WWII game to bolt action rifles. Instant WWI feel :D
 
Yeah, see, the problem is that game devs aren't very good at history either, because unsurprisingly, it's not their job to be good at history. So they make a World War I game based on stereotypes like the ones you drag out, and somebody else makes a World War II game based on stereotypes like the ones everybody else drags out, and the World War II stereotypes being more fun than the World War I ones, the WWII game wins. Plus, nobody gives a crap about World War I, because it was supposedly the boring war where everybody sat in trenches, got gassed and shelled, and went over the top periodically to an inevitable death, and which resulted in...more of the same, diplomatically. Whereas World War II was the good war against eval Nazis and Fascists and militaristic Japan, when the tanks were fast and the women easy, when massive bombing raids happened every week, and when the boomsticks were slightly more interesting.
 
Thank you Dachs. Your concession of the point via totally turgid and irrlevant quibbling by bringing up the extreme exception was mature, you are to be commended.

That's not at all what he did. I don't think of a full two years of the war to be "the extreme exception," and none of what he argued was "totally turgid and irrlevant" [sic]. Maybe you should actually respond to his arguments instead of essentially conceding that you're wrong by jumping to the ad hominem.
 
A pokemon MMO game similar to the gameboy games(Red, Yellow etc) would be awesome. Everyone starting out with basic pokemon and whatnot.

Spore with some big complexity enhancements specially in Space to greatly improve replay value.

A good survivalist Zombie game sorta like Fort Zombie except 1 million times more optimized.
 
Speaking of that, an MMO zombie survival game. Maybe like Dead Rising, but I'd rather it be a quest-based FPS like Mass Effect. Instead of gaining levels or magic equipment to determine how strong your character is, you would instead be gaining territory back from the zombies; so it'd be like Ultima Online in that the absolutely most insanely devout players of the game have their own castles, whereas most people are wanderers and occasionally somebody will have their own house.
 
Speaking of that, an MMO zombie survival game. Maybe like Dead Rising, but I'd rather it be a quest-based FPS like Mass Effect. Instead of gaining levels or magic equipment to determine how strong your character is, you would instead be gaining territory back from the zombies; so it'd be like Ultima Online in that the absolutely most insanely devout players of the game have their own castles, whereas most people are wanderers and occasionally somebody will have their own house.

World of Zombiecraft?
 
World of Zombiecraft?

No, since it'd be a real-time non-stat-based FPS. The only measure of character strength I'd like is authority.
 
Yeah so I had an idea for an RTS-vs.-RPG hybrid game. It takes place in a large city. One side plays the military, which needs to occupy territory in order to gain manpower for conscripting more soldiers. On the other corner of the map starts an idol, which can be a dragon or a giant stone golem or some other form of magical Godzilla-size monster, that needs to march through the city in order to acquire worshipers, which increase its strength. The latter can also throw worshipers as waves of cannon fodder against the military, but that decreases the idol's power.

To defeat the idol, the military needs to shower it with a significant amount of artillery and air-strikes, which are only defendable by using conscripted men. The idol, to defeat the military, needs to level up and acquire new powers in order to counter the military's strength.
 
You could make a matrix of all the genres and just crossbreed them. In fact, you could crossbreed RPG and RTS as Massively Multiplayer. The geography is multiple feuding principalities being played RTS style by one group of players, for whom the RPG players are a random civilian element, while the RTS is a background for the RPG players, part of the terrain. The main problem in such a thing is the difference of time scales, but it could be resolved by simply mixing and matching user experiences without actually having one cohesive background under the hood. The genre could be a world in which an advanced technological civilization has fragmented due to the invasion of magical beings from another dimension.

Incidently, I basically finished making the first of the series of six games I mentioned in the second post (except for AI) and attached it there. Has to be placed in the root C directory until I get more skill with PTK.

EDIT: finished it, including AI, no bugs.

ANOTHER EDIT: AI now playtested! Also added a victory condition.
 
I've always wanted to see an MMOFPS World War Two game on the Eastern Front. Think something like the Battlefield series combined with Red Orchestra.

Something like 100+ people on each team, with a hierarchy system from Private to the Captain/Major commanding a platoon. You could be promoted based on your efficiency in battle, and the commanding officers could issue orders to their units. The Major would have overall command of the battle, but Lieutenants and NCOs could direct their platoons and squads towards specific targets and objectives. You would have special roles for people, like engineer, artillery/anti-tank gunners, snipers, riflemen, grenadiers, etc.

The maps would be of a medium size to simulate battlefield chaos in close-quarters, without compromising the effectiveness of long-range weapons and such.

The objectives could be anything from destroying a weapons cache that the artillery can't reach, to stopping an offensive from capturing certain control points (Bunkers, Headquarters, etc.), to outright deathmatch.

Grenades and explosives would be limited on both sides; an explanation could be that the supply lines were cut or that they weren't delivered. I think vehicles could be implemented, although I'm not sure whether or not they should have a realistic amount of crew members (4).
 
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