So after learing teh art of modding XMLs I have actually managed to alter all the traits plus add the 2 New ones. A very interesting experience as some things were very easy (such as speed of national wonders) while others extremely difficult (figuring the commerce of SeaFaring). Still an entertaining exercise and I plan to play these when I have the time.
Right now I ask for a critical evaluation of how balanced these traits are. Obviously things like Philosophical still favors research while Agressive, well
Charismatic:
-25% XP
+1 happy, +1 happy with monument, +1 happy with Colloseum, +1 happy with broadcast tower
Double speed Braodcast Tower, Colesium
+100% construction of Globe Theater
Industrious
+1 hammer per 4 hammer tile
+25% World Wonder Production (AND ONLY WORLD WONDERS)
Double Forge, Factory, levee
+100% contruction of Iron Works
Imperialistic
+ 100% GG
+50% settler production
double speed Stable, Airport
+100% WestPoint
ORG
-50% upkeep
Double Courthouse, Market, Public Transportation
+100% Forbidden Palace
Creative
+2 culture
Double theater, library
+50% production to Cathedrals
+100% Hermitage
Spiritual
No anarchy
double temple, double missionaries
+100 Red Cross
Protective
+100% Great General Production within Cultural borders (A very neat, already set feature in the traitsfile but apparently not used).
Free CG and Drill to archery/gunpowder (same)
double Walls, castles, bunkers, bomb shelters
+100% Mount Rushmore
Financial
+1 commerce per 3 commerce tile (thus seatiles do not provide a financial benefit unless you have the Colossus)
double bank, corporate executives
+100% Wall Street
Aggressive
free combat 1 to melee, gunpowder, Naval
Double barracks, drydocks
+100% Heroic Epic
Philosophical
+2 beakers per city
+50% to GPP
double university, observatory, lab
+100% Oxford
Expansive
+2 health
+50% worker production
double granery, aqueduct, grocer, Hospital (no culture bonus)
+100% National Park
Sea-Faring (NEW)
50% increase in final trade route yield (after modifiers)
Free flanking I to navy
double lighthouse, harbor, custom house
+100% Maori
Secrative (NEW)
+1 food/5 food tile
+1 ep per city
double Jail, Agency, Bureau, Spy
+100% National Epic
My goal was to weaken Fin/Phil/ORG early games and strengthen them later
I boosted the weaker IMP, PROT, EXP traits
Also, some of the National Wonders doubles speed add alot of benefit to some traits more than others.
There is some exceptional Synergy for certain leaders. Genghis has a great war-machine with fast Gers. And SeaFaring/Agressive Ragnar is a monster on teh OCean, as Vikings should be.
Looking for some honest opinions on the balancing of this.
I will also post a list of the leaders with my preferred trait combos which are certainly open for discussion.