PowerBar (v2.0.0+) for Civ III v1.29f

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Originally posted by Godzilla
Love the powerbar:cool: can't wait till PTW version comes out:goodjob:

It was a long night, and there has been NO BETA TESTING , but I think everything is working...

This version has the same functionality as 2.1.0, but should be compatible with both PTW 1.04f and Civ3 1.29f. None of my beta testers has PTW yet anyway, so the community at large will have to bear with me ;)

I'm going to just post it here until it get's some testing... please let me know of any problems and which version (PTW or not) you're playing. Thanks to everyone!

EDIT- v3.0.1 removed after 87 downloads

v3.0.2 fixes the road index offset problem, the explore/satellite map functions and the problem with donate (button 'D').
This version also has two new features:
1) Click the Intruder warning label and it will open the info window, sorted by territory and scrolled down to the first 'INTRUDER' entry
2) A message window at the bottom of the info screen will report the location of a unit that you click on in the list. It will say 'Unit Location: Unit is in "cityX" or approx. 3 squares NorthEast of "cityX"'. The distances are not exact due to some rounding, but it should suffice to find the units ;)
v3.0.3 (hopefully) fixes Overflow and Mapsize errors. Heal and promote selected units to elite and groupname feature added.
v3.0.6 - fixes the city and unit index problem that was skewing city auto settings and unit group names.
- added 'CP' (COMPLETE PRODUCTION) button on the city frame to complete production in every city of the selected tribe (by popular demand )
- added 'D' (DEFAULT) button on the tribe frame to apply default city auto settings. Ctrl and Alt clicking apply the default settings to all enemy/friendly tribes. This means new cities or captured cities will now automatically use default city auto settings for complete/suppress of production and foodbox.
-added 'Z' (ZERO) button on the city frame that updates every unit's damage, attack and movement counters to zero. This means units will be healed and be able to move and attack again. [Invulnerable infinite range units ]
- added 'SU' checkbox to units frame. When checked, the 'ZERO' function above is run on a timer. The timer interval can be changed by right clicking.
3.0.7 Dated 11/27/02:
FIX - Fixed bug in 'D' button setting default city auto settings.
FIX - Fixed bug in 'Z' button not finding new units.
FIX - Fixed bug in 'SU' checkbox to automatically find new units.
CHANGE - Changed the default timer interval for SU to every ~.2 seconds from .4 seconds.
3.0.8 Dated 12/3/02:
FIX - Fixed bug in city improvements missing some PTW improvements like Stock Exchange.
3.0.9 Date 12/5/02:
CHANGE - Updated offsets to be compatible with PTW 1.14f patch.

See Readme.txt for details.

Latest Version available here:


PowerBar v3.0.9 beta
 
I have been using your piece of art in PTW for almost 100 turns intensively and all of the lovely function works just fine like hell..!

Thank you for your effort~!
 
Wooooooooooow Very nice Job SpiderLord!

The PowerBar works great in PTW. Congratulations!
 
Hi There!

I'm not certain wether the bug is in the Power Bar (though I believe it is), or wether it is with the Version 1.04 of the PtW.

It appears that when you attempt to increase the cultural value of a city, the production squares all become reserved (even within the city itself. Result, mass starvation as no population can be allocated to feed itself. :(

I have been a little on the conservitive side in beta testing out the other features (Tried the "Upgrade" function, geez, now every square within my territory has RR in them! Cute!)

I love that Power Bar!
 
Originally posted by Kahn
It appears that when you attempt to increase the cultural value of a city, the production squares all become reserved (even within the city itself. Result, mass starvation as no population can be allocated to feed itself. :(

Thanks Kahn. I had this problem too, but I thought it was after using the 'Highways' feature of adding roads. I have also noticed that the 'satellite map' reveal feature behaves like 'explore map' and 'explore map' doesn't do anything - which means there been at least one more change in the tile offsets I didn't catch. The 'Donate' feature also has a problem. I'll look into these problems. :rolleyes:

Anyone one else out there having problems? Thanks for the feedback!
 
Version 3.0.1 works great for CIV3 v1.29f. Super Utility! I like the new features you've added since version 2. However, I found some problems when I tried it with PTW v1.04f. When I try to create roads in an individual city (R button) or try to create them in my territory (H button), it results in the following: All of the terrain in my capital that gets a road also show shields, food and gold as though there is a worker in that square. Cool, I thought. My capital is only pop 6 (the time was early in the game - not later than 3000 BC), but it acted as though it had a pop of 20! This only seems to happen in the capital, the other cities show all of of the road squares as though another city was working it - even though there is none that share the same squares. This is not so good, as now my cities outside the capital are running a food deficit because I can't work any square of the city! As I said, this only occurs when I try to create roads in a city or throught my territory. Up to that point, everything was working fine! Went back and forth from Civ3 to PTW and it was consistent: Civ 3 roads got added OK, PTW roads messed up the game. I've only been playing with the PB 3.0.1 version for only three days now, so I'll do some more testing later this week.
 
Version 3.0.1 works great for CIV3 v1.29f. Super Utility! I like the new features you've added since version 2. However, I found some problems when I tried it with PTW v1.04f. When I try to create roads in an individual city (R button) or try to create them in my territory (H button), it results in the following: All of the terrain in my capital that gets a road also show shields, food and gold as though there is a worker in that square. Cool, I thought. My capital is only pop 6 (the time was early in the game - not later than 3000 BC), but it acted as though it had a pop of 20! This only seems to happen in the capital, the other cities show all of of the road squares as though another city was working it - even though there is none that share the same squares. This is not so good, as now my cities outside the capital are running a food deficit because I can't work any square of the city! As I said, this only occurs when I try to create roads in a city or throught my territory. Up to that point, everything was working fine! Went back and forth from Civ3 to PTW and it was consistent: Civ 3 roads got added OK, PTW roads messed up the game. I've only been playing with the PB 3.0.1 version for only three days now, so I'll do some more testing later this week.
 
Originally posted by grognard
Version 3.0.1 works great for CIV3 v1.29f. Super Utility! I like the new features you've added since version 2. However, I found some problems when I tried it with PTW v1.04f. ...Up to that point, everything was working fine! Went back and forth from Civ3 to PTW and it was consistent: Civ 3 roads got added OK, PTW roads messed up the game. I've only been playing with the PB 3.0.1 version for only three days now, so I'll do some more testing later this week.

Thanks grognard! I just uploaded v3.0.2 that addresses the road issue (there was another offset in the tiles that was causing a bug in PB's new roads features). It also fixes a bug with the donate button. See the post for a couple of new features ;)

I'm going to leave v3.0.2 as a separate post and in 'beta test' status for a while longer... please let me know of any problems!
After a bit more community beta testing, I'll roll it out as the official version. Thanks everyone! :D

Here's a quick link if you need it: PB v3.0.2 post
 
:cool:

SpiderZord,
Your Powerbar works great with PTW. The only bug I ran into has already been addressed with your new version. That was, when I used the sm feature it only worked like the em feature. Great Work. Keep it up.
 
Well, that seems to have done the trick! Great Work! Sorry for the inaccurate direction towards the Civ Level adjuster! Both build roads and the civ level adjustment buttons work fine now.
Power Bar 3.02 with PtW 1.04.
 
Hello. I might have found a bug, though i'm not sure whether to blame it on my pc or on powerbar:). I use PTW 1.04, and when i press Load, when ive loaded a game, it says loading for a little while, and then a message pops up: Error 6: Overflow. I'm not sure what to do about this, and i don't know if it just might be my pc. Please help me out :). Thanks in advance.
 
Oh, i forgot tot mention that i'm using powerbar version 302 :).
 
I'm using 3.0.2 with 1.29f and have had no problems.

I really love the intruder locator!

Suggested feature for future PowerBar: Spy-Zapper/Spy-Maker
 
I've found a bug I actually like in your PTW Powerbar!

SOMETIMES when I scroll through the cities, one of my cities will have a blank for the item in production. (I haven't been able to figure out a pattern for when this happens, tho.) If I then press the 'Donate' button, Powerbar gives me enough shields in each city to complete what I'm producing (as opposed to doing the same but changing each city's production to the chosen item).

As I said - I kind of like this bug! At some point, it would be nice if you add a button that does this explicitly - 'Complete production in all cities'.
 
Hi.

At first, the PowerBar Trainer Beta-Version for PTW is great. When will the update be released?
I have a question belonging the road update for each square of the tribes`territory. When I use this update, some cities cannot grow! The population growth is frozen. The city-squares are reserved and then there is a shortage! What can I do to avoid this?
Thanks

Baron Rakkan
 
Originally posted by Sten
Hello. I might have found a bug, though i'm not sure whether to blame it on my pc or on powerbar:). I use PTW 1.04, and when i press Load, when ive loaded a game, it says loading for a little while, and then a message pops up: Error 6: Overflow. I'm not sure what to do about this, and i don't know if it just might be my pc. Please help me out :). Thanks in advance.

TC4 also reported this same problem. He sent me his save game and I was able to load it without a problem. :confused:

TC4 was running windows XP home... Are there any XP home users that are successfully running PB3.0.2 and PTW1.04f?
 
Originally posted by Baron Rakkan
Hi.

At first, the PowerBar Trainer Beta-Version for PTW is great. When will the update be released?
I have a question belonging the road update for each square of the tribes`territory. When I use this update, some cities cannot grow! The population growth is frozen. The city-squares are reserved and then there is a shortage! What can I do to avoid this?
Thanks

Baron Rakkan

Baron - are you running v3.0.2 or v3.0.1? Version 3.0.2 should fix the problem you are having ;) - If not, please email me a note! Thanks
 
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