Rex Tyrannus
280lbs of gross stupidity
A little warning. That "start" I posted up in post #37 proved to be rather interesting.
I founded the first five religions. Somehow, Toaism FIADL when I had about 4 turns left on Philosophy. Head scratcher. I can't imagine how anyone was anywhere near Philosophy.
Anyhow, Great Prophets were coming in like crazy thanks to Stonehenge and the Oracle. Pop was size 9, and I had (I think) four temples and three monasteries.
I had one Great Prophet incorporated into the city because I really didn't need another shrine. (I wasn't planning on spreading all the religions until much further in the game.)
One worker, but no improvements thanks to raging barbs. I almost built a road to Alex. It kept getting pillaged somewhere along the line, and I'd have to keep patching. Never did get the trade route.
100% science with a +8 gain per turn.
Should have built more archers, but I was expecting to bring religion to everybody....
Alex shows up and asks me to cancel OB with Cyrus. No reason. They weren't at war. I said no, because I wanted to spread the Good Word.
Few turns later Cyrus has three axemen and two spears in my territory and the horn sounds. My culture was so huge that I think it took about six turns for it to get to Mecca. By the time he got there, Alex has a stack of horse archers in my lands with another freakin' horn.
I had one archer, three warriors, a holed-up worker, and the free missionaries I'd gotten from founding Christianity and Confuscianism.
Brave little arrow-slinger took out the two axes and died on the first spear. (60% defense and on a hill). Next two spears took out one warrior and wounded another.
Chicken Itch came in IBT, but I had one and a half warriors. I lasted one...more...turn when Cyrus' second stack arrived to mop up.
Three archers with some garrison promos might have held it. Also, raging barbs prevented me from spreading any religions. Some + modifiers might have prevented the war with Cyrus. Alex probably not.
I founded the first five religions. Somehow, Toaism FIADL when I had about 4 turns left on Philosophy. Head scratcher. I can't imagine how anyone was anywhere near Philosophy.
Anyhow, Great Prophets were coming in like crazy thanks to Stonehenge and the Oracle. Pop was size 9, and I had (I think) four temples and three monasteries.
I had one Great Prophet incorporated into the city because I really didn't need another shrine. (I wasn't planning on spreading all the religions until much further in the game.)
One worker, but no improvements thanks to raging barbs. I almost built a road to Alex. It kept getting pillaged somewhere along the line, and I'd have to keep patching. Never did get the trade route.
100% science with a +8 gain per turn.
Should have built more archers, but I was expecting to bring religion to everybody....
Alex shows up and asks me to cancel OB with Cyrus. No reason. They weren't at war. I said no, because I wanted to spread the Good Word.
Few turns later Cyrus has three axemen and two spears in my territory and the horn sounds. My culture was so huge that I think it took about six turns for it to get to Mecca. By the time he got there, Alex has a stack of horse archers in my lands with another freakin' horn.
I had one archer, three warriors, a holed-up worker, and the free missionaries I'd gotten from founding Christianity and Confuscianism.
Brave little arrow-slinger took out the two axes and died on the first spear. (60% defense and on a hill). Next two spears took out one warrior and wounded another.
Chicken Itch came in IBT, but I had one and a half warriors. I lasted one...more...turn when Cyrus' second stack arrived to mop up.
Three archers with some garrison promos might have held it. Also, raging barbs prevented me from spreading any religions. Some + modifiers might have prevented the war with Cyrus. Alex probably not.