Ekolite
Deity
- Joined
- Sep 15, 2007
- Messages
- 5,451
Civic and Unit Quality info is up.
Yeah, this is why I was thinking about waiting until after one of the other NESes concludes. I don't plan on starting this NES for at least a month and possibly even longer so hopefully you will be available to play.
If not, open slots allow us the opportunity to get new players into FFHNESing, so either way is fine.
About time, Kol. Looks interesting.
Sadly, I'm not yet positive if I will join this latest FFHNES endeavor. I'd like to, but time constraints will most likely keep me at a limit of two nations at a time. Perhaps that will change as you get closer to actually releasing, though.
Yeah, this is why I was thinking about waiting until after one of the other NESes concludes. I don't plan on starting this NES for at least a month and possibly even longer so hopefully you will be available to play.
If not, open slots allow us the opportunity to get new players into FFHNESing, so either way is fine.
Actually, the few points the player decides upon cab go into something weird but specific like for instance war-rabbit breeding. It may or may not succeed, but the player who tries to breed war-rabbits is taking a risk. He doesn't know for sure the tech will be successful (I mean, we all know war rabbits can beat knights, but are they strong enough to kill a dragon?) and so should spend some points before his researchers tell him of the grim truth (war rabbits are extremely strong but uncontrollable, and the whole city where the experiment was running has been razed by enraged rabbits) and the tp's are lost. Or not, and he gets a great new tech that others will have some trouble copying (more tech points needed, but they are sure of the success). If you don't like lost tp's, use the serendipity: Instead of getting a war-rabbit army, you can research the animal husbandry tech at lower cost (i.e. you learn the tech exists and the tp's you spent are redirected towards this new tech).