Hi all, it's been a long while since I've done any game modding and I've never attempted a mod in civ 6! I'm aiming to create the following (see linked imgur image below) mod, which is primarily adding a selection of policy cards with light-touch multiplayer game balancing in mind. I'm reading through the modding guides now but ahve some questions I hope an experienced modder might help with before I get started:
1. I'm hoping this will be a simple and relatively quick mod to create... Would you let me know if all of the policy card effects I'm looking to add should be relatively easy to implement, or are any of those likely to be difficult?
2. I'm hoping this mod will play nicely with any other mods out there... Are there any elements here you expect are likely to cause a conflict with other mods, generally speaking?
3. I'm hoping this mod will be low maintenance and not be broken by Firaxis updates/ new content... When modding of this type and/or with the elements I'm looking at for this mod so you think any of these effects are likely to get broken by updates?
KoK proposed mod details imgur link: https://imgur.com/QgMpIwk
*Edit: list of desired effects for these cards:
Many thanks in advance and happy Christmas holidays to all those holidaying.
CW
1. I'm hoping this will be a simple and relatively quick mod to create... Would you let me know if all of the policy card effects I'm looking to add should be relatively easy to implement, or are any of those likely to be difficult?
2. I'm hoping this mod will play nicely with any other mods out there... Are there any elements here you expect are likely to cause a conflict with other mods, generally speaking?
3. I'm hoping this mod will be low maintenance and not be broken by Firaxis updates/ new content... When modding of this type and/or with the elements I'm looking at for this mod so you think any of these effects are likely to get broken by updates?
KoK proposed mod details imgur link: https://imgur.com/QgMpIwk
*Edit: list of desired effects for these cards:
- +2 gold for cities with a garrison unit
- +4 gold on your plantations; but -2 amenity in each city
- 20% of the equivalent gold purchase cost of your units are awarded whenever they are killed by an enemy inside or adjacent to your territory
- +1 diplomatic favour per turn on your palace
- +5 healing for units in or adjacent to your city centers for each level of walls (ancient, medieval, renaissance) built, +1 culture on renaissance walls
- +17 defensive combat strength vs air attacks against all your military units inside or adjacent to your territory (+17 defending only, reducing damage taken; is not applied to AA counter damage to aircraft); but +2 gpt on all your military units’ maintenance costs
- Your cities cannot be razed by invaders; but +6 gpt maintenance per city owned
- Your units gain resistance to nuclear strikes (now -50 HP per strike (-25 HP GDRs)) & damage from fall out tiles to your units is reduced (now -25 HP /turn) inside your territory, and cities lose 50% of walls & city health per strike; but +10 gpt maintenance per city owned
Many thanks in advance and happy Christmas holidays to all those holidaying.
CW
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