Infantry I
Cost: 1MF for 1 division
Tech Requirements: none
Developed In: n/a
Developed By: n/a
Usable By: all
Unit Size: 30,000 Soldiers
Relatively untrained medieval-type levies fighting with pikes and spears and other ancient era weapons
Death Guard
Cost: 1MF for 1 division
Tech Requirements: biotech 3, social 3
Developed In: ???
Developed By: House Bossheim
Usable By: House Bossheim
Unit Size: 10,000 Soldiers
Dressed in their blacksteel armour, these infantry soldiers can take an almost inhuman punishment before actually dying, and despite their lack of ranged weapons, their skills in melee combat have made them feared far and wide. The Death Guard have a special equipment for high-risk battles, known simply as Marks. A Death Guard with a Mark attached will explode into a volatile fire burst upon death, and this combined with their almost inhuman endurance has given them the nickname "Pyre Zombies".
Infantry II
Cost: 1MF for 1 division
Tech Requirements: 1 physics, 1 social
Developed In: n/a
Developed By: n/a
Usable By: all
Light Weapons: 1
Unit size: 10,000 Soldiers
World-war 1 era infantry division
Infantry III
Cost: 2MF for 1 division
Tech Requirements: 2 physics, 1 biotech, 2 social
Developed In: n/a
Developed By: n/a
Usable By: all
Light Weapons: 2
Unit size: 10,000 Soldiers
World-war II era infantry division.
Infantry IV
Cost: 3MF for 1 division
Tech Requirements: 4 physics, 3 biotech, 4 social
Developed In: n/a
Developed By: n/a
Usable By: Imperium (all), Reeves, Society of Engineers, Charioteers
Light Weapons: 3
Unit size: 10,000 Soldiers
Modern infantry.
Houses Thana and Holy Gate can develop this for half-price.
Glass Scalpel Commandoes
Cost: 3 MF for 1 Battalion
Tech Requirements: 3 physics, 2 biotech, 3 social
Other Requirements: 3 intrigue quality
Developed In: 2217
Developed By: Imperial Eye
Usable By: Imperium (all), House Koriate, House Querry, House Klorin, House Quin, House Tsedeq, House Sanctious’Als, House Texier, House Remillard, House Albriño
Light Weapons: 2
Stealth: 1
Sensors: 1
Unit size: 1,200 Soldiers
Equivalent to cold-war era special forces units
Static-Class Commandoes
Cost: ??? for 1 battalion
Tech Requirements: 4 physics, 4 biotech, 5 social
Other Requirements: 4 intrigque quality
Developed In: times unknown
Developed By: Grand Republic
Usable By: none
Light Weapons: 4
Stealth: 2
Sensors: 2
Unit size: 1,200 Soldiers
Armed with cutting edge automatic ballistic weapons and long-range sniper weapons, the Static-class commandoes also make extensive use of electronic warfare and are adept at jamming, harassing, or intercepting enemy communications. They also make use of passive Stealth technology which though ineffective against direct visual observation is very effective against a wide-variety of electronic sensor systems.
House Koriate can develop this design for half price.
Rangers
Cost: 2 MF for 1 Battalion
Tech Requirements: 3 physics, 3 biotech, 3 social
Other Requirements: 2 intrigue quality
Developed In: 2919
Developed By: House Quin
Usable By: Houses Quin, Remillard
Light Weapons: 3
Heavy Weapons: 1
Stealth: 1
Unit size: 2,400 Soldiers
Armed with assault rifles, mortars, and submachine guns as appropriate, the Rangers specialize in combat in extreme environments. The rangers of House Remillard specialize in winter combat while those of House Quin specialize in jungle warfare. All Rangers are adept at living off the land for extensive periods, hiding themselves and in using an extensive array of booby-traps and guerilla tactics.
Steel Fang-Class Commandoes
Cost: ??? for 1 Battalion
Tech Requirements: 5 physics, 4 biotech, 4 social
Developed In: times unknown
Developed By: ???
Usable By: none
Light Weapons: 4
Armor: 3
Unit size: 1,200 Soldiers
Armed with excellent assault rifles and explosives, the Steel Fangs are better known for their light though very protective armor which is composed of non-Newtonian fluids.
House Hyppean can develop this design for half price.
Grafted Legion
Cost: ??? for 1 battalion
Tech Requirements: 4 physics, 7 biotech, 5 social
Developed In: ages unknown
Developed By: ???
Usable By: None
Light Weapons: 5
Armor: 1
Stealth: 1
Unit size: 480 Soldiers
These are suits of armor that meld with their users over a period of 3 months. Once bonded to the user, they begin rewriting their genetic code, greatly increasing their strength, speed, and reflexes. The users also lose much control over their fight response and are both difficult to control, and extremely unlikely to flee from combat.
The Grafted are not well liked by the peasantry or the Church.
House Klorin can develop this design for half price.
Marauder Legion
Cost: 5 MF for 1 Company
Tech Requirements: 4 physics, 5 biotech, 4 social
Developed In: 2262
Developed By: Imperium Garrison
Usable By: Imperium (all), Reeves, SoE
Light Weapons: 5
Heavy Weapons: 1
Armor: 3
Unit size: 120 Soldiers
A pre-cursor to the modern grimson Legion, the marauder Legion is not in extensive use today- its heavy metal polymer armor not providing protection equivalent to the grimson’s ceramasteel. The marauder Legion is armed with automatic assault rifles comparable to the Grimson but does not carry the latter’s characteristic flame-weapons. They do however, make extensive use of standard combat drugs.
Houses Query and Holy Gate can develop this design for half price.
Marauder-Drop Legion
Cost: 6 MF for 1 Company
Tech Requirements: 4 physics, 5 biotech, 4 social
Developed In: 2262
Developed By: Imperium Garrison
Usable By: Imperium (all),, Reeves, SoE
Light Weapons: 4
Heavy Weapons: 2
Armor: 2
Atmospheric Maneuverability: 1
Unit size: 120 Soldiers
A pre-cursor to the modern Scarabeidae Legion, the marauder drop Legion makes use of retractable wings and jet power but is unable to attain true-flight, instead gliding extensively. Their armor is lighter than the marauder and their armaments are also lighter (although they carry air-to-surface rocket batteries the marauder does not) to allow longer glide-times and better aerial maneuverability.
House Kilgore can design this unit for half price.
Grimson Legion
Cost: 6 MF for 1 Company
Tech Requirements: 5 physics, 5 biotech, 5 social
Developed In: 2287
Developed By: Imperium Garrison
Usable By: Imperium (all)
Light Weapons: 6
Heavy Weapons: 2
Armor: 4
Unit size: 120 Soldiers
Ceramasteel armor, automatic ballistic weapons, flame weapons, combat drugs. These form the core of most ultra-modern imperial infantry units.
House Eekin can design this unit for half price.
Burnt Angels Legion
Cost: ??? for 1 Company
Tech Requirements: 3 physics, 5 biotech, 5 social
Other Requirements: 2 maggicks quality
Developed In: ???
Developed By: Sanctious’Als (in ages past)
Usable By: None
Light Weapons: 5
Armor: 3
Atmospheric Maneuverability: 1
Unit size: 120 Soldiers
Thermaceram armor, incendiary weapons, communications computers, drop-ship training, retractable glider wings and small jets… and thaumaturgy support. In ages past these were the elite units of the ‘Als, when they were called ‘Scorchers’. The Burnt are not capable of true flight like the Scarabeidae but can control their descent and glide with significant control and grace. The Burnt angels are elite shock troops and trained to close quickly, often flanking from altiptude and turn their super-thermal weapons on enemies at close range.
Burnt angels also make use of some thaumaturgy support, providing protection and the blessing of the Celestial Light to the soldiers prior to battle.
The Sanctious’Als can design this unit for half price.
Brothers Battle Celestial Wrath Legion
Cost: ???
Tech Requirements: 5 physics, 5 biotech, 5 social
Other Requirements: 4 maggicks quality
Developed In: ???
Developed By: Brothers Battle
Usable By: Brothers Battle
Light Weapons: 6
Heavy Weapons: 1
Armor: 4
Unit size: 120 Soldiers
Ceramasteel armor, automatic ballistic weapons, flame weapons, and thaumaturgy support. Appearing much like the modern grimson Legion and with a penchant for flame weapons, the Brothers Battle Celestial Wrath also invoke specialized combat-thaumaturgists that can disrupt the ‘link’ between symbiot cells, throwing them into massive confusion and disarray, often allowing those brothers armed with slug-guns and flamers to do their work against an enemy that might otherwise be impervious.
Scarabeidae- Legion
Cost: 7 MF for 1 Company
Tech Requirements: 5 physics, 5 biotech, 5 social
Developed In: 2289
Developed By: Imperium Fleet
Usable By: Imperium Garrison, Eye, Fleet and Regency
Light Weapons: 4
Heavy Weapons: 3
Armor: 3
Atmospheric Maneuverability: 2
Unit size: 120 Soldiers
Much like the Grimson Legions, the Scarabeidae utilize ceramasteel armor, automatic ballistic weapons and combat drugs. Their armor is lighter however and they do not make use of flame weapons; instead they relly on jet-powered flight directed through retractable wings. They also carry small guided air-to-surface missiles.
Phoenix Guard
Cost: 12MF for 1 Company
Tech Requirements: 6 physics, 7 biotech, 7 social
Developed In: 2299
Developed By: Imperium Regency
Usable By: Imperium Regency
Light Weapons: 8
Heavy Weapons: 4
Armor: 6
Unit size: 120 Soldiers
Battery-powered ceramasteel armor with direct neuronal interface and muscle augmentation, cybernetics-guided automatic ballistic weapons and guided-missile mini-batteries, integrated intra-divisional and satellite communications and battle computers, combat trance training.
Outwardly these appear like Grimson Legion but their faster-then thought reflexes and incredible strength quickly remedy any misconceptions. The Phoenix guard are the imperial reagent’s ultimate guardians and ultimate weapons.