BAR ~6000: Creation of Erebus.
BAR ~5500: Godswar starts in ernest. The Dragons are created.
BAR ~3800: The Compact is signed. The gods agree not to directly intervene on Erebus, for fear of destroying the world entire. By this point, dwarves, elves, and Aifon (mermen) have started to appear. The angels Cassiel and Basium appear among men. Commonly accepted as the start of the Second Era.
BAR ~3300: Patria begins its rise under Kylorin. Magic appears.
BAR ~2200: Kylorin renounces his allegience to the evil gods, and the Patrian Civil War begins.
BAR ~2000: The Patrian Civil War ends with the capture of Perpentach. Patria has long dissolved into a dozen weaker states, who are mostly peaceful. Kylorin disappears. So does Basium, who had long been a leader of the Opposition nations.
BAR ~2050: Perpentach escapes. He goes into hiding, still afraid of Kylorin's reappearence.
BAR ~1800: The Aifon disappear, and the Disappearence Wars begin.
BAR ~1400: The Bannor, champions of Bhall (God of Fire), rise as the strongest power on Erebus. The disciples of evil go into hiding, and the Golden Era is marked.
BAR ~1300: Bhall's fall (Fall from Heaven... get it?) into evil. The Bannor city of Braduk disappears entire, and the rest of their empire dissolves. At this point, orcs begin to appear. The Second Disappearence Wars begin.
BAR ~1200: The weather slowly begins to change. Over the next 50 years, winters will grow longer and longer, until they finally never really end. Rumours appear that Mulcarn has broken the Compact, and exists on Erebus again. A previously unklnown tribal people, the Illians, will rejoice in this change and grow to prominence.
BAR ~1275: The Elven Civil War begins.
BAR ~230: Kylorin reappears amongst the Amurites.
BAR ~50: The Amurites march on Letum Frigus, and begin Mulcarn's War. They bring along the allegience of the Doviello, a rival tribe, who were earlier conquered and sworn to allegience.
BAR ~10: Kylorin disappears once more, and at the same time the long winter abruptly ends.
BAR 6: The First Amurite Council accepts the Illians' surrender.
AR 0: The Second Amurite Council decrees a New Age, and the establishment of an Amurite Empire.
AR 100: By this point, the Amurite Empire streaches from the Black Forest to the Sand Desert to the Wall. Even Tinstamel and Rinwel are under their sway. The only peoples that are not part of the Empire are the elves, who are few in number; the Khar'te dwarves; the far-off orcs; and the Freemen of the Grecen Isles.
AR 127-9: The First Invasion begins. The orcs of the Zephyr jungles conquer all the way to Centaur's Battle, where an army composed of only those nonhumans manages to defeat their leader Grog, and kill him. The disorganized orcs war among themselves, and the borders are swiftly pushed back. The centaurs, expecting a reward of their own soveriegnty, instead get evicted and sent to the harsh lands of North Point.
AR 164-71: The Second Invasion begins. Only a generation after the last war, the orcs again attack - this time, through the elven lands and the Mire Swamp. They are not stopped until the very walls of Cevedes, where the wizardly overlords finally decide to intervene and easily defeat the invaders.
AR 174: The First Uprising. The Mire Swamp province declares itself no longer a part of the Empire, but is quickly invaded and submits. The population there is evicted to far-off Rinwel Isle.
AR 180: Cassiel, one of the forgotten Fallen Angels, appears in Rinwel and declares the peoples there under his protection. The Amurite Empire is forced to accept this.
AR 222-41: The Third Invasion. Again, this one starts in elvish lands before heading for Cevedes. The battles are larger and bloodier still, with small armies also heading south and west of the capitol. The North Point centaurs, allied with some other non-human races, declare their independence as well - and the desperate Amurites are forced to accept their freedom in exchange for alliance. Even the Freemen, elves, and Luichirp ally with the Amurites. In the end, the Allies win at great cost. However, they also discover the real source of the Invasions: the Winter Queen, long thought dead, had instead sought refuge in the southeastern reaches Umberwood. Her diplomatic skills had united and aimed the orcs. The Elven Civil War quickly resumes, with the orcs, Freemen, and dwarves on various sides - but the Amurites do not join in because...
AR 242-75: The Second Uprising begins. The peasants of the Empire have had enough of staving, drafts, and death. Nearly half the Empire splits into a mishmash of newly declared nations, and the rest of it is full of peasant armies (most of who had been Amurite armies only a year before). At the end of it all, Tinstamel is free, the descendent Doviello are free, the Sand Desert Malakim are free, the centaurs and their allies regain control of their former homelands, and large tracts of land go into the control of the Ljosolfar elves.
AR 263-5: The Khar'zhad dwarves appear, and a small war is fought in Luichirp lands. At the end of it, the dwarven lands are split into two relatively peaceful nations: Shazad, and Luich (Luichirp people, of the Luich nation).
AR 293: A new city, Kwythellar, is created under the leadership of a young boy. Known as Cardith Lorda, none seem to know his history, but many follow him - and he never seems to age. Over the next couple centuries, Kwythellar will gain influence and become a nation in itself - the Kuriotates. The centaurs and other non-human races will flock to their banner, and by AR 390 they will have clearly become the strongest power of Erebus.
AR 333-39: The Third Uprising begins. The entire West declares itself free - and despite having a third of the population, a fifth of the economy, no outside support they hold off the larger Empire for nearly six years.
AR 381: A new cult appears in the northern parts of the Amurite Empire. Perpentach has reappeared. Over the next decade, Arthenda will rename itself to Jubilee and declare its sovereignty. The Amurites will allow a peaceful split, because...
AR 382-9: The Fourth Uprising begins. The West splits off again, and it takes seven long years to get it back.
AR 432-51: The Return. In the orcish city of Braduk (now the Burning), a portal appears and an entire army pours out. The Bannor, long trapped in hell, have returned - within the very heart of the orc's jungle. Twenty years of war result, until the Bannor finally manage to secure the Faeghar peninsula and establish a defensive line. The returned people have odd accents and ability, and claim that they did not age while in the pit of Hell - making some of these soldiers 1500 years old!
AR 444-6: The Fifth Uprising. This time, the West succeeds - mostly due to their new use of the horse in battle. The new "Hippi" nation attacks, and lays siege to Cevedes. The Amurites sue for peace, and take one step further on their great Fall.
AR 475: This is where it begins, gentlemen... so far, there have been four Ages, and four Empires - not quite one per Age, but the Patrians' empire was a result of the First Age. Anyway, the nations have been Reborn, so there is a good chance that we're in for a fifth Age - and, perhaps, a fifth Empire if you're lucky.