Dancing Hoskuld
Deity
No I'm talking about (for the most part) incontrovertibly useless and silly resources like Blenders and Vacuums. They are not prereqs for anything, and are of very little value even as trade items. Yet they all have to have their own factory and their own 5 air pollution. There are literally dozens like this (I have a list of more than 70 somewhere).
Nevertheless they do no harm (except to our credibility). I mentioned them as a potential 'quick and dirty' solution if the Resource tab problem can't be fixed any other way.
Oh, OK. I never get that far as I am currently more interested in getting the first 3-4 eras completed. There is a whole bunch of diplomacy and black ops stuff still to be put back in and added for the first time. Mainly from WLBO mod.
If you have a list of those resources/buildings we may need to look at moving them into an optional module until their use can be included. I expect there was intended to be uses for them but it was just not finished. They are probably required for extra content in the late Transhuman era onward.
There are some early resources we should look at obsoleting at some stage. It depends on if the buildings that require them upgrade to something that assumes the resource. Corporations also need to be considered.