bradleyfeanor
King
ainwood said:The aim of the predator class is NOT to increase the chances of an earlier victory. At times, it is possible that this has happened, however it is more due to the skill of these players and the design of the 'handicaps' than the goal of the class. As stated previously, this is why I have moved away from giving extra settlers to the AI, especially on lower levels.
Now I wish I had voted for "other" instead of for varying between the Player penalty and the AI advantage. This will only go to confirm what Sir Pleb said already about everyone having a different opinion on this, but here goes anyway...
I had no idea that predator was intended only to increase the difficulty but not to give any reward. The extra settler and increased AI support level was my favorite Predator mod! It was the most dramatic in increasing the risk, and also the most dramatic in increasing reward (especially for Diplo, Space and Domination games). It was fun watching the AI close in and settle around my capitol, destoying all my carefully laid expansion plans. Because I knew, if I could just turn the tide, I could convert that adversity into an even faster win.
I had thought that was one of the purposes of Predator. So my vote would be to add this to Predator's stated purpose, as Solenoozerec (man, that's hard to spell) mentioned. Sometimes it could help (if you play it right), and sometimes it could hurt.
I don't think a Predator level makes sense if it is only designed to be a handicap. I can only imagine two types of player choosing such a class: those who are looking for an extra challenge and are not concerned about winning or medals, and those who are so good that they think they can best the field in spite of the challenge.
I don't think having these players play a "handicapped" class would be a good thing for two reasons: 1) I personally always want to see the person that played the best game win the gold medal. It is ok to watch the top players step back and play a variant occasionally, but I don't want them to always do it, and that is what Predator is if it is always a challenge and never a reward: a variant. I can learn from a player who plays a variant, but I can't compare the finer details of my game to theirs. 2) I don't want to reach a place where the upper echelon is playing Predator, and a great new player comes along that wins the medals but keeps playing Open for "too long." It could lead to some ugly discussion threads.
I definitely do not want to see Predator level become mandatory for the top players, especially if Predator evolves into/remains
