The next play session will be short, unless we do some advance planning. We will discover Alphabet, and this will open up trade opportunities. We can approach this the traditional way, stopping play so that the preferred deal can be chosen by the citizens.
I'd like us to consider an alternative. We could choose which potential trading partner we prefer, and put limits on what trades we'll accept, what ones need further discussion, and what ones we don't want to make. Then the DP can look at the situation, and follow the guidelines.
So, who do we want to trade with? Who do we want to avoid trading with?
What techs do we want to hold without trading. Alphabet for the obvious reason? Any others?
How far do we want to let the DP go? Accept trades which are within 20 beakers +/- of being equal? 50 or 100 beakers? A wider mark? Nothing where we lose value?
Do we still want to stop play anyway, even if the trade picture is a "no-brainer"?
I'd like us to consider an alternative. We could choose which potential trading partner we prefer, and put limits on what trades we'll accept, what ones need further discussion, and what ones we don't want to make. Then the DP can look at the situation, and follow the guidelines.
So, who do we want to trade with? Who do we want to avoid trading with?
What techs do we want to hold without trading. Alphabet for the obvious reason? Any others?
How far do we want to let the DP go? Accept trades which are within 20 beakers +/- of being equal? 50 or 100 beakers? A wider mark? Nothing where we lose value?
Do we still want to stop play anyway, even if the trade picture is a "no-brainer"?