Predreadnought/Cruiser/battleship

:) I played a mod once called, oh what was it? It covered basically they Victorian era up to WWI I think.. But It didn't have a lot of content, at least as the English which I always try first. :P

Do you all think these are ready to upload to the database, or should I work on them more.. (and where..)

Either way I have started to recreate the immediately pre-dreadnought model, Canopus class. Looks quite cool already. :P

Edit Woah look at this!

http://www.maritimequest.com/warship_directory/warship_main_page.htm

wow! Lots of pics..
 
excellent work :goodjob:

i'm working on a mod time frame 1815 - 1915, and your ships will definitely improve the content. thanks!
 
My pleasure. :)

Sounds like a fun mod, tell me when it is playable. ;)And if you need anymore ships I am at your service. :D
 
i think that Chamaedrys and Admirall Matt are our guides and leaders now.Snafu has a long time to release a single unit,and i believe that he left all his projects behind.
So dear friends,can you please combine your excellent design skills to create a dreadnought?its the only capital ship that still misses.
also,cause i respect you very much and value high your opinion,can you please give me a choice for recommended techs that would make available these units among with the light cruiser by Chamaedrys?
 
Steam Power is an obvious choice to put ironcladded sailships in. And they should, unlike the ingame ironclads, be oceangoing.

And afaik a dreadnaught unit already exists. We're only waiting for the creator to release it together with a whole other bunch of new units in his mod, a few months from now.
 
makrisgialos: I wouldn't mind, but I do not want to start something that could be compared, and the wait. ;)

But I am in the process (Done the modeling, 75% done the skinning) of a ship that was built previously to the dreadnought. So a true pre-dreadnought..
When I created this ship I wasn't exactly sure what the term was used for so applied it to this ship.
This one will have two turrets if I can manage it. ;)

GeoModder@ Yes, in my personal custom assets I have added Chamaedrys's WW1 ships, and a few ww2 reskins I picked up somewhere.

So with these I have Frigate --> Early cruiser (Steam and Steel I think, With coal/iron) --> WWI cruiser (Assembly Line, Railroad, coal or oil) --> WWII Cruiser (Industrialism, Electricity I think, and Oil) --> AEGIS cruiser ( Rocketry, Robotics, Fission, oil/uranium).

Ship-of-the-line (Same as frigate for requirments) --> Ironclad (Haven't changed it to this battleship yet) --> Dreadnought smaller scale battleship, reskinnded (Same as WWI Cruiser) --> WWII Battleship (Same as WWII Cruiser) --> Battleship (Not sure what the req are).

And WWI Destroyer (Same as WWI Cruiser)--> WWII Destroyer (Same as WWII Cruiser) --> Destroyer again I do not remember.

Yeah, a little overkill, but I love ships. :P
 
Steam Power is an obvious choice to put ironcladded sailships in. And they should, unlike the ingame ironclads, be oceangoing.

Yes, unfortunately, the Civ4 creators have tended to be a little too Euro and American-centric at times when picking units. Though when we think "ironclad" we usually think of the Monitor and the Merrimac, there were a number of other forms for ironclads at this time. For the purposes of fighting the Civil War, the Navy needed a ship that had a shallow draft that could be used effectively in the shallow waters off the American coast, not a deep-drafted, ocean-going ironclad for trans-Atlantic travel. The result is that you get an Ironclad unit that can't go in oceans simply because the Monitor was not an ocean-going vessel and not at all based on the technology of the day.

This would be a great way to ease into the Industrial era... the current Ironclad should be one available design type, good for coastal and harbor defense, not meant for much beyond that... GeneralMatt's unit should come in right on its heels on the tech tree and both should linger for a little while before being replaced by the modern Destroyer and Battleship.
 
GeoModder,i dont think that it is wise to wait extra months for a single unit,the dreadnought!It seems that 2 top quality creators have arrived,giving us hope and ending our already long wait.Also,snafu s units specially the sea ones,are appearing dark in the game dont know why.i have heard this from other players as well.So i would give gladly a vote trust to both Chamaedrys and Admirall Matt,cause i have seen their units and they do not suffer from this phainomenon.Also they have the will,they thirsty to create but it seems they dont have any subject to.So why waiting additionaly months since they can do a better job and immediatelly?i cant understand your point of view.
regarding the techs,i think that ironclad has the tech steam power and steel and i wouldn t consider it wise to put the early cruiser in its place.Although in my mod i have change the ironclad s techs(only steam power)i consider the best techs for both early cruiser and the early battleship,steam power-steel-physics(like the old civ 1,2).
Now Admirall Matt if you can be kind enough and create a predreadnought,with 2 turrets,that would be a real breakthrough.Honestly,cant wait to see it.:goodjob: :cool:
if you create the predreadnought then we could use your early battleship with the one turret,as an early battleship ship type(1860-1890)or as an early armoured cruiser,and use the predradnought in its natural role.However,this might cause your first work,the early cruiser to become obsolete lets say,cause your next ships would be (and are as it seems from the early battleship)much better.
 
i think that Chamaedrys and Admirall Matt are our guides and leaders now.Snafu has a long time to release a single unit,and i believe that he left all his projects behind.
So dear friends,can you please combine your excellent design skills to create a dreadnought?its the only capital ship that still misses.
also,cause i respect you very much and value high your opinion,can you please give me a choice for recommended techs that would make available these units among with the light cruiser by Chamaedrys?

I AM NOT GONE!
(I'm just away on work)

I have not stopped making things either - I've been slowed down, and was nearly put out of business by a Vista conversion. Luckally I've fixed the problem and am back to making units. I've also started to think that I should post some of the upcoming bits from Modern Warfare in this section, as people are bugging the %^*@#! out of me for them, and it's getting really annoying. So yeah, you might get the HMS Dreadnought and USS Wickes Class (WW1 destroyer) in a week or so, or as soon as I can get back online. Personally, if you guys have liked the last couple of warships from these guys, you'll love those coming...
 

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Snafusmith@ Looks quite amazing. :) Is it some type of cruiser? Or is that the dreadnought! I noticed the lozenge pattern of the turrets, is it French?

Sorry too have bugged you if indeed I did, I didn't realize many people were..
You are definitely better that I ever can obtain to be. :) I am not even venturing into the modern era, or even into WWI as I do not want people to be so presumptuous to compare my attempt at his to yours or Chamaedrys.. Except maybe for the Avro Arrow, already have the model done, but been working on other stuff, mainly learning.

If you don't mind me asking, where do you get the side textures on the ships? I am kind of lost for my own and have to make up them from scraps of other stuff..

Now Admirall Matt if you can be kind enough and create a predreadnought,with 2 turrets,that would be a real breakthrough.

I doubt it will be a big breakthrough (Other than for me). I have the skinning done now, and am just trying to get the turrets to sit right. I would get a pic, but it is a little complicated as this all is on a different PC..

Edit: here is a render of the predreadnought I mentioned I was working on.. It is without it's main turrets and I am not sure how to add those in blender..(So they go in through nifviewer).
 

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Edit: here is a render of the predreadnought I mentioned I was working on.. It is without it's main turrets and I am not sure how to add those in blender..(So they go in through nifviewer).

I made several nifs for my cruiser. One for the ship, one for the front turret and one for the back turret. I've added the turrets in the nifviewer not in blender. It's important that they fit with the gun fire effects, otherwise it look weird;)
 
I made several nifs for my cruiser. One for the ship, one for the front turret and one for the back turret. I've added the turrets in the nifviewer not in blender. It's important that they fit with the gun fire effects, otherwise it look weird;)


Yeah, that is what I am doing thanks to your tips earlier..
Had a busy day today, (and still more acoming) might release it tonight. :mischief:
 
Snafu,

No intension to assault you.You are a good designer,no doubt for that.
But the last time we were spoken for the dreadnought,was over a month and a half,too much time since some new and skilled creators have arrived in the scene.Dont you think that its a very long time?(since someone else has decided to pick up this project,dreadnought?)Also,i dont consider it reasonable to wait for releasing the whole mod while only one unit we some want.
Something that really pisses me up here is that we have hundreads of types regarding aircraft types,machinegunners,tank types,but units that are unique and therefore difficult to represent by the existing ones WE DONT HAVE.AND A UNIT OF THAT SORT IS THE DREADNOUGHT.it reminds me and old saying which sais"you swap the whole camel at one piece but cutting to a thousand pieces a mosquito".
And last,i spoke regarding trust cause i have seen your units,and i heard by other players as well that your see units are appearing dark in the game,but you didnt accept this.I insist that you focus there your attention.
 
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