Prehistoric+Enlighment+FW Compatibility Patch

I'm using Civ 5 full ver 1.0.3?? and the MODs which I enable are:
1. Prehistoric Era v 28
2. Enlightment Era v 7
3. Future World v6
4 P-E-F compatibility v4
Without CBO
In the game: My Tech tree broken.
Hmm, but if I play just one mod (Pre or Enl or Fut), i can play no matter.
My English is not good. But need some help. Please help me. I don't know how to this path can work.
 
I found a way to make this patch work beyond combining two mods that don't work together.

I looked into the folder of this patch under the file of Prehistoric Enlightment Compatibility Patch that is the same name as the folder. Then, I edited in notepad here is the edit:

<Dependencies>
<Mod id="ce8aa614-7ef7-4a45-a179-5329869e8d6d" minversion="0" maxversion="999" title="Enlightenment Era" />
<Mod id="8c63c188-045b-4955-bbea-6c685d119c86" minversion="0" maxversion="999" title="Prehistoric Era Reborn" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Future Worlds" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="City Limits" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Great Spy (Brave New World)" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Historical Religions Complete (BNW or GK)" />
</Dependencies>

<References>
<Mod id="ce8aa614-7ef7-4a45-a179-5329869e8d6d" minversion="0" maxversion="999" title="Enlightenment Era" />
<Mod id="8c63c188-045b-4955-bbea-6c685d119c86" minversion="0" maxversion="999" title="Prehistoric Era Reborn" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Future Worlds" />

<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="City Limits" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Great Spy (Brave New World)" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Historical Religions Complete (BNW or GK)" />

</References>

This patch seem not to care if you don't have the name of the mod with a version at the end but it does care if you have the full mod name whether it has () and/or not. So if you look let me know if this fully works. It seems to fully work for multiple mods that didn't work before when you combine the patch with the 2 other mods for tech in Enlightment and Future Worlds.

Let me know if you got any questions.
It's not work ? Can you help me
 
Sorry, I am not being able to boot up my initial savegame, but I do remember that I need to take 16-20 turns to unlock my first tech. It takes quite a long time to actually pass the prehistoric era with this patch because partially you just cannot have good yields at the beginning, and partially because you culture output in the beginning maintain static. Siskin proposes a solution on the thread #48, but i have not tried it yet, so there is not much I can talk about. Prehistoric era mod gets updated after the release of this patch, and I am not sure if this patch is still functioning. I think if you tend to make another compatible version that combine these era mods together, you should ask the authors of these mods and they can give you more insights.
Can you help me? I need you show all mod you used for play!!! I really want to play this mod
 
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