Hos, the western most continent of the world from what the old maps reveal, was once called Ossen. Judging from the maps Ossen was green--and not the black-green of the Inner Forests, but a true green that stretched from the vast northern plains to the thick southern jungle. As mentioned, Hos is still green today, but it either sickly or ominous in hue. Few men who venture into the Jungles of Sut return alive and even fewer men can live off of the blade-grass that dominates the central plains of Nurth.
Hos today is not a wasteland, however. It is teeming with life, all of which is attempting to end other lives.
The Great North: The Plains of Nurth and the Few Forests of Feen
Northern Hos is dominated by one thing and one thing only: blade-grass. In actually an extremely virulent strain of weed, blade-grass is a short-growing plant known for the microscopic 'blades' composing a single strand. The grass itself is smooth to the touch and as such it is difficult to notice when the grass makes its fine cuts across the flesh. Normally, the grass is only deadly to uninitiated outsiders who do not know to cover themselves from head-to-toe in boiled leather or layered cloth stuffed with fur. The grass itself is edible once thoroughly boiled and has a semi-sweet taste. In fact, blade-grass is a staple in the diet of the hardy nomads who live in the Central Plains of Nurth, though care must be taken when preparing such dishes because an undercooked meal of blade-grass can be your last.
Blade-Grass, however, only truly dominates the central parts of East-Nurth, further west the grass softens and the soil becomes somewhat receptive to agriculture. Around the shores of the Centet Sea small farming communities exist, though their lives are undoubtedly hard and made harder still by the vicious wildlife that calls the Plains of Nurth home.
Most famous of all the beasts of Nurth are the Blood-Steeds. Roughly 8ft tall (244cm) and 7ft in length (213cm), these massive creatures begrudgingly play the part of mount for the nomadic tribes. Its name comes from its seeming lack of skin, providing a window into the disturbing beast's equally disturbing anatomy. In truth, what is seen
is its skin, and is in fact rather thick and further protected by an exterior skeleton (and an interior one too).
No Blood-Steed is ever truly tamed. Its partnership with a rider is a willing one, and one the rider must fight tooth and nail to establish in the first place. Perhaps the most unsettling quality of the Blood-Steeds is their possible intelligence; they appear receptive to language and even communicate in a guttural series of groans among each other.
Along the norther edges of East-Nurth and practically overwhelming West-Nurth are the Few Forests of Feen, so named for the breed of trees that grow in the forests. Feen Forests are thought to have once dominated all of North, but few can imagine what it must have looked like when Nurth was not a sea of glittering green-grey grass, but a swarming tangle of thick black trees. Feen wood is difficult to live in due to its propensity for rapid growth, it is, however, notoriously incapable of growing near Ashwood, which settlers of the Few Forests of Feen plant to fend off the gnarled, black titans.
The whole of the Great North experiences hot and cold in extremes. During summer the Plains of Nurth reach blistering heats, while winter sees blizzards that are almost freakish in strength. Within the Few Forests of Feen the violent seasons are tempered somewhat due to the trees providing some small relief.
The 'Civilized' Center: The Sea of Centet and the Centet Forests
Central Hos is a warm region encased on all sides by great mountains and filled with a murky grey-green sea. The land itself varies from the swampy mess of the south-west to the great forests of North and Eastern Centet, though its climate is much more temperate when compared to the extreme regions north and south of it. Its coasts are surprisingly fertile and the sea has been good to those who dwell upon it, disregarding the occasional Nen'Guan attack.
The Nen'Guan deserve a special mention due to their dominance of the Centet & Hjelm Seas. They are a race of bipedal snake-like creatures with four arms, two of which lack hands, but bear long spikes roughly 10" (25cm). Their webbed hands are fairly clumsy and in the event of an attack they tend to rely upon their spiked appendages. No one knows who the Nen'Guan came from, or even if it was a
who that served as their Pre-Pop ancestor. What
is known is that the Nen'Guan are a sometimes menace, sometimes boon to the various fishing villages. Their behavior is erratic, but the coastal peoples of Centet can always tell when the Nen'Guan are approaching. They announce their approach by blowing on abnormally large shells shaped into horns.
The sound can be heard from a good mile out and sounds something similar to the buzzing of bees. The Nen'Guan do not otherwise communicate with people, though whether they cannot or will not is not known.
Of further interest are the so-called 'Vanishing' Mountains of Sno and Bodo, respectively the South-Western and North-Western mountain ranges of the region. These perilous peaks stretch into the sky, some easily penetrating clouds. They are home to a diverse ecosystem, ranging from warm hillsides to freezing, craggy peaks. Valleys abound between the mountains and they are home to all manners of strange, undiscovered creatures that occasionally wander down to the semi-populated coasts.
But why are the Vanishing Mountains called 'vanishing'? Because they vanish.
From time to time some of the mountains will seem to disappear, only to reappear in places where they should not be. The eccentricity of their vanishing patterns does not cause them to appear in the low-lying coasts (though, famously, one mountain manifested a few miles out at sea--startling the fishermen and killing a few who were sailing near it). There are no apparent warning signs for when a mountain will appear or disappear, they simply do it.
The Old South: The Desert of Sutut, Suthlan Savannas, and the Kathraki Jungle
Like the lands north of Centet, the Suthlands are largely arid. Dominated, by in large, by the Sutut Desert and the savanna that stretches beneath it and around the Atil Mountains. The Sutut Desert is what you would expect from a desert: a sandy wasteland. The glimmer of life does exist in the few nomadic tribes who wander from oasis to oasis (it would be more accurate to say the oasis' move, but that is, again, another issue caused by the collapse of magic after The Pop) and along the River Senn.
The River Senn runs west from the Atil Mountains, disgorging any of the water the desert normally would receive into the Western Ocean. Along the Senn is a literal cacophony of life, various vicious beasts and semi-intelligent beings who clash daily in order to survive their otherwise desolate environment. The struggle is not limited to the faun, fierce competition occurs between the Senn's flora which is sentient in its own terrible right.
Contained behind the Atil Mountains are the Kathraki Jungles, a dense collection of trees and animals--both vicious and both very capable of killing the unwary outsider. Yet, Kathraki is perhaps one of the most fertile areas in Hos, and were it not for the multitude of beasts the new civilizations would have begun there and not in the north.