Starlife
de la terre à la lune
- Joined
- Mar 2, 2010
- Messages
- 1,498
Wait! Give me time to make a nation! Just read the front page, and I am creating a nation now.
No problem.

Wait! Give me time to make a nation! Just read the front page, and I am creating a nation now.
Will the wizard be able to be represented on the map as a powerful unit in certain circumstances?
Hmmm. I will consider these suggestions and edit my post accordingly.
Please acknowledge that I have made this NES highly customizable for the players.
For the record, you've taken a system that impressed me with its ability to generate unique player nations and replaced it with one that heavily penalizes anyone that doesn't conform to certain stereotypes.
That's why I'm not playing.
I've never challenged your ability as a mod, and am impressed with your skill at mapping. What I have pointed out, and others have argued much more eloquently, is that the free traits you offer are an unnecessary complication that not only unfairly gives advantages to certain races but also limits player's options. When approached by either of the two goals of building a ruleset that 1) creates balance or 2) encourages creativity, it fails. You've promised to even out any imbalance in the updates, this does not solve the problem in that your players are pushed into fulfilling stereotypes for each race, when you should be encouraging them to break stereotypes.
While you've been responsive to adding new sections of the rules to cover holes, you've been outright hostile to any criticism of anything you've already added. Instead of taking it as an attempt to refine your work, you construe it as a personal attack. You then lash out, accusing your critics of lacking creativity. Constantly insinuating that anyone who disagrees with you lacks imagination is not an effective way to either defend your position or make friends. Instead of poorly disguised insults, you should take a step back and wonder how creative it is to make use of the same generic races that have been bouncing around since Tolkien, in a NES based on a videogame from the 90s.
I do understand that it is merely there to symbolize the races that have already established themselves within Ethereal, but the wizards, as evidenced by the OP, is extradimensional entities. As they already come with "followers" who need to be "settled", the starting populace can be assumed to be extra-dimensional in nature as well.
Although Lucius, in the story, came from a culture of humans that mostly resembles this world's High Men, they are STILL COMPLETELY different. The difference in culture can be spotted in Lucius's choice of attire: a white suit and a fedora.
Long story short, what I am trying to say is...why cannot we have humans that do not focus primarily on Plate Mail or riding horses to have high cavalry, but rather like dark elves that focus on magic?
Why cannot we have a culture of warrior elves that live in the desert, using their bows and horses in combat instead of that magical forest ranger elves?
Why cannot we have barbarians that, instead of being hairy screaming Neanderthal warriors, are a race of raiders that have developed their own iron industry based on slaves caught in previous raids?
I know, which would remind me so much of Magic: The Gathering, which I've always thought to be way too overdone. Though I'm sure we would do it differently.