-Prethread- NCNESIOT: Blackened Skies

I attempted to maintain the scale of EP/BC. I think the advantage of the empire and the US manifests in their resources, but I'll think about their purchasing power.

IC is automatically deducted when it's used to maintain production of key resources (steel and coal). When this happens, is listed in the market log.
 
I added a bunch more in stealth edits.
 
Also, not sure about EXP. I think it has, ah, problems since it assumes everyone started off from the same base. That's not true and it annoys me a lot since it doesn't make sense. The Germans are good at military stuff not because they invade people all the time (that's true) but because I assume they have stuff like a good officer Corp, general staff, awesome NCOs and the like. That's the work of decades of good work and not something you can hope to gain in even a short period of time from a cold start. I'm good at sea because I've been operating a blue water navy since independence or thereabouts. There's a whole lot of learnings implied in there. It's arguably even harder to do this from a cold start than the army stuff. Ditto with industrial. And well anything. Like maybe time will prove all this but like ehhhhh.

yeah, good point. the initial calibration assumed much smaller xp gains, and of course now i know what they are really like i'll be able to re-calibrate.
 
giggle I've gone from mobilising 70 divisions to only 49 this turn.

Is there any reason my IC fell?

I'm sort of in a different boat to the Gfa heading in the same direction since my chief advantage - making stuff cheap (and bulk civil wars) - went down the toilet. The Brits are in the same boat as me, but we keep our distance because cooties or something. I kind of feel like my economy shrunk relative to everyone else by quite a lot in most cases. I just used EP / BC as an indicator of purchasing power.

(I dunno how to reconcile this either since I don't think the bc ratios made much sense, but my industrial stats were/are laughably small. That was made up with the magic of bc. So I dunno shrugged or something and left it alone).

Actually, I've got the same military issues as the GFA since I paid bulk cash to modernise and a host of other countries that didn't are sort of/kind of better than me. Not that I liked the previous method much.

Also, not sure about EXP. I think it has, ah, problems since it assumes everyone started off from the same base. That's not true and it annoys me a lot since it doesn't make sense. The Germans are good at military stuff not because they invade people all the time (that's true) but because I assume they have stuff like a good officer Corp, general staff, awesome NCOs and the like. That's the work of decades of good work and not something you can hope to gain in even a short period of time from a cold start. I'm good at sea because I've been operating a blue water navy since independence or thereabouts. There's a whole lot of learnings implied in there. It's arguably even harder to do this from a cold start than the army stuff. Ditto with industrial. And well anything. Like maybe time will prove all this but like ehhhhh.

It's probably worth noting that I paid anywhere from a third to half my income on almost every turn since I joined the game, usually purchasing units at BC1 or BC2, courtesy of other countries, so I kinda feel ya.
 
While there are definitely going to be some hiccups as we transition, we are confident that we can address all of your concerns. Please feel free to point out to us anything and we can take a look at it :)
 
What the... something I was definitely counting on was just that 1 extra AP I had over the Zhao, what happened to that?
 
And my sweet sweet mobility.
 
@double a

In the real world that just means you have a snarl of weapons systems that don't share parts, that are impossible to repair anyways because you've never had the time to learn how maintain to one system let alone the five you have, don't share ammunition etc. That's not a strength it's a huge liability and a really good model for how not to handle procurement.
 
TO BE FAIR

I had no plans on sustaining that "model" and was making efforts to standardize my weapon systems. I really needed fast buildup for reasons you can probably see.
 
That's ahhhh not much better than the alternative.

Also I highly doubt you are doing much more than swarming forward. You lack the experienced officers and NCOs. That's a big problem with massively increasing yo military. It's also super hard to go from no grasp of small unit tactics to a good grasp. Learning by doing in this case sucks. Also you probs don't have a good staff system so your operational stuff probably sucks too. In fairness, so does your enemy. Kekeke.
 
Crezth, Nuke - I sent you my first big PFI. It has some questions about mobilization options, so I'd appreciate if you could respond soon, so that I can announce it early enough (if I decide to change it).
 
Hahahaha I asked exactly that same question. My problem was framed more as "do I really need 40-80 new divisions???" I've sent mine earlier, but it'd be nice to have those questions answered thanks.
 
That's ahhhh not much better than the alternative.

Also I highly doubt you are doing much more than swarming forward. You lack the experienced officers and NCOs. That's a big problem with massively increasing yo military. It's also super hard to go from no grasp of small unit tactics to a good grasp. Learning by doing in this case sucks. Also you probs don't have a good staff system so your operational stuff probably sucks too. In fairness, so does your enemy. Kekeke.

honestly I can't tell if you're trying to give me advice or just throwing shade, but either way, I am aware of these issues
 
It's not aimed at you, really. It was just a useful jumping off point.
 
I have some questions about my stats;

Is my Deployment meant to be really low? In the update, I'm meant to be so heavily militarised that I'm having trouble feeding my forces. I'm also essentially a militia that has been at war for the last seven years or so, so it's a bit surprising that only 2.57% of my total military capacity, totaling a grand total of 0 active divisions has been mobilised.

Is that WAD? It seems at odds with what I was under the impression my faction was, i.e. a large guerilla force that was essentially living off the land/the peasantry and not a sub-10,000 soldiers small band with a large amount of land behind it from which I can mobilise.
 
I have some questions about my stats;

Is my Deployment meant to be really low? In the update, I'm meant to be so heavily militarised that I'm having trouble feeding my forces. I'm also essentially a militia that has been at war for the last seven years or so, so it's a bit surprising that only 2.57% of my total military capacity, totaling a grand total of 0 active divisions has been mobilised.

Is that WAD? It seems at odds with what I was under the impression my faction was, i.e. a large guerilla force that was essentially living off the land/the peasantry and not a sub-10,000 soldiers small band with a large amount of land behind it from which I can mobilise.

No sir, indeed you should have more soldiers than 0. Some of the other rebel forces also got shortchanged by the update so I'll go through and fix them now.
 
Hey guys, a quik-patch to the stats just rolled out addressing the following:

1. Base Cost has been re-balanced to now be a relative value of purchasing power. A single Base Cost purchases the use of a single IC still, and will now scale with resource availability and quality.

2. Base Value has been re-balanced to now be an absolute value of industrial goods. Base Value is always the value used in determining GDP.

3. So what does this mean? This means the ratio of Base Value to Base Cost is your purchasing power ratio.

4. EPs/Spending have been re-scaled accordingly.

---

Since under this regime, any shortage can have severe impacts on the economy, Trade Groups have been moved around:

1. National Han Republic of China has been moved to Monroe Association (per their request and the USA's acceptance)
1a. NHRC has also been given "Hegemony" centralization to reflect the recent seizure of power therein.

2. Zhao Empire has been moved to Russia's trade group

3. Several "enterprises" have been added that move resources around among the trade group as indicators of macro trends, e.g.: Rubber-exporting and Oil-exporting, mainly to help the Socintern out.

4. Some enterprises are secret and will not write their activities to the global econ log. Info on these can only be obtained through the RFI mechanic.

---

Thanks for your attention and patience. :)
 
1. Base Cost has been re-balanced to now be a relative value of purchasing power. A single Base Cost purchases the use of a single IC still, and will now scale with resource availability and quality.

2. Base Value has been re-balanced to now be an absolute value of industrial goods. Base Value is always the value used in determining GDP.

3. So what does this mean? This means the ratio of Base Value to Base Cost is your purchasing power ratio.

4. EPs/Spending have been re-scaled accordingly.
This new system seems to be more intuitive, I guess.

Just as a clarification: if we take the GFA (BC 0.61, BV 1.07), then BV/BC=~1.75. Does it mean I can purchase ~1.75 IC with a single EP?
 
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