I have decided that for my next update I will introduce the Trade policy tree and the Nubian (or Upper Egypt) civilization, along with other gameplay/balance/bug fixes.
The map will most likely be extended further south.
In addition, I believe I will change the Cultural Victory to 3 policy trees, and start reducing policy increases.
Right now in my culture game, despite rocking +100 culture per turn in my empire, I cannot see myself completing 30 policies.
I have designed 4 policy trees that will help you win culture, but you can only choose 3:
1. Tradition - early culture, mainly monuments and wonders. Sphinx is a must
2. Slavery - helps you build wonders faster, and production always helps culture
3. Polytheism - helps conquering civs stay somewhat competitive with culture, as it gives benefits such as military building culture, etc. To fit in with this philosophy, Polytheism's Heroic Triumph will most likely not grant +4 Culture per Wonder. This benefit instead will go to Monotheism and Heroic Triumph will be replaced by + Culture per kills or something like that.
4. Monotheism - helps small civs beeline through culture, giving benefits to national and world wonders as well as helping out the Church, making it much more viable than the Temple of the Gods. You'll want to build every national wonder (thus, stay small) in order to use this tree. Also, small bonus to specialists and pastures.
This build will most likely be out in like 2 weeks. As always, my upcoming patch notes can be read in the
Scenario thread.