300 mb? Is that zipped, and is that just the modinfo file?
Also, another little tiny update:
All civs start out with the following:
- 3 Settlers
- 3 Warriors
- 2 Workers
- 1 Scout
- 70 Culture
- Palace provides an additional +6 Happiness
The starting technologies are as follows:
- Macedon: Agriculture, Mining
- Achaemenid: Agriculture, Pottery
- Egypt: Agriculture, Mysticism
- Phoenicia: Agriculture, Fishing
- Hittites: Agriculture, Mining
- Babylon: Agriculture, Pottery
Planned civ traits:
Macedon: Heart of Conquest (+30% vs. City-States, Culture for every killed unit)
Egypt: People of the Nile (Farms provide +1 Food, +10% Production when constructing Wonders)
Phoenicia: Masters of Trade (+1 Gold per Trade Route, Customs House provides +2 Science, +2 Production)
Hittites: Iron Workers (Double quantity of Iron and Mines produce +1 Production)
Babylon: Ingenuity (Default)
Achaemenid: Achaemenid Legacy (Golden Ages last twice as long, -33% Unhappiness from number of Cities)
Looking good Putmalk - I'll download this today and give you my thoughts after I've played it through a bit.![]()
There's a mod called Improved Demographics which has the wonder tracker built in, along with where they were built. It's on the in-game browser.
Thanks! I'll check it out.
But I still have to learn LUA.![]()
Ah, that never sounded fun to me..
Off-topic, but, do you create your own icons? I know ambrox supplies the leaderheads.
Same place I built them. That prevents the monastery from being built, though.
Again, unrelated, but, would you consider making icons on request? I'm considering going back into my unfinished mods, but, part of why they didn't work was issues with the graphics components, and I don't have the software or know-how to do that stuff.
I'm thinking I'd like to finish my Costa Rican civ... would one unit, one building, and a civ be too much?