ArbitraryGuy said:
....they would be replaced with "minor" nations represented by barbarian cities that can only build defensive units. They will also get events giving them offensive units to attack their neighbors at the times of real wars and uprisings, so they'll be contained.
Not bad, not bad at all. Minor civs tend to be very easy to deal with however, specialy for builders/peacefull major civs (no sneakattacks etc). But if they could pose a real challenge with triggered events, then this would be more than sufficient to keep major civs in the area busy.
And while I might be swedish
and would love to play sweden in a mod like this, the nation (if you can call it that) had but a small impact on europe during this period. Personaly, Id go for balance and replace them.
ArbitraryGuy said:
Here's my current thought: replacing Sweden with Pagan Baltic Peoples to give challenge to the Northen Crusades. Replace Scotland with the Mongols, so when they spawn they'll be a major power, rather than just barbs. Lemme know what you all think.
Sounds like a good plan. As I understand, crusades will be a big part of the mod. Id rather fight actual civs than barbs/minors, its a lot more challenging!
That said, Sweden did play a role in the baltics. They "conquered" and "converted" parts of the land south of Estonia. However, these people were allready christians, a crusading order of knights had allready done that work, so you might argue the effort was rather redundant. Swedens influence on Finland is a lot more important.
About the Mongols. Perhaps they could be represented by triggered events that spawn massive barbarian uprisings instead? Massive ammounts of horse archers appearing at your border, rampaging your lands. As far as I am aware, the Mongols where nomadic, so for them to have a massive amount of cities would perhaps not be accurate. Just a thought.
ArbitraryGuy said:
Yes, certain upgrades will only be available with certain techs along the the lines of what you mentioned. E.g., arrow Barrange for Archers with Ballistics, Frontal Charge for Knights with Tactics, etc.
/drool
One more question. Religion? Will there be a "pagan" religion avaliable? I belive that would be much more efficient in order to build religious tention between the crusading states and the ready-to-be-christianized-baltics. It would also emphazise the need to build missionaries once you conquer these pagan states since news religions tend to be harder to spread in cities that allready have them.
Perhaps tie in some objectives that give you some sort of bonus based on the amount of pagan cities you have christianized. No idea how that would be coded, but it would be very cool.
A simple way could be something like a pointsystem.
Population : Points Awarded
1-3 : 1
3-5 : 3
5-7 : 5
7+ : 10
Points Collected : Bonus
5 : +1 happines in your cities with only state religion.
10 : +1 commerce from all squares with 1 commerce in cities with state religion.
15: Unlocks "Templar Castle", new building, allows recruitment of crusader special troops.
20 : Additional free crusader troops given by the Pope.
Sorry to throw ideas at you like this mate
might be a bit pushy I know