Mattastic
Warlord
I just wanted to say: I love the idea of global events and the like! I really like the idea of that.
There were many technological breakthroughs during these ages, both in the Christian and the Muslim worlds.ArbitraryGuy said:The tech tree is small because not too many techs were developed between 1099 AD and 1400 AD... it's not a period known for tech advancement. The techs that are on the tree will take a long time to research anyway. As it's looking now, the game will probably be 300 turns normal speed. There may be a few "unique techs," but... there was little tech advancement in the era, so this won't be a "killer feature".
Ottoman79 said:One more thing, since i mentioned turks I might add that during the time period after 1300s Ottomans were the major power on east and leading Muslim country. So most of the crusades after 1350 were organized against Ottaman Empire to wipe them out from Europe
Aussie_Lurker said:Arbitrary Guy. If I can make a suggestion. You mention that you want to have revolutions possibly creating 'revolutionary armies'. May I suggest, then, that you have a look at the rebellion mod by Trip. It sounds like what he has developed is right up your alley.
Yours,
Aussie_Lurker.
Shqype said:Christianity was one branch before the Orthodox broke off, leaving the original Christians to be known as Catholics... then after that there were various other denominations.
The Pope and the Vatican were the symbols of Christianity ... the Patriarch of Constantinople challenged the power of these two entities and then the Great Schism occured. The Pope and Vatican came to be known as Catholics.Or... if you're Orthodox, Catholicism broke off from christianity, leaving the original Christians to be known as Orthodox
Actually, i'd like to see as many as possible settler restrictions to increase historical realism. Not disabling all times, but, for example, making settlers spawn at certain conditions, etc. It's just that i hate, that sometimes AI makes historical empires very awkward with it's lame use of settlers1)disallow settler builing for papal.
Shqype said:The Pope and the Vatican were the symbols of Christianity ... the Patriarch of Constantinople challenged the power of these two entities and then the Great Schism occured. The Pope and Vatican came to be known as Catholics.
Crash757 said:Actually, i'd like to see as many as possible settler restrictions to increase historical realism. Not disabling all times, but, for example, making settlers spawn at certain conditions, etc. It's just that i hate, that sometimes AI makes historical empires very awkward with it's lame use of settlers
This is a really good idea if you had taken the time to actually read it Shqype. It would be an artificial game device so that every city that was Christian in some way (as in would have sent pilgramages to Jerusalem) would have the "Christian" religion, who's holy city would be in Jerusalem. In addition to that there would be Catholic and Orthodox faiths who's holy cities would be Rome and Byzantium, respectively. So essentially every christian city would have two religions. That way conquering Jerusalem would really have a large economic bonus and Rome and Constantinople would keep their bonuses. The more I think about this idea, I would actually contend that it is much more realistic at least at simulating the ideas of motivation for the Crusades and the way Pilgrams and donations worked.Good Sauce said:2)start with christian holy city. Or perhaps split christianity into "catholicsim" and "christianity" in order to keep jerusalem as a juicy prize worth crusading for.