Kael popped into #erebus for a while last night and I brought up my latest question.
It seems to me that AV is sort of a all or nothing prospect. It's especially noticeable as Sheim as they typically always go AV but I imagine it's true for any civ that does go.
While every other religion (except Esus, and RoK) has it's priests buildable by Incensen, AV requires Reagents. This means that any civ planning on getting a religion can decide to prioritize priests if they have incense/gems or go for arch mages if they have reagents.
The AV player on the other hand can go for priests AND mages if he has Reagents and can't do diddly squat if he has incense or gems or anything else.
Their only real option (as an evil civ planning to go AV) is to adpot RoK and become Neutral so that they can get druids if they want any kind of T3 casters.
Kael and I tossed around the idea of using mana as requirements but decided it was counter intuitive and also ended up requiring you to go like 80% of the tech path to mages just to have the option of building priests which is self defeating.
So I'm opening up a thread for ideas on how to correct this. The obvious easy solution is to convert AV to also requiring incense. This is simple and balanced. However as we all know as a community that the designers rightly don't like making things the same just so the game is easy to balance and that's what makes FFH great. So any ideas on how to do this?
It seems to me that AV is sort of a all or nothing prospect. It's especially noticeable as Sheim as they typically always go AV but I imagine it's true for any civ that does go.
While every other religion (except Esus, and RoK) has it's priests buildable by Incensen, AV requires Reagents. This means that any civ planning on getting a religion can decide to prioritize priests if they have incense/gems or go for arch mages if they have reagents.
The AV player on the other hand can go for priests AND mages if he has Reagents and can't do diddly squat if he has incense or gems or anything else.
Their only real option (as an evil civ planning to go AV) is to adpot RoK and become Neutral so that they can get druids if they want any kind of T3 casters.
Kael and I tossed around the idea of using mana as requirements but decided it was counter intuitive and also ended up requiring you to go like 80% of the tech path to mages just to have the option of building priests which is self defeating.
So I'm opening up a thread for ideas on how to correct this. The obvious easy solution is to convert AV to also requiring incense. This is simple and balanced. However as we all know as a community that the designers rightly don't like making things the same just so the game is easy to balance and that's what makes FFH great. So any ideas on how to do this?