[Col] Prime resource positions demystified

Pifou42

Chieftain
Joined
Aug 26, 2018
Messages
6
Location
France
I got it \o/

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So, having been back into colonization recently, I tried to find a way to have an idea, whether cutting a forest would be likely to get a special resource or not.

With a quick glance at the map, I noticed that "the cell right under one special resource on a forest often holds a special resource if woods are cut-off."
Well, that was quite useful already, and gave me some insights to know which forests I should sacrifice, but it remained very incomplete, since I didn't have the full pattern.


But Microprose gave us two wonderful tools : a map editor and a debug mode, so I decided to have some fun, and crafted a map designed to bring to the light potential resource patterns.


And I found two very precise interesting facts :
1st : The difference between resource on forest and other tiles is a simple shift 4 squares to the left.
This grants a really easy way to spot some special resources at a simple glance.
Here's a picture merging the prime resources before and after woods are removed : every prime sugar is 4 squares left to a prime timber.
Pretty cool already.


%5bCol%5d%20Resources%20shift.png



But there's even better !
Since special resources seemed to more or less follow some repeated patterns, I tried to check for some shapes which would appear more frequently than other... and in fact, while pretty big, the pattern is completely predictable and regular !
i.e. the placement is translated differently for every map, but once you identified one part, you may determine all resources spots. For the whole map.
Here it is :

%5bCol%5d%20Resources%20positions%20pattern_light.png



That was a funny thing to investigate :)
 
Very interesting. Does the pattern hold for all terrain categories? Broadleaf/Praire, Conifer/Grass, Rainforest/Swamp, etc.
Do Furs and Game in forests count as "prime resources" like the Prime Timber?
Does it apply to fish too (and are oceans forested or unforested)?
 
Thanks for the images. this will help a lot with deciding where to put towns in game. ^^
 
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