I got it \o/
---
So, having been back into colonization recently, I tried to find a way to have an idea, whether cutting a forest would be likely to get a special resource or not.
With a quick glance at the map, I noticed that "the cell right under one special resource on a forest often holds a special resource if woods are cut-off."
Well, that was quite useful already, and gave me some insights to know which forests I should sacrifice, but it remained very incomplete, since I didn't have the full pattern.
But Microprose gave us two wonderful tools : a map editor and a debug mode, so I decided to have some fun, and crafted a map designed to bring to the light potential resource patterns.
And I found two very precise interesting facts :
1st : The difference between resource on forest and other tiles is a simple shift 4 squares to the left.
This grants a really easy way to spot some special resources at a simple glance.
Here's a picture merging the prime resources before and after woods are removed : every prime sugar is 4 squares left to a prime timber.
Pretty cool already.
But there's even better !
Since special resources seemed to more or less follow some repeated patterns, I tried to check for some shapes which would appear more frequently than other... and in fact, while pretty big, the pattern is completely predictable and regular !
i.e. the placement is translated differently for every map, but once you identified one part, you may determine all resources spots. For the whole map.
Here it is :
That was a funny thing to investigate
---
So, having been back into colonization recently, I tried to find a way to have an idea, whether cutting a forest would be likely to get a special resource or not.
With a quick glance at the map, I noticed that "the cell right under one special resource on a forest often holds a special resource if woods are cut-off."
Well, that was quite useful already, and gave me some insights to know which forests I should sacrifice, but it remained very incomplete, since I didn't have the full pattern.
But Microprose gave us two wonderful tools : a map editor and a debug mode, so I decided to have some fun, and crafted a map designed to bring to the light potential resource patterns.
And I found two very precise interesting facts :
1st : The difference between resource on forest and other tiles is a simple shift 4 squares to the left.
This grants a really easy way to spot some special resources at a simple glance.
Here's a picture merging the prime resources before and after woods are removed : every prime sugar is 4 squares left to a prime timber.
Pretty cool already.

But there's even better !
Since special resources seemed to more or less follow some repeated patterns, I tried to check for some shapes which would appear more frequently than other... and in fact, while pretty big, the pattern is completely predictable and regular !
i.e. the placement is translated differently for every map, but once you identified one part, you may determine all resources spots. For the whole map.
Here it is :

That was a funny thing to investigate
