
Introducing 'Primeval', my first modding for Civ 6. It's very much a WIP at the moment, but I'd value feedback from the community. The idea is to introduce some gameplay involving early man. Some changes to gameplay listed below.
Eras:
Added an earlier PREHISTORIC era
Civics:
Most of the legacy civics tree is kept intact. Only added new earlier-era civics -
* CEREMONIAL_BURIAL
* DIVISION_OF_LABOUR
* CAVE_PAINTING
* CODE_OF_HAMMURABI (replaces code of laws)
Technolgies:
Most of the legacy tech tree is kept intact. Added early technologies -
* HUNTING (unlocks many animal resources)
* STONE TOOLS (unlocks harvestable resources)
* FIRE (unlock cooking ingredients)
* SHELTER (unlocks settlers)
* ZODIAC (unlocks builders)
* AGRICULTURE (unlocks farmed resources)
* METALERGY (unlocks base metal resources)
Goverments:
Added earlier goverment types -
* GENIOCRACY (no policy slots)
* KRATEROCRACY ( 1 wildcard policy slot)
Units:
Players start with "nomads"
Settlers not available until "Shelter" is researched
Builders not available until "Zodiac" is researched
Resources:
Only resources that would be immediately apparent to a nomad-wanderer will be seen on the map when the game starts. Resources are unlocked (and become visible on the map) as technologies are researched. This tends to force the player to research all of the early tech tree in order to reveal map resources for the later game.
Download HERE https://www.mediafire.com/?er7mlm55xmkf2zk
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