Primitive Conquest Comparison Game I

Sorry, I've let my game languish since I've been swamped at work. I'll try to finish it soon. I've made some mistakes that are making it difficult, however. Hopefully sometime this weekend I can finish and get in on the spoilers. Holiday season is busy.
 
Peaster:
Spoiler :

In my game, the AI scientists never really threatened to learn anything dangerous, so I never felt much pressure to speed up my conquests. Maybe this was lucky, or maybe my refusal to give away good techs for maps this time made some difference (?).

- most of the times after giving trade I can get theire attitude to me high enough for maps.

About Wonders: I estimate you need at least 50 cities for Primitive Conquest (and I prefer 150), so you'll certainly need HG and Mike's at Diety level. I'm a big fan of the LH, and will build it ASAP unless it is clearly not needed, which is rare. Next, MPE; it's often my first WoW in normal EC games, but to me it seems less urgent in PrimC (what do you think?). Next, I'd consider Colossus, if I have a good STC in mind. I almost never build GW in EC games, and don't consider it urgent in PrimC either, but it makes outposting really easy and powerful, so it makes my list. I might avoid Pyr at Diety level, but I like it at Warlord.

Don't know yet if PrimC games will take longer at Diety. If so, I might go for Mag's, Darwin and/or SoL (for Fundy).

I guess we must avoid Leo's, in case several AI's get Feudalism, but that is not 100% clear to me. It might be worth the risk, to upgrade a large shipchain of triremes, or a horde of settlers, etc.

- I agree with you on Leo's. In case some civ has feudalism and we have leo's and get that tech by accident...the game is lost. But when they have more techs we don't have it will be possible. SoL looks like a good wonder to get fundy. 10 units no shield support is great. If delivering enough caravans gets us quickly to democracy we can build it and build a large army

Walls: If one of your AI's had city walls, you'd probably already know, because your warriors would all be dead! I don't think even 30 or 40 warriors would have much chance against 2 phalanxes + walls. Dunno really, I haven't actually tried it. With 5 or 6 crusaders, you might win, but with warriors I think you really need dips to sabotage walls.

Also, if you look closely at your main screen, you can see the walls on any city that has them. Compare your own cities, in a save before GW, against a save after GW. I have a little trouble seeing the walls on oriental cities, but most other styles are pretty clear.

- I will look at it after my holiday (will be back in little more then a week and don't know if I have internetaccess)
 
Banach: There's no reason to rush your game. I'm enjoying some talk with Magic already, but we definitely haven't figured everything out. We'll still want to check out your game when you're done. If you made some mistakes, that'll probably be interesting too.

Magic:
Spoiler :

You said your AI gets nice after you give them Trade (you meant the Trade tech, rather than trade vans, I guess). Do they like some techs better than others? Maybe so - I had never even considered that.

More about Leo's ... Suppose you build Leo's, and then everything goes wrong. The AI's all learn Feudalism, but not much else. If you take a single AI city, you get Feudalism, and all your warriors will upgrade next turn. This is bad, but not a total disaster. By planning carefully, you could probably capture all the AI capitals on the same turn. Then you could bribe all the other cities with dips. You could take several turns to do that, as long as no AI builds a new capitol very quickly [which can happen if they have over 1000g, as I recall]. Also, this won't work if some AI is Demo (unlikely).

So, I'm still not sure about Leo's. The risk is not TOO great, but I wouldn't build it without a very good reason [eg to upgrade LOTS of triremes, settlers, vans and/or dips]. Actually, I'll probably stay low-tech again and avoid Invention/etc, unless the AI presents new problems at Diety level.
 
My last post before holiday.

Peaster:
Spoiler :

You said your AI gets nice after you give them Trade (you meant the Trade tech, rather than trade vans, I guess). Do they like some techs better than others? Maybe so - I had never even considered that.

- Yes. It look like certain techs they like more then others (their attitude improve with a big leap). I don't remember which techs but I know trade is one of them. I thought gunpowder, republic, construction, invention will do the same trick. Mayby I should start a new thread about this subject and ask if somebody else has noticed this and knows which techs are involved.

More about Leo's ... Suppose you build Leo's, and then everything goes wrong. The AI's all learn Feudalism, but not much else. If you take a single AI city, you get Feudalism, and all your warriors will upgrade next turn. This is bad, but not a total disaster. By planning carefully, you could probably capture all the AI capitals on the same turn. Then you could bribe all the other cities with dips. You could take several turns to do that, as long as no AI builds a new capitol very quickly [which can happen if they have over 1000g, as I recall]. Also, this won't work if some AI is Demo (unlikely).

So, I'm still not sure about Leo's. The risk is not TOO great, but I wouldn't build it without a very good reason [eg to upgrade LOTS of triremes, settlers, vans and/or dips]. Actually, I'll probably stay low-tech again and avoid Invention/etc, unless the AI presents new problems at Diety level.

- If you're depending heavily on trade it's probably wise to build it. And planning a war which gets all capitals in one turn is probably the only way to win the game. But I don't think it's better not to build Leo's when it's not necessary.
 
I expect to have some more time for this soon. Is anyone still playing the Warlord comparison game? Anyone want to go on to Diety?
 
I expect to have some more time for this soon. Is anyone still playing the Warlord comparison game? Anyone want to go on to Diety?

I'm still playing it. Have 4 civs down to 1-2 cities each, and am slogging through the fun of moving 100+ warriors into position to finish it up. I know I'm way behind you guys - my win will be in the early AD years. I'm not really interested in trying Deity, but I do want to finish this.
 
I'd like to discuss Banach's game too, and also whether we need to change any rules for the next game. I'll have some free time over the next week or two, but probably not much in early 2008. Is there any way we [or I] could start within a few days ?
 
I don't know how much time I need with the last GOTM. I've played a little more then 100 turns and have to play carefully to get a good result. It's ok with me to start in a few days but I don't know when I have time to play it (but I will play). Just let know which rules you like with this game and create a game. I want to know if it's possible on Deity to win with only warriors.
 
Just finished, conquered in 160 AD. I'll post a log tomorrow, it's getting late and I want to read through all of your guys spoilers first. And I took some snapshots too at certain points. My suggestion is that we do Prince next and work our way up to Deity - strategies will have to change as the AI improves, and I think it'll be better to approach it slowly. I say that especially since I did so many things wrong this game and am behind the curve in a big way. I have doubts about how I'd do on Deity. I'm happy to have done this, I learned a lot. Sorry it took so long guys.
 
OK. I was thinking that we could make things a little harder, in addition to raising the level. Maybe we should rule out units such as phalanxes, archers, and chariots -even for defense - to make it a "pure warrior" conquest. I think you didn't use these much anyway, and I probably could have avoided them in my game, too. Units from huts could be moved into the nearest city before disbanding (ASAP). I'd still allow diplomats, explorers, boats for transport, etc.

Second, no reloading of hut outcomes (probably). If we start the game with WC again, we can reconsider this. But I never had to reload in my game, and I think we can probably avoid WC for most of the game if we try, which should allow us some early hut-popping.

What do you think ? I don't insist on either of these new rules, of course.
 
Banach! Congratulations! [I just noticed your post]. Yes, we are eager to see your log, but don't worry, there's no need to rush it.

I was looking forward to Diety, but if you are ready to try again at a lower level, maybe we could do that. Would you be willing to try "King" ? Magic ? But first, let's talk about the Warlord games, and then we can decide.
 
Banach! Great to see you managed also a victory.
Peaster it's all ok with me. It's mayby a big step to Deity and we might change our tactics at the higher levels. The rules above are ok with me. When we find out that defending will be a problem in the future we can change the rules a bit...but let's just try with only warriors, dips and explorers.
 
My abbreviated log - I didn't record anything in the later turns when nothing was happening. I didn't put as much effor tinto this game as I should have. I'll make more of an attempt in the future.

Spoiler :

4000 BC - Move Settlers, still don't like overlap
3980 BC - Move Settlers
3960 BC - Move Settlers, found third whale, sweetness
3940 BC - Athens, Sparta - 4/6/0
3920 BC - Glance Up at Pirates of the Carribean
3900 BC -
3880 BC - Ceremonial Burial
3860 BC - 2 Warriors Built - They get sent off to explore while Settlers start getting cranked out.
3840 BC - Some exploring
3820 BC - I Should have done map analysis - Now I'm lamenting the three whale spot I just found and have not settled at
3800 BC - Nothing
3780 BC - Code of Laws
3760 BC - Nothing
3740 BC - Nothing,
3720 BC - Cities grow to size 2
3700 BC - Pop a hut - chariot - More whales, wow
3680 BC - CURRENCY,
3660 BC - Pop a hut - chariot
3640 BC -
3620 BC -
3600 BC -
3580 BC - Pop a hut - Advanced Tribe, Thermopylae
3560 BC - Corinth
3540 BC - Monarchy, Switch, Coincidentally OEDO, DELPHI
3520 BC -
3500 BC -
3480 BC - Mapmaking,
3460 BC -
3440 BC - Now I know why we had two settlers - we're on a tiny island!
3420 BC - Disband those chariots I found for production
3400 BC - WRITING,
3380 BC -
3360 BC - PHARSOLOS,
3340 BC -
3300 BC - TRADE, Knossos
3280 BC -
3220 BC - Literacy, Argos
3200 BC -
3180 BC - Mycenae
3160 BC -
3120 BC - MASONRY,
3040 BC - MYSTICISM,
2940 BC - PHILOSOPHY, POTTERY, Ephesos, Thessalonica,
2880 BC - See a light blue Horseman.....up north, Rhodes,
2860 BC - Lost a trireme trying to kill the horsemen....
2780 BC - SEAFARING,
2740 BC - Eretria,
2720 BC - Troy,
2680 BC - See some irrigation....
2660 BC - Found tenochtitlan
2640 BC - MATHEMATICS,
2620 BC - Indians destroyed by Celts!, Contact Aztecs, trade for construction, trade Maps, They steal some techs, PYRAMIDS. Aztecs have three cities, will Crush underfoot. Van - 88 G,
2600 BC -
2560 BC - MARATHON,
2500 BC - Found Americans. It has begun, indeed. I'm expanded right up against them so they get my full attention for the moment
2480 BC - Pergamon,
2440 BC - HORSEBACK RIDING, Embassy with Americans,
2420 BC - Celts start hanging gardens
2400 BC -
2380 BC - Americans Steal Mathematics - Man, they're looking for war
2360 BC -
2340 BC - Collossus,
2320 BC - REPUBLIC,
2280 BC - Miletos,
2240 BC - BANKING,
2200 BC - T/S/L - 7/1/2 - I want to choke off the AI's research
2180 BC - Americans start Great Library, eep.....they'll get crushed soon enough
2160 BC - Start demanding tribute from Americans to instigate war
2140 BC -
2100 BC - Bribing units to set up my siege, Line of troops moving towards America
2080 BC - Artemesium
2040 BC - Megara
2000 BC - Demand Tribute, Now the Americans are giving me gold

Snap Shot -

22 Cities - Pop - 88, Prod 100, Trade routes - not counting all those up, a lot, 15 settlers, 12 warriors, 15 phalanx, 9 Triremes, 1 Diplomat
Techs - 22, Gold 1,448 Gold.

1960 BC - Renounce worthless treaty with Americans, War declared, lose spotless rep, oh well
1940 BC - Americans have Poly - this kinda sucks
1920 BC -
1780 BC - Warriors ammassing in a fortress outside of Washington, Phalanxes choking off all resources
1660 BC - Washington just dropped in size - siege is workig - soon to be attacking
1620 BC - Amaericans attack my siege, lose, so I decide to retaliate. Third Warrior takes out the phalanx and razes the city. Boston is still 355 gold to Bribe.
1580 BC - Michalangelo's Chapel, Philadelphia Bribed, Americans Destroyed
1540 BC - MPE, Ick, aztecs have feudalism....I'm going to have to siege them out and raze
1520

1500 AD Snapshot - 32 Cities, Pop 164, Prod - 170, 23 settlers, 40 warriors, 24 phalanx, 4 archers, 11 trireme, 3 diplomat, 5 caravans
techs - 24, Gold - 2538
wonders - colossus, mike's, mpe, pyramids

celts, zulus, french, aztec still in the game

1480 BC - Lighthouse,
1460 BC - French nearly finished with Gl. Note aztecs have 3 cities, 8 units. Walk in park. French build great library, now people are started on great wall, which could be trouble
1420 BC - Sabotage Temple - aztecs declare war, Abandon great wall production (to go to war with me, presumably)
1360 BC - Find celts!

1020 BC - ATTACK! Start razing aztec city.

1000 BC Snapshot

47 Cities, Pop 228, Prod 225, 35 Settlers, 49 Warriors, 27 Phalanx, 17 Trireme, 8 Diplomat, 2 Caravan
Techs - 29, Gold 4815
Wonders - Pyramids, Collosus, Mike's, MPE, Lighthouse, Cope's

980 BC - Take 1 aztec city

780 BC - Statue of Liberty
760 BC - Fundamentalism
740 - great wall so french don't get it
720 bc
520 BC - Start war with celts, bribe city
500 BC Snapshot

60 Cities, pop 363, prod 320 mtons, 60 settlers, 101 warriors, 28 phalanx, 12 trireme, 5 caravel, 15 diplomat, 4 caravan
techs - 34, gold 1884
wonders - pyramids, great wall, cope's, SOL, colossus, mpe, magellan's, lighthouse, mike's, isaac's,

360 BC - War with French Begins
240 BC - Capture Cardiff

1AD snapshot
90 cities, pop pop 610, production 491 mtons, 189 warriors, 40 phalanx, 3 trireme, 38 caravel, 51 diplomat, 7 caravan
techs - 42, gold 4685

20 AD - throw 10 warriors at Zimbabwe, fail to win.

100 AD - Zulus crushed - 6th warrior beats the phalanx. Paris siege has them down to one archer, so sabotage the city walls, then I'm in.
120AD - go after celtic capital. 6 warriors to take down the phalanx
140 AD - City walls destroyed in paris, one archer left, on a river. swarm of warriors attack = 10 warriors to take him down, french destroyed
last celtic city bribed, celts destroyed. Next to last aztec bribed, move in to siege capital and end game. City walls destroyed. they have one archer defending, estimate 6 warriors to take down, 10 to be sure
160 AD - 6 warriors take down the archer, aztecs conquered.

I think we should discuss a little before we move on. My strategy was slow pyramid growth, overwhelming the enemy as I went along. I bribed tons of cities with massive cashflow from soft fundy. I had an SSC too. I think I have to play more ICS-like, expand faster and get those colonies out near the AI asap to tear them down. I know my strategy wouldn't have worked on Deity - it was too slow. My vote is to play the next game on Prince - 1 step at a time, and I'm fine with getting rid of phalanxes, although I think that might make it MUCH more difficult to take out key cities that have a good attacker in them. I used the same strategy as Peaster - pre-charged settler builds a fort that phalanxes move into. Comments? This really isn't my forte, so although I find it fun, I don't know how much I can contribute.

 
Don't know if the comments must be in a spoiler so I still put them into it.

Spoiler :
Banach, going for Statue of Liberty was also a plan I had for future games. In combination with ICS and lots of trading it's easy to get that huge army. I did not use settlers for fortifying. I probably was lucky not be attacked much. But mayby the AI-civ waits long before attacking. I don't know how important gametime (less turns) will be at the higher levels before problems become too difficult. We will know soon after the next comparison game.
 
Caution .... SPOILER INFO below! ... but it seems we're all done.

Banach: First, you can be quite proud of your game. Nobody considered this possible a few months ago (I know I didn't). Also, Magic and I had the benefit of practice games, which really helps in planning. You'll find the next game easier, I think, whether at Prince or King.

We all played to outgrow the AI's and to win without super-techs like espionage. You and I included big trade, but Magic didn't seem to need it. You were the only one to face Feudalism. Was that a big problem or just a nuisance?

As far as I know, the human has little control over if/when the AI get techs like that. Magic and I finished earlier, which helps the odds, of course. Sharkbait mentioned that the AI's may mimic the human research rate, but I notice yours was low most of the game. I'm not sure about that strategy anyway. I generally tried to keep my AI's in despotism as long as possible, by not trading techs on the monarchy path, for example. Maybe that helped.

My main advice is ICS growth until you have at least 30 or 40 cities (with possibly-slower growth later, to at least 50 or 60). You were about 500 to 1000 years behind Magic and I in terms of growth, though maybe ahead in trade. In normal EC games, you don't really need so many cities, but here support and vet production are bigger issues.

You didn't discuss your economy in much detail, but I guess you invested a lot in early trade (?). Did that work well? I only noticed you delivered a van for 88g, which is a loss (in my opinion), but hopefully most vans paid better. Also, I noticed you often had lots of gold on reserve. Actually, I did too, near the end anyway, but that's usually a waste. I usually try to re-invest almost all my gold every turn, keeping just enough for an emergency bribe or two. In this game, my economy bloomed very late, after the game was essentially won; not a good model to follow!

I think you should be winning once you have about 100 vet warriors with good transportation; about 20 to 25 clustered around perhaps 4 or 5 AI capitols. If you have approx 200 of them, you've probably made "too many" (or maybe I should say "not enough boats"). I guess that depends on the AI defenses, though. Also, in general, don't attack until you are almost certain of victory.

I think we are all mostly in agreement about WoWs. I prefer HG fairly early, for the ICS growth (even at Warlord!). But I agree Mike's is more efficient once you have the tech for it. I also like a very early LH, as soon as I have approx 3-4 triremes, but that may be a matter of taste.

Once again, NICE GAME !!
 
I missed MG's post while typing mine. Gotta learn to type with all the fingers someday.

I agree SoL/Fundy solves a lot problems, but first you've got to kill your trade bonuses by accepting invention. And build SoL, which is 600 shields = 60 warriors (IIRC). Is it worth it ? Maybe so, if you foresee a long hard game ahead. How did it work for you, Banach?
 
The score at Warlord is: Humans = 5, AI's = 0, including 2 unfinished practice games (but I may have forgotten some earlier game(s)). I'm eager to find out if this is possible at Deity, and want to try it in Comparison Game 3, at the latest. If we lose, no big deal. We can back up, or try again.

Assuming Deity in Game 3, Game 2 should probably be halfway there (eg King). I predict 3-0 humans! If people prefer Prince, that's also OK with me. But if we can't agree on Deity for Game 3, I guess I can just try it myself anytime and see what happens.

Of course, any new players are welcome, and they should speak up about their preferences asap. :)
 
I'll do King next game, it'll just be more of a challenge. Thanks for the congratulations, Peaster. I don't think I played a great game, but there's always room for improvement. Fundy helped but by a longshot wasn't necessary. I had way too much gold late game because I let it drag out. I was bribing everything except capitals easily, before the capital was even taken, and was buying WOWs. Feudalism was a nuisance because I was too far ahead in the techs, which is why I conquered the Aztecs last. I think next game I'm just going to shoot for HG and heavy as I can ICS growth. I've never really been into that so it should be interesting. I had a rather large economy - late game I was pulling in 700 gold or so a turn, too much to even do anything with. I'm thinking about how I should play the next game - I prefer something more elegant than ICS, so I may try to play more my style - EL. At least then you'd have a different strategy to compare to. The only problem would be keeping Gunpowder away from the AI - a single musket would probably shut down the attack, even if a horde of spies sabotaged and poisoned everything. I'll think about it, but I'm sure the EC approach is more sound. Just not my forte.
 
Why not give heavy ICS a try? Probably I'm warped, but I consider it elegant (in the sense of being a fairly simple optimal strategy). You can ease out of it after maybe 40 cities, if you want, so you don't have to micromanage a huge empire. IMO heavy trade (or even EL) requires more micromanagement than limited ICS. But maybe "elegance" and "micromanagement" are ultimately matters of taste, and clearly many players just don't like ICS.

Anyway, thanks for agreeing to "King". Magic agreed too, so I'll start a Game 2 thread soon. We can continue our discussion of Game 1 here, of course, and there is no rush for anyone else to start playing Game 2. But I'll begin asap, while I still have some free time.

I just started 5 games at King, and saved the best two, which are pretty similar. Both have 2 settlers and 2 techs. The first has lots of grass and a hut. The second has hills, some grass and a buffalo. That might be interesting if someone wants to try the size one trick and/or the mined-hill-city trick. But if nobody states a preference, I'll probably post the first one.
 
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