Prince Build/Wonderaholic cure New SG'ers welcome

Turn 314 (1532 AD)
Khurasan founded
Khurasan begins: Lighthouse
Khurasan founded
Khurasan begins: Granary
Najran grows: 9
Najran's borders expand
Najran finishes: Harbor
Kufah finishes: Library
floodplain grasslands galore in the new world...ive never actually seen one before...well cool
whip harbor in najran and library in kufah
ibt washington wants astrononmy for divine right....i think not

Turn 315 (1535 AD)
Kufah begins: Observatory
Mecca finishes: Grenadier
Damascus grows: 15
washington back to loving budda
missionary fails @ nanjing

Turn 316 (1538 AD)
Mecca begins: Hindu Missionary
Thebes grows: 15

Turn 317 (1541 AD)
ok nanjin seems to missionary impossible...2 fails for me for what 3 total
ok qin has astronomy here we go
the only thing we can get is banking, world map, and 10 gold from washington which isnt great for us. I'll stop here and see what y'all have to think about trading it seeing that we still dont control all of the new world.
 
It will take Qin and the others a while to Build Galleons and get them out to the New World so trading away Astronomy doesn't prevent us having all of these tasty islands so I would start trading it, particularly to those Civs Qin is friendly with as he may well trade it away himself.

Have we got Hindusim out to our settlements as having struggled to infect the rest of Qin's cities + washington switching back to Buddhism the 25% building bonus on the new world ought to be top priority for our Missionaries.

We also need to ferry out tropps to capture the Barb Cities as the AI may well try and take them out themselves to get a foothold on the islands.

Ralph
 
Check the relations board and see who he is friendly with. He's Christian, so I doubt he'll deal with Isabelle. As Washington just converted back to Buddhism, we might want to wait a few turns (does the AI have to wait 5 turns like we do between conversions?) and offer it to him in exchange for Banking and converting back to Hinduism.

New Mecca has Hinduism, but I don't know about the rest of the settlements.

Ralph said:
: We also need to ferry out tropps to capture the Barb Cities as the AI may well try and take them out themselves to get a foothold on the islands.

Most definitely! This should be top priority.
 
Turn 317 (1541 AD)
Buddhism has spread: New Medina

Turn 318 (1544 AD)
Mecca finishes: Hindu Missionary
Baghdad finishes: Settler
New Mecca grows: 3
New Medina grows: 3
izzy wants us to be budda bellies
lots of movement
rice to qin for 8gpt
qin is cautios with washington and bismark but oh well
qin qill convert to hinduism for 600 gold. and is willing to go to war with everyone but cyrus once we can afford it.
astronomy to washington for banking map and 10g
astronomy to bismark for music, 150g, and map.
ibt izzy was gunpowder...she is getting very angry.

Turn 319 (1547 AD)
Mecca begins: Grenadier
Baghdad begins: Grenadier
Hinduism has spread: Khurasan
New Mecca's borders expand
washington completes notre dame
settler waiting in kufah for troops and galleon
we are still the only ones with paper and chemistry. qin still doesnt have gunpowder yet.

Turn 320 (1550 AD)
Baghdad's borders expand
Caravel defeats (2.55/3): Barbarian Galley


Turn 321 (1553 AD)
Medina finishes: Grenadier
New Medina grows: 4
qin has education now may be close for liberlaism im going to run us in the red a little to speed it up we do have extra cash lying around

Turn 322 (1556 AD)
Medina begins: Grenadier
Memphis finishes: Grenadier
Kufah grows: 3
MM to shave a turn off liberalism due in 5 running -33gpt with 682 in reserve. also placed citizens to grow cottages.

Turn 323 (1559 AD)
Memphis begins: Grenadier
i realize im very stupid because we are up education on qin, but he has paper now durr. cut us out of the red.

Turn 324 (1562 AD)
galleon drops 2 troops off at barb city Etruscan and is headed to new medina with a hindu missionary this is our only non converted city, budda spread there befpore I could get to it.
Next player feel free to tech whore paper and whip in the new world.
A galleon with a settler and grenadier is headed towards the 2nd new world. There are 2 galleons in mamphis waiting to be loaded up.
Whip as soon as possibly in the new world so that they can catch up and be beneficial cities. I would build a bank in Mecca sometime soon its putting out 61 gold a turn and would add to our research.

I wasnt sure if I should have paid qin to convert or not. Everyone is pleased with us except for Izzy and Cyrus so I wasn't sure what to do about that. Washington has no options to convert still. And i Believe liberalism is due in 4.
 

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Got it will play and post tonight.
 
Pre turn check

We have lots of idle workers on the mainland doing nothing who could be gainfully employed in the new world :smoke: so despatch 4 of them on galleons to help expand our new territory
idelworkers.jpg


Find new Mecca and new Medina trying in a hammer poor but food rich environment trying to build courthouses. Now what they need is a taste of the :whipped: but first we should whip a granary and only then a courthouse so switch production to granary

granaryneeded.jpg


First barbarian city captured by camel archer and grenadier. They heal and then load onto a galleon for the other barb city.

Spread Hinduism to new medina but as we will be capturing a couple of barb cities take note to build a couple more to spread the true faith later.

1571 Whip granaries in new mecca and new medina, they will soon grow back !! keep applying the :whipped:

1574 liberalism comes in and take steel for cannons. We are now building a military to take down who……? Star on printing press for the future military path and extra gold from cottages

Settler lands and I find an uninvited guest,

unluckyspawn.jpg


Please to say the settler has an escort who deals with this.

But astronomy has spread and qin is on his way…

astronomygone.jpg


Unfortunately he is just to late for the prime spots thank goodness



1585

Babrbarian presence in the new world is gone but,,,,


We have some uninvited guests

uninvitedguest.jpg


End of turn report

Military is coming on nicely.

8 Grenadiers
2 swordsmen worthy of promotion
Cannons being built
Galleons returning home largely ready for an invasion (1 is carrying a missionary to the new world
Objectives

The AI are having a mutual love in which we must break up, Qin will be a runaway monster otherwise.

So I suggest build military + some more galleons and invade, we need to take him down as his financial trait is killing us in GNP terms

are we nearly ready for some :hammer: on Qin (probaly not next turnset but soon)
 
ok well upgrades seem like a good idea especially for the navy. What civics are we in? hopefully vassalage and theocracy if we have it, the extra experience will be extremely helpful and then our newly captured cities can only get hinduism sine others arent allowed. A possible problem with qin is that he may drag cyrus into the war but he is pretty backwards iirc so possible more for us. nice turns Ralph.
 
Firstly sorry for the report last night being a bit terse (and probably not very informative :blush: ) but I had a stinking cold and was feeling like death but wanted to keep the game moving. It is also my excuse for any :smoke: decisions detected!!

Feeling better now so let me fill in the gap.

Civics

We haven't switched civics yet, though maybe we ought to now. I wanted to keep Org Religion until Hinduism was in our colonies (needed to build Missionaries) + most of the basic infrastrcuture was in (Granaries + Libraries and maybe courthouses)

So probably a good shout now from UNCPenguin to switch to our Military civics.

Building Up for war

We need a bigger navy (couple more Galleons + Frigates). For that reason I have kicked off a Drydock as we will over time build a lot of ships

Trading
No tech trading opprtunities about as everybody could initally only offer Divine Right and wanted Chemistry for it. Don't worry I wasn't so :vomit: that I would trade away Chemistry

Did trade a cow for one of Cyrus Silk's to boost Happiness.

Maybe some more tech trading opportunites in the next set.

Colonies

These are a drain on our economy but will turn around PDQ. In the future they will be cracking cities but do seem to all be fairly hammer poor food rich. There are enough workers out there to improve just about every tile in the next 20 turns. :cooool:

On balance I think we should put libraries before Courthouses as they are quicker and the food rich cities will very quickly run 2 scientists and their beakers will be better for us "net" than the extra research from reduced city upkeep costs. This would require a switch as I think I have left them on Courthouses :blush: . One hammer rich city (New Mecca? ) should probably build a courthouse so it can then build a Forbidden Palace which will help all the colonies

Priorities

The one thing I think got right is that taking down Qin is a top priority.We can't build / research our way to Victory with the AI's not fighting each other (I don't think there has been a single AI -AI war!!!) and Qin being a financial powerhouse.

Although none of the AI's dislike each other as Qin is Christian and the other players are buddhist they hopefully won't try and attack us while we beat up on Qin. Cyrus is trailing severely so no threat. An option may be to trade a tech to Washington / Frederick to Fight one fo the others on the Island as this will bog them down while we deal with Qin . Views???


Cheers

Roster is

Lobsterboy - UP
Lampness On Deck
UNC Penguin
Ralph (recovering in bed)
 
Got it. Will play tonight.

I think you are right about building Libraries before Courthouses in the colonies, at least in the food rich ones that will grow rapidly. If we are going to invade China, (or Persia) I think that we should wait and build the Forbidden Palace over there, rather than build it in New Mecca. (We can always try to build Versailles there if the AI doesn't claim it first.)

We need to start thinking about what type of win we want to shoot for. Personally, I'd like to try for a Domination win over Diplomacy (My last SG ended in a Diplomatic victory.) For this reason, I support invading China. The sooner the better, before Qin discovers Chemistry. With his Financial prowess, he'll be able to upgrade his city defenders rapidly once he discovers it. We don't have to wipe him out now, but if we do take 2-3 cities, the rest should fall easily later. More importantly, we will have established a base of operations for wiping out Cyrus. Cyrus may have numbers, but his military is clearly the weakest technologically. I don't expect that we'll have too much difficulty rolling him up. Since neither Qin or Cyrus are particularly friendly with the Buddhists, attacking either of them should not affect our relations with Bismarck, George and Isabelle too badly if we ultimately decide to try for a Diplo. victory.

My only concern regarding an invasion is that we'll be able to crank out enough units for an invasion force and enough defenders for both the homeland and our colonies (which are only weakly defended) to keep the other AI's honest. Isabelle really is not very happy with us, and I imagine she will declare war as soon as she gets a whiff of vulnerability. A couple of well-placed Frigates to watch her coastline will be in order to intercept any invasion fleet.

No matter what kind of win we ulitmately shoot for, we are going to need to split the Buddhist Bloc. I'm sure both George and Bismarck eventually will convert to Free Religion, and this will be the best opportunity to sour their relations with Isabelle in particular, or with each other. Whoever is the largest Civ among the three should be our enemy.

If we are able to take control of the Persia/China continent, I think that we still will need to invade the Spain/Germany/America continent for a Domination win.
 
----------------------------New entries----------------------------
Inherited Turn 334 (1592 AD)
Najran has been building an Observatory seemingly *forever* . WHIP IT! :whipped:
Najran finishes: Observatory -> Courthouse
Switch Kufah from Observatory to Courthouse.
Kufah begins: Courthouse
Keep New Mecca building Courthouse. When done, income will turn positive.
New Medina begins: Courthouse
New Medina grows: 7
Islam has spread: Estruscan

Move a couple of tiles around in different cities, but nothing too drastic.

Turn 335 (1595 AD)
Decide to promote some of our forces.
Camel Archer in New Medina promoted: Combat II
Galleon promoted: Combat I
Anjar grows: 2

Turn 336 (1598 AD)
Printing Press discovered: begin Nationalism
On the way to Military Tradition and Cavs.
Thracian comes out of revolt
Thracian begins: Work Boat
Baghdad finishes: Cannon -> Grenadier
New Mecca grows: 4
New Medina grows: 8

Turn 337 (1601 AD)
Promote the defenders in some of our colonial cities:
Grenadier in Thracian promoted: Combat I
Grenadier in Thracian promoted: City Garrison I
Grenadier in Anjar promoted: City Garrison I
Grenadier in Anjar promoted: City Garrison II
Galleon promoted: Combat I

Turn 338 (1604 AD)
Caravel drops off Missionary in Etruscan
Hinduism has spread: Estruscan
Medina finishes: Cannon -> Grenadier
Memphis finishes: Drydock -> Frigate
Thebes grows: 16
Najran grows: 10
Bismarck demands Paper: NO WAY

Turn 339 (1607 AD)
Mecca finishes: University -> Grenadier
Kufah grows: 5
New Medina grows: 9

Turn 340 (1610 AD)
Cyrus begins a Golden Age.
The colonies feel the lash! :whipped:
New Mecca finishes: Courthouse -> Workboat
New Medina finishes: Courthouse -> Library
Galleon promoted: Combat I
Nicolaus Copernicus (Great Scientist) born in Damascus
Moving GS to Memphis to found probably our last Academy. (Memphis currently producing 41 beakers/turn.)
New Mecca grows: 4
New Medina's borders expand

Turn 341 (1613 AD)
Ferried a Grenadier (and a Missionary) from Memphis to Khurasan as the city was undefended!
Grenadier in Khurasan promoted: City Garrison I
New Medina grows: 7

Turn 342 (1616 AD)
Isabelle starts a Golden Age.
Hinduism has spread: Anjar
Baghdad finishes: Grenadier -> Cannon
German Galleon sighted off the coast of New Mecca. Undoubtedly Bismarck intends to establish a colony on the southern tip of New Arabia.



Turn 343 (1619 AD)
Research discovered: Nationalism. Begin: Military Tradition
Upgraded City Raider III Swordsman in Memphis -> Grenadier in preparation for invasion.
Memphis finishes: Academy
New Medina grows: 8
Bismarck offers Divine Right + 130 GP for Chemistry: Oh, so now you want to deal? Offer me something I could use, you moustachioed skinflint!

Turn 344 (1622 AD)

Our military build-up continues. We have 2 Galleons in Memphis, and a third on the way, for our invasion of China. One Galleon already has 2 Cannon and a Grenadier loaded. By the end of the next set of turn, I think that we'll be able to launch our invasion!

I did *not* change any civics, but we certainly have several options.
Now that we have Nationalism we can switch to Nationhood, and draft 3 units/turn. If we do this, however, I think we'll draft Musketmen rather than Grenadiers, but I'm not sure. Qin *and* Cyrus both have finally researched Gunpowder, so they'll probably have some Musketmen of their own by the time our invasion force is in position.
I also contemplated switching from Beauracracy to Free Speech. This would allow the cultural boundries of our colonial cities to expand more rapidly. China has settled on 2nd island, and Bismarck will settle the last city site on New Arabia. The more culture we give our colonies, the greater the chance that we will flip these foreign interlopers. I stayed in Beauracracy, however, for the 50% hammer bonus for Mecca to hasten a few extra units for the invasion. I also did *not* switch to Theology, prefering to stay in Organized Religion to promote the develpment of infrastructure in the colonies.

Mecca, Memphis, Thebes and Damascus could all use Universities and Banks, but we should probably wait until our invasion of China/Persia is over. We'll need to continue to crank out military during the invasion to furnish replacement troops and also to better garrison our homeland. (Some of our homeland cities (e.g. Basra) are only weakly defended!)
Baghdad could use the Heroic Epic (and West Point when Military Tradition is in), but, again, we should probably wait until the ivasion is over.

Economy-wise, we're in good shape: 731 GP in the bank, +22/turn with Research set at 50%. Military Tradition comes in 7. (George and Bismarck have already discovered it.)

The Save:
 
Thanks Lobsterboy. It looks to me like Lampness will have the pleasure of kicking off the war.

We should switch to Military civics (Vass + Theo) as we are going to produce quite a few units in the coming turns.

We still have 2 swordsmen (city raider 2) in Najran & Tehbes who need upgrading but lobsterboy managed the economy well enough so funds are available :goodjob:

If transports are needed we can also consider upgrading Galleys /Caravels.

Lastly New Thracian needs some culture from religion to pop its border to work the last 2 sea resources.

As to who to :hammer:. It still feels like Qin to me but Washington is a possible alternative that might expose us to Isabella and Bismrack joining in.As afr as Bismarck and Qin's new world colonies, well tehy have saved us building a settler haven' they!!

Should be getting more fun now we can move out of the quiet Building phase (who needs wonders anyway!!)


Lampness UP
UNC Penguin
Ralph (recovering in bed)
lobsterboy
idle (awaiting a fixed pC)
 
Ralph_Jackson said:
We still have 2 swordsmen (city raider 2) in Najran & Tehbes who need upgrading ...

There is a third one in Basra, I think, - he may be only City Raider I - but he is the only defender there. We should replace him with a freshly minted Grenadier with City Garrison promotions, upgrade him, and add him to our invasion force.

Lastly New Thracian needs some culture from religion to pop its border to work the last 2 sea resources.

I wouldn't worry about it. Both New Mecca and New Medina have Hinduism. Now that both are connected to Thracian, it is only a matter of time before Thracian acquires a religion passively.

As to who to :hammer:. It still feels like Qin to me but Washington is a possible alternative that might expose us to Isabella and Bismrack joining in.As afr as Bismarck and Qin's new world colonies, well tehy have saved us building a settler haven' they!!

Qin all the way. From what we can see in his cities, he doesn't have a huge military. With our Cannon and City Raider Grennies, we should be able to take his cities rapidly. Attacking Qin also opens the door to attacking Cyrus.

The invasion should start from the South @ Xian, then moving onto Beijing. Once Beijing falls, the rest should be easy, unless Qin has a crap-load of unit on the Persian border.
 
Wow, this is progressing fast :) (or am I just slow?). Anyways, you can skip me as I'll be away tomorrow/monday (actually I won't, but my computer will). So just go ahead an play!

I've read all the reports, nice job guys! I think we're heading the right path!
 
Well if UNC Penguin posts a got it then consider that a swap with Lampness, if not then Lampness feel free to tak your turns.

The :hammer: is close and must admit I was itching to get out of builder mode!!! :devil:
 
Ok, I'll take it. I'll play tomorrow, around 2-3pm or so, after I get home from school.
 
I'm going to keep making units and upgrade our old ones (priority on Catapults) and move them to Memphis. I'll let the next player declare war though, as I think we're gonna need a few more units than we have now.
 
Lampness said:
Okay, on turn 5, Qin started his golden age. What should we do next?

No need to change the plan; just keep building units. But keep an eye on Qin's tech. If we can start the invastion before he gets Grenadiers, I think we'll still be able to steamroll him.

In the worse case scenario, we can always go after Cyrus.
 
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