EmperorFool
Deity
A non-trivial merge you are faced with, yes. The XML files would definitely need merging, but those should be fairly easy. Just take what's not in the original XML files and add it to PIG's.
There's also a Config XML file you need to copy and an entry in init.xml you must merge in. For the Python stuff, I think you can just take what's in BUG Next War, but I'm not positive. It depends on which version of BUG each mod uses. If they use the same version, it'll be easy: most of the files will be identical. Use WinMerge to compare their Python folders first.
There's also a Config XML file you need to copy and an entry in init.xml you must merge in. For the Python stuff, I think you can just take what's in BUG Next War, but I'm not positive. It depends on which version of BUG each mod uses. If they use the same version, it'll be easy: most of the files will be identical. Use WinMerge to compare their Python folders first.
, would be to allow scouts to see animals 2 spaces away without revealing any (extra) tiles. Would that be possible?
) would be to add a chance factor that might cause the animal to not attack your scout. (maybe it isn't hungry, or the wind carried away your scent. 
per turn, yet it has no culture buildings and only a single religion. What is going on?

(instead of 40) and have 3
.
Build the [Edit] Angkor Wat and you've got a 2