I'm going to start making a note each time I upload a new version to CFC, in the fourth post of this thread.
-Added MartinHarper's Runaway AI xml as an optional component. Details of this small modification are here:http://forums.civfanatics.com/showpost.php?p=8585039&postcount=9
To use it, navigate to Assets\XML\Civilizations and extract the .7z file to that location. Delete that XML file if you want to remove the change.
-Did a major cleanup of the Python folder. AI Autoplay is still not working though.
-Removed The_J's wonder destroyed/captured mod. It's not needed because BUG are attempting this feature anyway.
-Change suggested in this thread is now included in PIG...
http://forums.civfanatics.com/showthread.php?t=338780
Essentially this removes the possibility of you getting a "traded with worst enemy" diplo hit for a civ you have not even met yet. I think this is a very sensible change to the game rules.
-Source files will no longer be included in the main download.
A separate download for the sources is now provided. Link:http://forums.civfanatics.com/downloads.php?do=file&id=13552
-Installation no longer requires copying in the EventImages folder as with previous versions. It's all done in the one installer now.
-Added a document to the documenation:
PIG Mod Design Goals and Description.pdf
There are no gameplay changes in this release (v0.73) since v0.72.
Yes - the 4 changes are detailed in the feature list.Is there a complete feature list ? "some change from moongoose SDK" is not very precise
For the third time will download PIG mod 0.73![]()
Another bug:
On all my cities when hovering over with the mouse it says for Great Person Points: ???/300
Thus I cannot view how many GPP I have collected for each city.
I haven't been able to fix those two bugs yet but they were in fact introduced around the same time as I put the new BUG 4.1 into the mod. Both trace back to v0.7. They weren't present in 0.61, and I think it was 0.7 when I put bug 4.1 in.
Anyway, I'll work on these when I have some time...
(Note: the progress bar in the city view will display gibberish without the code in my CvMainInterface.py file which I'm not providing here, but the bar's mouseover popup will be fine since that's handled by the SDK.)
No new features this time. Just fixing various bugs and problems...
-Fixed Assets\Python\Cnotrib\SevoPedia\SEvoPediaPromotion.py
-Fixed CvCity.cpp (accidentally left a change in there)
-Had accidentally left a change in there to the city defense modifier...
-AI Autoplay is now working!Turns out I just had to follow the official instructions for merging BBAI and BUG.
-Replace AS2D_BUILD_GROCER by AS2D_BUILD_SUPERMARKET as per Arian's post: #374
-<ConstructSound>AS2D_BUILD_PLANTCOAL</ConstructSound> introduced as well.
-Fixed a couple of bugs by removing LunarMongoose's XML file.
I just wanted to quote that in case it helps PieceOfMind at all.
Obviously AveiMil's problem sounds like the opposite of that since the mouseover is what's not working...![]()
It helped. Mostly because it made me look at the MongooseSDK components a bit more closely. Thanks for the headsup.
No problem, I'm happy to hear that things are working properly again!
So I'm a little confused, is Mongoose's Great Person change still in there?