Probably Improved Gameplay Mod

Version 0.72 has been uploaded.

Changes:
-Added MartinHarper's Runaway AI xml as an optional component. Details of this small modification are here:http://forums.civfanatics.com/showpost.php?p=8585039&postcount=9
To use it, navigate to Assets\XML\Civilizations and extract the .7z file to that location. Delete that XML file if you want to remove the change.

-Did a major cleanup of the Python folder. AI Autoplay is still not working though.

-Removed The_J's wonder destroyed/captured mod. It's not needed because BUG are attempting this feature anyway.

-Change suggested in this thread is now included in PIG...
http://forums.civfanatics.com/showthread.php?t=338780
Essentially this removes the possibility of you getting a "traded with worst enemy" diplo hit for a civ you have not even met yet. I think this is a very sensible change to the game rules.
 
v0.73 has been uploaded.

Nothing new gameplay-wise here. Just some documentation additions...

One thing to note: You no longer need to copy EventImages in a separate step. Everything is included in the one download now, barring the source files which now have a separate download.

Changelog v0.73:
-Source files will no longer be included in the main download.
A separate download for the sources is now provided. Link:http://forums.civfanatics.com/downloads.php?do=file&id=13552

-Installation no longer requires copying in the EventImages folder as with previous versions. It's all done in the one installer now.

-Added a document to the documenation:
PIG Mod Design Goals and Description.pdf

There are no gameplay changes in this release (v0.73) since v0.72.
 
Forgot to package the DLL in. Just fixed it. If anyone downloaded in the past 15 minutes, please redownload, or copy over the DLL from your previous installation.

This should be the last update for a while I think.
 
Quick upload again.. :facepalm: I accidentally included an old python file in v0.73 which means the sevopedia wouldn't have recognised the new promo prereqs. Hopefully that's the last thing I forgot. :mischief:

Is there a complete feature list ? "some change from moongoose SDK" is not very precise
Yes - the 4 changes are detailed in the feature list. ;)
 
0.74 bug:

For instance on the Bowman Civpedia page it says "Babylonian Empire" for "???" with ""'s being linked and the ??? link going nowhere. It's like this for all UU's. I don't remember it being like this in earlier PIG's so I assume it's not BUG mod causing the problem (?).
 
Another bug:

The 24 hour clock is no longer visible :(

EDIT: Well, I found I could turn it ON again via the BUG configuration menu. But this has changed, it used to be ON by default now it's not?
 
Another bug:

On all my cities when hovering over with the mouse it says for Great Person Points: ???/300

Thus I cannot view how many GPP I have collected for each city.
 
I haven't been able to fix those two bugs yet but they were in fact introduced around the same time as I put the new BUG 4.1 into the mod. Both trace back to v0.7. They weren't present in 0.61, and I think it was 0.7 when I put bug 4.1 in.

Anyway, I'll work on these when I have some time...
 
Another bug:

On all my cities when hovering over with the mouse it says for Great Person Points: ???/300

Thus I cannot view how many GPP I have collected for each city.

I haven't been able to fix those two bugs yet but they were in fact introduced around the same time as I put the new BUG 4.1 into the mod. Both trace back to v0.7. They weren't present in 0.61, and I think it was 0.7 when I put bug 4.1 in.

Anyway, I'll work on these when I have some time...

(Note: the progress bar in the city view will display gibberish without the code in my CvMainInterface.py file which I'm not providing here, but the bar's mouseover popup will be fine since that's handled by the SDK.)

I just wanted to quote that in case it helps PieceOfMind at all. :dunno:
Obviously AveiMil's problem sounds like the opposite of that since the mouseover is what's not working... :confused:
 
Suggestion for a small audio improvement for supermarkets:

Replace AS2D_BUILD_GROCER by AS2D_BUILD_SUPERMARKET

The sounds and xml are already done by Firaxis but somehow they forgot to change it for the supermarket :lol:

EDIT 1: there is also a sound for the coalplant: AS2D_BUILD_PLANTCOAL

EDIT 2: in Civ4BuildingInfos.xml there's a reference for the Hanging Gardens: AS2D_BUILD_HANGGARDENS, also properly defined in Audio2DScripts.xml and AudioDefines.xml but the wav seems to be missing :confused: (or am I looking in all the wrong places???)
 
I've found the cause of the the bug with the great person hover. It turns out the xml tag (or whatever you call it) TXT_KEY_MISC_GREAT_PERSON was re-written by LunarMongoose, rather than writing his own. That's a :nono: IMO. So because this mod is not using his sdk change, the xml he replaced was not working.

Anyway, it'll be fixed in the next release. Maybe the civilopedia entires are a similar issue.

EDIT...
Yep, removing the offending XML file made the pedia entries work again. Phew! :)

Also, I finally got AI autplay working. Exciting times.:D
 
v0.75 has been uploaded.
Changes:
No new features this time. Just fixing various bugs and problems...

-Fixed Assets\Python\Cnotrib\SevoPedia\SEvoPediaPromotion.py

-Fixed CvCity.cpp (accidentally left a change in there)
-Had accidentally left a change in there to the city defense modifier...

-AI Autoplay is now working! :) Turns out I just had to follow the official instructions for merging BBAI and BUG.

-Replace AS2D_BUILD_GROCER by AS2D_BUILD_SUPERMARKET as per Arian's post: #374
-<ConstructSound>AS2D_BUILD_PLANTCOAL</ConstructSound> introduced as well.

-Fixed a couple of bugs by removing LunarMongoose's XML file.
 
I just wanted to quote that in case it helps PieceOfMind at all. :dunno:
Obviously AveiMil's problem sounds like the opposite of that since the mouseover is what's not working... :confused:

It helped. Mostly because it made me look at the MongooseSDK components a bit more closely. Thanks for the headsup.
 
No problem, I'm happy to hear that things are working properly again! :goodjob:

So I'm a little confused, is Mongoose's Great Person change still in there?

No. Technically it never was. This is related to the beef I had with it. I included his XML thinking they didn't overwrite the original game's (which they did) and that it wouldn't hurt to have redundant xml in there for the moment.

Anyway, it doesn't matter now.

The only mongoose sdk changes included are the four mentioned in the features list.
 
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