Ya know, one thing probably keeping the AI from doing much in their wars is the fact that any AI that has Protective as a trait WILL be massing large numbers of Drill IV / City Garrison I/II units in every city. Very, very, very large numbers of them. I painfully remember how terrible I fared in wars against these AIs - throwing NINETEEN Artillery against eight Drill IV units, and not knocking them even down to half health - they'd still be getting 90% odds against my units, and they'd heal up in 2 ~ 3 turns and then more units will come rushing in - also all Drill IV.
The AI's already bad at standard warfare, the Drill I / CG I promotions on Protective already stalled the AI pretty badly and while Better AI does hepl, the many Drill IV's that the Protective AI get due to the extra Drill promotions that Trait was given.... Well, it can't be anything short of absolutely painful. The large reduction on collateral damage makes siege weapons prior to Bombers almost useless, and it takes little effort for the AI to get Drill IV / CG II units out of the gate just because of the new and "improved" Protective trait.