Procylon's Call to Power Project

My game , v8 version, freeze. Can i post My savegame?

Does it freeze on next turn, probably when there are lots of units around and you or someone else is at war? If so zoom all the way in to an empty part of the map (fog of war or ocean), then press next turn and wait. It should go through. You might have to wait several minutes.
 
got the same issue as mentioned that on occasion, when clicking on next turn the game just waits. Left if for 30min before and no help, still waiting.

have restarted and reloaded, sometimes helps

if played in dx 10/11, switch to dx 9 - sometimes helps. also the reverse: freezes in dx 9, then load it in dx 10\11

but now it is just hanging - really really annoying.

playing on a huge map without CS.
when playing on small maps its ok - havent noticed it yet

will try this tip and see...

EDIT: see that there is now v9. will try it here and see if error occurs again. can the v8 save be used in v9? one way to find out i guess...
 
I hear you guys on the tech pages, and I agree.

Starting tomorrow, I am going to condense the trees down into about 6 pages. This will be something like Sciences, Engineering, Social, Military, and perhaps religion and another.

I believe 6 pages should allow for enough focus that you can navigate right to the page you have in mind and set your goals in much less time. It should also still provide me with all the room I need to broaden tech paths and add some dead end techs in.

And yeah, the balance is generally destroyed. Food bucket isn't lining up with the new food values, so that will take more work. Science rates are going to need plenty of tweaking.

On top of all this, I am adding in the governments which is going to break the balance even more. Thus, I am going to trim some fat on the tech pages, implement governments, and then balance the economy again. At that point, I will update V9 for further testing. I have the next 3 days off, so hopefully I can give you guys an updated test version soon.


Also, it would really help me out if you guys take notes of roughly how many crashes you experience when clicking the tech category buttons. I want to compare this to how it will be after we loose 6-8 categories. I think it should happen less often at that point. Until then, autosave is your friend. :)

Maybe you add map making? I see this option in other mod "Total Mod"

I will take a look at it, though I doubt it will happen anytime soon.
 
okay, something went wrong here - v9 is crashing on me fairly often when i load it up and start a new game. get a black screen, sound still playing, and then i wait. if i go to task manager, i will get a popup that it has crashed due to a script error. limited details on the error though.

will get a capture for you later on...
 
Does it freeze on next turn, probably when there are lots of units around and you or someone else is at war? If so zoom all the way in to an empty part of the map (fog of war or ocean), then press next turn and wait. It should go through. You might have to wait several minutes.



yes... but is a mod or game problem???

how i can change to dx 9 to dx 10/11????
 
yes... but is a mod or game problem???

how i can change to dx 9 to dx 10/11????

It is a Vanilla problem which my mod makes more obvious. As there are more units in my mod, you reach this problem sooner than you would in Vanilla.

When you start the game, you have 2 options to choose from. Dx9 or Dx10/11. If isn't working in Dx 9, just load the game in 10/11.

If it doesn't give you the option, then your video card may be too old.
 
thanks...

I don't see the options for the dx9 or dx 10/11 maybe the video card is old....
 
thanks...

I don't see the options for the dx9 or dx 10/11 maybe the video card is old....

Have you tried the trick where you zoom in close and end the turn that way? Sometimes lets you get past a CtD wall.

Also, you might try a save that is 2-5 turns in the past. Sometimes this can get you past it.

Other times, you hit one of these CtD walls and there is no way around it beyond creating a new game. Just one of those things that seems present in allTurn Based Strategy games.
 
I know there are some other bugs with demographics such as it listing only 2 billion population and then stopping. Not sure if this could be an extension of that or where it could be coming from. If you see it again, take a screenshot please.

The reason it stops at 2147483647 is because its a limitation of C++. LUA is based off of C++. That number is the highest number you can have for an integer.
 
I have an idea for a change with natural wonder tile yields. Currently, they are weaker than some improvements on regular tiles. I think that the NW should be far more valuable than the standard tiles. In fact, I think the progression should go NW, GP Improvements, Resources, and then Normal Tiles. This is based strictly on the idea of scarcity; there are very few NW in the world, and GP Improvements aren't that numerous either. Obviously, resources appear less frequently than normal tiles.

However as you have admitted, balance right now is very shaky; adding things will probably throw it off even more. I do think this change is warrented though. Just something to think about :)
 
The reason it stops at 2147483647 is because its a limitation of C++. LUA is based off of C++. That number is the highest number you can have for an integer.

Seems like a silly limitation. It wouldn't cause any random crashes or anything would it?

I have an idea for a change with natural wonder tile yields. Currently, they are weaker than some improvements on regular tiles. I think that the NW should be far more valuable than the standard tiles. In fact, I think the progression should go NW, GP Improvements, Resources, and then Normal Tiles. This is based strictly on the idea of scarcity; there are very few NW in the world, and GP Improvements aren't that numerous either. Obviously, resources appear less frequently than normal tiles.

I like the idea. Though, even if I doubled their current effectiveness they would still fall behind GP and normal improvements by a certain era.
 
Is there a way to improve feature bonuses with tech progress? Or perhaps can it be added as a building effect that improves X NW by X amount?

EDIT:

Actually, I don't think it matters much. Realistically speaking, human improvements do become more profitable than natural benifits after a certain time. Sure, some features like the Nile warrant more commerce than less impressive rivers, but the proportion become less and less skewed as time goes on. If that makes sense...
 
Is there a way to improve feature bonuses with tech progress? Or perhaps can it be added as a building effect that improves X NW by X amount?

I don't remember if there is a tech schema for that or not. I might look into it later.

I've encountered one small bug. The Gauss tank looks like spearmen. I'm not using any unit mods.

lol, oops. Forgot to change the art define back. I was tinkering with some unit models, trying to make gauss and fusion tanks look like some other tanks, but there were too many problems.

I will fix the tanks for my next V9 update(hopefully tonight), and will reattack the unit art at a later date.

I think you guys will like the next V9. It is greatly improved over the current V9. And it should have governments, probably. I have all the icons and prereq lines where I want them. Now I am updating the text, and after that I will begin laying out the bonuses.

I may actually give you V9 with a partially finish government system(the bonuses I have previously mentioned). It is going to take time to think of some good bonuses in for the 50 sub-policies.
 
I may actually give you V9 with a partially finish government system(the bonuses I have previously mentioned). It is going to take time to think of some good bonuses in for the 50 sub-policies

Don't worry. I'm sure we can help with that :)
 
Don't worry. I'm sure we can help with that :)

The names of all the government policies are on the main page. Lets see what you got. :)

Going to start adding the bonuses for the core governments now.
 
Newest V9 is on the Forge. :) Here are the latest changes:

7 Terrain/feature yield fixes.
8 Growth exponent increased.
9 Balance tweaks.
10 Government system partly implemented. You may only have 1 government activated at a time. Sub Policies currently do not have bonuses attributed. See chart below for further details.
11 Anarchy length is now 4 turns.
12 Initial tweaks made to account for governments.
13 Tech pages streamlined to 5 from 13 categories. Planning and choosing tech progression should be much better, while allowing for future tech expansion.


*Culture victory will not be available until multiple social pages are implemented.

Also, I highly recommend checking the Save Policies box, or you may be forced into 4 turn anarchies quite often. :p
 
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