ikillu64
Chieftain
I'm still following this, and occasionally playing Civ 5, but for now I am playing a few other games. Besides when I come back to playing, you will probably be on V15, and I will be astounded by all of the improvements.

I'm still following this, and occasionally playing Civ 5, but for now I am playing a few other games. Besides when I come back to playing, you will probably be on V15, and I will be astounded by all of the improvements.![]()
THis MUST be a dumb question... But where/ how do I see the effects of the social policies I choose ???
I assume you are running V9? Mouse over the names of the policies and they will list the bonuses that the governments give to you.
Or, you can also find a list of those bonuses on the first post in this thread, in a handy chart format.![]()
I had new years. . .
I got a girlfriend. . .
I have been busy in RL. . .
I will get back to civ V sometime. . .
Keep up the good work though.
No they don't. Give over! I tried that. There's no info I can find that tells me what effect e.g. tribal kingship or tribal dynasty or divine right etc, have on things. Hmmm? And yes. v9.
But it would still be cool if someone could make a mod to get rid of the 1UPT rule.
<Defines>
<Update>
<Where Name="PLOT_UNIT_LIMIT"/>
<Set Value="10"/>
</Update>
<Update>
<Where Name="FIRE_SUPPORT_DISABLED"/>
<Set Value="0"/>
</Update>
</Defines>
Yes, China has lots of units near the border I am zoomed all the way in, it is that annoying auto move to city to choose yada yada thing the game does when it happens.
Hi Decimatus,
I've played through the v8 mod a few times on a tiny map on quick speed and absolutely love it! You are doing an incredible job!! Your mod brought me back to CiV after I was totally disappointed by the Vanilla release.
On your "features that I would like to bring to Civ 5" list, the first item is "Stack Limits". What do you have in mind with that one? Are you thinking that you might somehow change the 1Unit/hex rule to multiple units/hex? Because that would be awesome if you could. I always thought that by CiV going to 1 unit/hex the game lost a lot of it's epic scale. I just don't get the same satisfaction out of walking about 10 single units into my enemies lands. I used to love marching a giant stack of death of 100 units in and totally annihilating them!
BTW, what does the green font signify on that item and the others?
Keep up the great work!!
This particular code will give you a 10 unit stack limit. Change the value for PLOT_UNIT_LIMIT as desired.
The FIRE_SUPPORT_DISABLED makes it so that ranged units in your stack will defend the stack when attacked by the enemy. However a unit that defends will be out of moves on your turn so be careful. It's set to 1 in vanilla, so you need to set it to 0 to disable the FIRE_SUPPORT_DISABLED. Confusing but it works.
This makes for a much more enjoyable game. The AI doesn't stack that much though. It's not miracle either, come in outnumbered and you'll get annihilated, stack or no.
Yes, China has lots of units near the border I am zoomed all the way in, it is that annoying auto move to city to choose yada yada thing the game does when it happens.
(Arabia) Not sure about bombing, I know 2 civs are gone already from war, I've only explored a small area of map since I focus on my territory and don't explore much till I have destroyers. They are filling up every tile in their territory, mine (Open Borders Thing), the city states, open unclaimed tiles, everywhere.
Not sure I but I remember them hitting Theory of Evolution very early on (Arabia), China is actually barely ahead of me (2-3 techs), and the other CIV (can't remember) has like 50,000 gold and is in future tech. They wipe out Rome and some other AI (Aztec I believe) very early on in the game.
Basically China and I are on par, 2 CIVs wiped out very early on, 2 CIVs ran away with the game, but only Arabia is spamming the world that I can see.
That's odd. My game just crashed for the first time around turn 1100 or so when I was moving units around the chinese border. I had no other crashes up until that point. China had a lot of units but so did everyone else and they only have three cities.
Oh another thing about the game crash, there is a sound FX that occurs at the same moment of the crash, Mech Infantry I think.
Also why are Knights and Long-swords so powerful especially against gunpowder units which are what brought an end to both of them (cheap guns with poorly trained peasants kicked butt of over-priced Knights).
Also note that I usually end up with gunpowder before chivalry think that maybe this good use some tweaking.
A few things that I found:
- In diplomacy, you can only use up to 4 digits in the quantity box. Especially vexing for late game gold transactions.
- After a while, in my playthrough, the science seemed to break down. eg: I had a 6 figure science production and the cost was 7 figures, and it was finishing in one turn.
- The way work boats work now makes ocean tiles better tiles than almost any other tile by the time you get seaports in the way of food. Over time it just gets worse. Really abusable, especially with so many "per pop" structures.
- Gold costs for buying buildings and stuff were often different for structure with the same production cost. Additionally, a number of buildings had benefits disproportionate with their tech level and/or production cost.
Just a few notes, the last two are balance issue that I assume won't get fixed until later, but thats okay.![]()
The first two I thought were odd, though.
How much have you tested this out? I saw people come out with some of these mods almost immediately after release, but I didn't really take them seriously at the time.
How much does the AI stack? If it isn't very much, do you know any easy way to get them to prefer max stack quantities? And does it show the number of units in the stack on the map(without a mouseover)?
How well does the firesupport work. When the give firesupport, do they actually do the amount of damage they would if they had bombarded? Also, do all units fire only once, and all on the first unit? I can see a scout soaking the fire support and the stack being destroyed after that.