Procylon's Call to Power Project

Attached is the file that will add Fishing Boats to tiles without resources. It needs VFS set to true, and does not need to be an OnModUpdate action.

You rock! :)

please please put another down load link pretty please with a cherry on top.

SourceForge looks like it has returned to it's old self. No one can currently download though?
 
It could be overloaded but the media fire sems to have stopped working, it cant find the address when the download link is fired.

By the way to say I dont post much is an understatement but this mod is cracking stuff. Ive been playing all the Civs since the original and this mod is very good, thanks for all the hard work, there really are some skilled people here.:goodjob:

(look at me all trendy ... using a smily face thingy ma bob jig a whotsit... yes... Im old, well I feel old)
 
Welcome to the forums :D. And I know how you feel; before this mod I had maybe 10 post. Now...
 
Excellent. :)

I will begin working on the social pages in the morning. Got 2 days to see if I can pump out 50 or even 100 policies.:crazyeye:

Great news make sure you have a good supply of coffee or redbull

Also

I will be making a detailed post here about my next new mod component, since i am sure D (and everyone else) will like it and want to add it into this mod when its finished. It is something i have been designing for a while and have started coding, although there is another mod under development based around the same theme my implementation method is quite different, perhaps they could even complement each other eventually.

But for now enjoy the teaser pic i put together in about 5secs :lol:
 

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I had to use Jdownloader to get the file off of mediafire.


I found 1 bug with the new resource quanity icons. You have to be Russia and get the production bonus of horses to 26. The icon shows 45 though. A production of 36 does not have this error and uses the 35 icon as it should. Since Russia gets +1 production to certain strategic reasources one solution would be to increase their trait bonus to +5 to better fit with this mod's production.
 
Good news indeed. And Fires if your mod does what I think it does, then you, sir, are awesome (otherwise you are just really cool).

I have some good news as well: My load-bug problem is over!! Dunno what happened to change it but I'm certainly not complaining. Btw, the load times are back to how they use to be. So yeah, I'm happy

EDIT: I think I may have hit a wall on turn 46. I'll try to work through it
 
It could be overloaded but the media fire sems to have stopped working, it cant find the address when the download link is fired.

By the way to say I dont post much is an understatement but this mod is cracking stuff. Ive been playing all the Civs since the original and this mod is very good, thanks for all the hard work, there really are some skilled people here.:goodjob:

(look at me all trendy ... using a smily face thingy ma bob jig a whotsit... yes... Im old, well I feel old)

got same error self but i tried IE8 and there it worked
 
80 7 New Techs: Mega Engineering, Evangelism, Televangelism, Consumerism, Conservationism, Extreme Sports, Social Networks,
81 8 New Buildings: Interstate Highway System, Missionary Church, Megachurch, Crystal Cathedral, Shopping Mall, National Park Service, X Games, Facebook.

Hi,

Here new icons for dots 80 & 81. This package is an update : Icons v9.7
 

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I found a quick solution to the yield icon of 26-29 bug. In the function SetYieldIcon of the YieldIconManager.lua file change amount >5 to amount >= 6 near the end of the function. Since amount = (amount/5) and I guess amount isn't an INT so (26~29/5) >5 but not >=6.
 
That won't really solve it. The solution is to properly get everything dealing with tile yield regulated back to 5s. The Russia trait is a very easy tweak
 
MediaFire says 36.22 Mb while SourceForge claims it is 38.1... which is the latest version?

EDIT: Nvm, SF still doesn't work, so I guess MF is the latest :)
 
So about that load bug... It's weird... When I load from manual save files it seems to be fine, unless the save was on the same turn of the crash. I cannot load the game from any auto-save (tried the previous four, spaced three turns apart). Since I seem to be the only one with this issue, I guess it's the other mods I'm running. I guess the only thing to do would be to try each mod individually. I'll let you know how it goes.
 
That won't really solve it. The solution is to properly get everything dealing with tile yield regulated back to 5s. The Russia trait is a very easy tweak

What I have up there in a previous post fixes it w/o changing the Russian trait. Its just something you did a little higher up in the function but didn't do it at that part.
 
I downloaded v9 about 5 days ago. I started a game on a huge map with 22 civs on marathon. It seems my production is quite slower than it was before (very slow) and though I take in a few hundred gold each turn I can't afford to keep my military up to date with my current tech level. I have the tech for longswoardman but I only have 1 swordsman and a bunch of warriers still. Upgrading my archers to crossbowmen costs 11,000 so I only have one crossbowman so far.

Just giving an update on my current game. I know this is a work in progress and you are constantly making adjustments. Thanks.
 
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