Procylon's Call to Power Project

That is awesome Sneaks! Definitely going in the next upload.

I have a request though. Would it be possible to make the numbers go up to 95 and make 100+ the star?

No can do at the moment. The numbers are actual graphics, but I could TRY a very ugly approach that might make it work and/or completely crash the game.

As for your rogue 1 lake food, this bad boy needs to go because the new graphics will not handle it.

To fix, simply go into the Yields XML and get rid of this line:
<LakeChange>1</LakeChange>
 
The food for CS was what it showed. I actually got something different: I think 20 food in Capital. I'm about to start a new game. I'll let you know if going without IA helps
 
Well, just adjust them to the new system of base 5

EDIT: Also, I took a crack at doing a splash image for Neuschwanstein castle for another mod, wondering if you'd like me to try some for the new ones in here so they're not proper pics?

attachment.php


EDIT2: I know it's not the right dimensions, if I knew them I'd do it that size

They are already adjusted to the base 5 system.

I think the splash images are generally good as they are. If you want though, you can make images for some of the wonders that do not have images.

No can do at the moment. The numbers are actual graphics, but I could TRY a very ugly approach that might make it work and/or completely crash the game.

As for your rogue 1 lake food, this bad boy needs to go because the new graphics will not handle it.

To fix, simply go into the Yields XML and get rid of this line:
<LakeChange>1</LakeChange>

Ah I see. We don't need the ugly approach, this will work great for the foreseeable future thanks. :)

And thanks for the heads up on the Yields.xml. Figures they would put something random like lakechange in there...
 
New V9:

80 7 New Techs: Mega Engineering, Evangelism, Televangelism, Consumerism, Conservationism, Extreme Sports, Social Networks,
81 8 New Buildings: Interstate Highway System, Missionary Church, Megachurch, Crystal Cathedral, Shopping Mall, National Park Service, X Games, Facebook,
82 New Tile Yield Graphic fix. Each little Food/Gold/Hammer icon now represents 5 units. The big icon represents 25 units, instead of 5. Also, values between 30 and 55 will be displayed by number, and 60+ displayed using the star icon. At a later date, when the system can handle the art, I hope to get the number system displaying up to 95. Thank Sneaks for the contribution. :)
As of January 27

Didn't get a whole lot done these past few days, but at least some. :) Let me know if you have any issues. Yes the buildings have red circles for icons. Once I get icons I will swap them out.


Really? I was getting 4 culture from a landmark

Culture is still on it's own table. Gold, Production, and Food are the only base 5 yields at this time.

I may eventually bring culture up to speed, but it is handled separately from yields and is tied in many more places.
 
Hey D. No CTD to report so far at turn 80

**EDIT**

Wait, scratch that. I got a crash 10 seconds after I checked my what turn I was on :mad:. Unfortunately, I am still getting the load bug. This is with Info Addict off. Does anyone have any other suggestions?

The real reason why I posted (pre-crash frustration) was to let you know that the courthouse only has 4 maintenance.

Nice work on the yields Sneak. Is there any chance you could figure out how to make Fishing Boats show on non-resource tiles?
 
Hey D. No CTD to report so far at turn 80

**EDIT**

Wait, scratch that. I got a crash 10 seconds after I checked my what turn I was on :mad:. Unfortunately, I am still getting the load bug. This is with Info Addict off. Does anyone have any other suggestions?

The real reason why I posted (pre-crash frustration) was to let you know that the courthouse only has 4 maintenance.

Nice work on the yields Sneak. Is there any chance you could figure out how to make Fishing Boats show on non-resource tiles?


Have you tried getting a non-mod game past turn 80 on Huge maps? You can try the game windowed at a slightly lower res to try to get past some of the crashes. How much Ram and Videoram does your PC have? I have a decent pc but I can't get past the satellite reveal map on huge maps anymore but that's 200+ turns in.
 
To fix the fishing boat issue, you'll need to modify civ5artdefines_landmarks.xml by adding the following lines:

<LandmarkArtInfo>
<Era>Ancient</Era>
<State>Any</State>
<fScale>0.07</fScale>
<ImprovementType>ART_DEF_IMPROVEMENT_FISHING_BOATS</ImprovementType>
<LayoutHandler>ANIMATED</LayoutHandler>
<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType>
<FXSXML>Assets/Buildings/Resources/Fish.fxsxml</FXSXML>
<bTerrainContour>True</bTerrainContour>
</LandmarkArtInfo>
<LandmarkArtInfo>
<Era>Industrial</Era>
<State>Any</State>
<fScale>0.07</fScale>
<ImprovementType>ART_DEF_IMPROVEMENT_FISHING_BOATS</ImprovementType>
<LayoutHandler>ANIMATED</LayoutHandler>
<FXSXML>Assets/Buildings/Resources/Fish_Industrial.fxsxml</FXSXML>
<ResourceType>ART_DEF_RESOURCE_NONE</ResourceType>
<bTerrainContour>True</bTerrainContour>
</LandmarkArtInfo>


Since it is an artdefine, you'll basically be pasting these into the original file, then saving the whole thing as a new version with the same name for your mod, and rewrite the original with it.
 
How much Ram and Videoram does your PC have? I have a decent pc but I can't get past the satellite reveal map on huge maps anymore but that's 200+ turns in.

Satellites reveal is a system killer on huge maps!

I've got an i7 920 oc'd to 3.8GHz, 6GB RAM and a 1GB 5870 (stock clocks) and as soon as the map is revealed I get freezes and red lines on the screen, which is a sure sign that the GPU is being overloaded.

I'm usually very close to a cultural victory at that point though, so if it doesn't crash the game I can manage to save and reload and just play it careful until I get the win.
 
Have you tried getting a non-mod game past turn 80 on Huge maps? You can try the game windowed at a slightly lower res to try to get past some of the crashes. How much Ram and Videoram does your PC have? I have a decent pc but I can't get past the satellite reveal map on huge maps anymore but that's 200+ turns in.

Yeah, I have played well into the Modern Era on a huge map with this mod before, and that was when the ai was spamming units like crazy. When everyone was testing for the CTD wall, I made it to Nano on a duel map. I have 8gb of memory but my video crad sucks. I am one of those unlucky people who played civ 4 maxed out and thought that CiV would be similar. And it's not just the CTD; it's not being able to load up a previous game that's irritating. I play with several other complimentary mods; I'll delete those and see if I have any luck.

To fix the fishing boat issue, you'll need to modify civ5artdefines_landmarks.xml by adding the following lines:
Thank you good sir!
 
Yeah I have the same issue. I was just gonna chalk it up to my comp/internet being weird. D, please upload again :)
 
To fix the fishing boat issue, you'll need to modify civ5artdefines_landmarks.xml by adding the following lines:

I think I had this problem before with unit art. I don't have that file, or it is locked and hidden away somewhere.

Do you happen to have a copy of this file you could attach?
 
Anyone else having problems d/ling the latest mod file? It stops d/ling after 200k~500k.

I think sourceforge is just sucking right now. It is only sitting on 1 mirror at the moment. Couldn't hurt to upload another just in case it jumpstarts it.

Try again in 30 minutes.
 
Well i didn't have time to do any coding today as i was busy working on the graphics for the buttons. I had to do them all from scratch, using sneaks theme, as i could not get rid of the jagged edges between the picture and frame.

Enjoy the ingame pic of them ;)
 

Attachments

  • New Social Panel Buttons.jpg
    New Social Panel Buttons.jpg
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Fires, did you try using the DDS files I had attached?

Yeah something with the alpha layer is messing them up and giving really bad jagged edges at this big size, so had to make a full button so could get around it. In the modders guide the picture created there also has bad jaggedness, i am guessing fireaxis use/do something different when they make theirs as they don't have the problem.
 
I see I see. Send me the associated files for the problem, and I will give it all a look.
 
Any reason you took each individual DDS and threw them together in the larger Atlas? Each 256x256 image is its own Atlas as is.
 
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