ThoricFrame
Chieftain
I'm not quite sure how sub policies work when changing trees, but assuming you lose the whole tree when you switch to something incompatible you can come up with some pretty gross combinations. So many options make balancing a pain in the ass I'm sure...
Gov. - Facism (Discipline) -> Specialists eat half food [5 -> 2.5]
Gov. Ideology - Capitalism (Labor Market) -> Half unhappiness from specialists
Gov. System - Plutocracy (Economic Inequality) -> Half specialist unhappiness
Due to the way the bonuses stack that would mean that without any other multipliers specialists make zero unhappy, and eat 2.5 food. Combine that with a beef vat (okay, sure it's super late game I know) and each specialist eats a net -0.5 food. Unlimited specialists!
I'll throw in another one that doesn't appear to conflict but I can't be too sure as I haven't played this version long enough.
Gov. System - Federalism (Federal Courts) -> Half specialist unhappiness
Combined with the others means specialists produce an extra 0.5 food and 0.5 happy than they use (before any other modifiers).
You'd probably just miss out on so many other good policies trying to do it that it wouldn't be worth it in the end.
Gov. - Facism (Discipline) -> Specialists eat half food [5 -> 2.5]
Gov. Ideology - Capitalism (Labor Market) -> Half unhappiness from specialists
Gov. System - Plutocracy (Economic Inequality) -> Half specialist unhappiness
Due to the way the bonuses stack that would mean that without any other multipliers specialists make zero unhappy, and eat 2.5 food. Combine that with a beef vat (okay, sure it's super late game I know) and each specialist eats a net -0.5 food. Unlimited specialists!
I'll throw in another one that doesn't appear to conflict but I can't be too sure as I haven't played this version long enough.

Gov. System - Federalism (Federal Courts) -> Half specialist unhappiness
Combined with the others means specialists produce an extra 0.5 food and 0.5 happy than they use (before any other modifiers).
You'd probably just miss out on so many other good policies trying to do it that it wouldn't be worth it in the end.

comes first than all further changes for ctp. How know what the changes for modders will bring. So maybe d: with the patch you can improve your policies first?
Another point! I love the way you include the monuments of the world. So i like the nasca wonder at all ( and the real history), but some wonders are still missing like the Tiahuanaco Culture(10 500 bc. - 4050 v. bc) The Sungate. And the near region Pumu Puncu and his ruins even make a good start to adding a prehistoric era (10000bc or else).
Not only the vedas say that.