Procylon's Call to Power Project

I had that same error and totally disabled all my other mods and deleted out all my old saves and what not. Is running great now.

The only thing I can say is that resources are almost overwhelming. Im playing on the High setting, i think its goes Legend, very high, high, as the other 2 had way too many. Funny that standard has none and even on high its alot. Still, I can now try out the stuff and see how it goes.
 
Was pretty pumped to try this, but when I try to load a game (Iroquois, Large, "Earth", Immortal, no other mods), I get a C++ error

ASSERTION FAILED
i < ARRAY SIZE

I have updated my redistributable. Options are retry, abort, and ignore. All three crash the game :rolleyes:

Any ideas would be appreciated; I'm dying for some new life in this game. CCMAT II is good, trying DonMarty instead of this now. Anybody else suggest anything to me? :crazyeye:

having the same problem will fiddle with it a try to pin point it will let u know.
 
I like the color for copper...very nice...is there anything else we could do for Alligators? Like use foxes but make them dark green or black?

good to see corn back! Are you going to make a vodka distillery for this(lol kinda just joking)
 
Also a bit confused...at the top of my bar i see Corn Rice soybean tea an cocoa and a spot for a number, but nothing for wheat, gold, silver, etc. Are those coming?
 
Hey D, I think i have a bug; if I stop a game then come back to it later (due to tech tree crashes), when I resume I have more resources popping up than there were before. For example, my capital was without iron. I got a crash at 139 after looking for the shortest path to renaissance. After I popped up the save, I had iron. I think it's bugged because the city won't recognize that iron an let me build the buildings associated with it, even though it's in the city radius. This happens with other resources as well.

For balance, the first thing I can think of is to double the requirements for the original strategic resources, since their plots start off with 3-6. This leads to really fast monopolies.
 
May also want to change Aristocracy has its +4 luxury doesnt work anymore, unless it comes in once you start making the special buildings?
 
I also dont understand how we are going to build the really big trade buildings, when it doesnt seem like the resources are acting globally. I have gems at one city, but cant build a gem building in my main city, unless that is the intention. If this is the case, how are we ever going to get enough of a resource by a city to have huge monopolies buildings, if they are globally traded or what not. Did that make sense?
 
So the error seems...random? I don't know. It was consistently coming up regardless of other mods and civs playing.

Now it loads a game with numerous other mods on a standard size map with default civs and city states, though I didn't really change anything.

Now that I'm into it WOW.

I was not expecting such a drastically awesome change, with such variety in the policies and tech tree. Lets just say a few shots of jameson aren't helping me wrap me head around what to pick since so many things cancel each other out.

A question: Is religion implemented? When I can adopt a new policy, all of the trees will load except for the two religion policies; when I click their circles' the window just closes.
 
1. I can confirm what chrome-rome had happen. When you load a saved game it will go through the adding resources process again. Is there a function to see if you are loading a saved game then to not add resources to the map?

2. Found out what was causing the seemingly random crash, the pop-up that happens every 20 turns or so that shows who's winning. I had it crash everytime the number of techs learned one was supposed to be shown I think. Do you have a count of techs? 256+ now?

3. I noticed this
Runtime Error: [string "Assets/UI/InGame/Popups/VictoryProgress.lua"]:965: stack overflow
Runtime Error: Error loading Assets/UI/InGame/Popups/VictoryProgress.lua. Tech related and poor original recursive programming I think.
 
another bug report:

I think this has to do with the crash that occurs with the tech page. At turn 206 I researched Rudders. After completing it, I couldn't research anything else. I went into the tech tree to find something to start, and I almost selected Chivalry before the game crashed.

Also,my monopolies take 3 huge buildings to complete instead of 2. In case it helps, my settings are Standard map (really wish they would fix large map stability), Standard Speed, Very High resources, Pangaea, emperor. I was Rome.

Finally, some of the happiness buildings have had their effects changed. Would it be possible to let us know which ones? I think I spent a lot of time building buildings that didn't do as advertized
 
No other mods running. Small Map, 6 Countries, 4 City States. CTD at turn 202 then reloaded and CTD at 204. Had just completed Coffee is crashing at the end of CPU moves.
 
I also dont understand how we are going to build the really big trade buildings, when it doesnt seem like the resources are acting globally. I have gems at one city, but cant build a gem building in my main city, unless that is the intention. If this is the case, how are we ever going to get enough of a resource by a city to have huge monopolies buildings, if they are globally traded or what not. Did that make sense?

It is only global to a certain extent. You must have the resource in that cities cultural borders before you can build the first building. All the other buildings use global resources for building. A thing to note though is that a resource will only count for a city if that cities culture captured it. So, if you have fish that is technically shared by two cities, the city that bought the tile/culture expanded to the tile is the only one that can build the first building. This helps with strategic planning for monopolies and such.

D: On the pearl resource, my cities can skip the earlier buildings and jump directly towards the huge building, as long as I have enough pearls. So if my empire had three pearls total, a city can build the large building, skipping the other two, but not build the huge one. I don't know if skipping takes up the three resources that should be used or if it only takes one.

EDIT: The tech Chilvary always causes a CTD, regardless of when. I tested this by bee-lining to it in the first turn; the game CTD'ed once I clicked on the tech. The same happens for Trade Fairs, Education, Acustics, and Civil Service. This expains why I get to a point where I can't research techs; they aren't there.
 
A thing to note though is that a resource will only count for a city if that cities culture captured it. So, if you have fish that is technically shared by two cities, the city that bought the tile/culture expanded to the tile is the only one that can build the first building.
Ahhh that explains why in the build before this one I couldn't build an oil refinery in my capital, rather another city nearby. I wanted that oil in my capital, damnit. :(
 
Well i noticed a few things.. there doesnt seem to be enought horse or iron on maps and couldnt seem to trade that with other civ... Also there is no need for luxury strings any more in diplomacy, goverments and not sure about some Civ's love the icons but cant wait for real resorces. Also The feel of 10 techs or so poping up when discovering trade seemed off and painful spreading them with other techs would be nice like animal husbandry or fishing, mining,metalcasting though not too far they help with happiness since luxury bonuses are gone. Also im not sure if AI Civ is actually researching those they seem to hurry up for ages more. got to turn 284 without a hitch game ran well between turns.. ill check it out for reload problems next week good job.
 
hehehe i test with a mini map and it's take 5 mins here to laod it with ressources setted : (default) normal.
hmmm i see the aligator icon is look like black lake (petrol) and copper is look wwith some green part on it it's that ok?
 
Yes. You build buildings now that are tied to them. They do different things and some give happiness and such. Im also thinking that there will be tweaks to help with happiness, as its a bit rough in the beginning. Course, I play on marathon and not sure what its like on the other levels. Im also thinking some of the Govnt traits and ideologies will have to be redone a bit as I know Aristocracy doest get the happiness from luxuries anymore.
 
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