Hey D
It had been a while since I completed a test playthrough, and by a while I mean actually last year, so I decided to give it a go with your v9 from Feb 2.
This Mod has really come a long way. Everything you and your collaborators have done just looks awesome!
I played on a tiny may with two players instead of 4 and 4 CS, Prince, Pangaea. I ended up with China against Germany. They had by far the best start position, their immediate landmass being almost twice the size of mine. They were ahead in score the whole game, we were even on tech and I was ahead in wonders. I hit the CTD wall at turn 333, just one turn before completing research on the DDX Destroyer tech. By that time I had over 100 regular destroyers and I was getting ready to go trash the place. Germany had a large army but few naval units and most of their ground units were embarked. It would have been a slaughter but that'll be for another playthrough.
First hit the CTD wall on turn 331, zoomed in on an empty part of the map and it went through. Hit it again on turn 332, I had bought a whole bunch of destroyers that time, canceled that on reload and it went through. There was nothing I could do to make it go through 333 though.
A few observations:
- There's a typo in the policy page Imperialism, under Political Expansion, it says
"costis" instead of "cost".
- There are no unit portraits for the Cog and the Galleon.
- The machine gunner portrait looks awesome but maybe it's a but too advanced tech wise? For the machine gunner I imagined it more like this era wise:
http://warart.archives.govt.nz/files...2.preview.jpeg
- Work boats still don't show when improving an empty sea tile.
Everything else was just awesome. It's too bad it crashed, I was looking forward to seeing the rest of the game.
Cheers and keep up the good work!