Yeah this is a known bug that i mentioned in post 1226, a few pages back. I will get to fixing it at some point but took a few days rest to recharge before my next big thing
I am with you on the brain recharging.

Gov Systems nuked my brain. I got a week of vacation starting this weekend though, so it should suffice.
On that note it would be good if we could get a sub forum in "Civ5 - Project & Mod Development" similar to Thal as atm it is sometimes hard to keep up with everything in just one post, and will probably only get worse
I have been thinking about that, though wondering how the placement will work with new people perhaps not finding it as easily. I suppose if I post periodically in various threads my signature could act as sufficient advertisement though.
Hey D,
Have you thought of adding different cheap, standard, and elite units. For example, the (modern) USA for infantry could have National Guard Inf.(cheap), Army Inf. (Standard), and Marines (Elite). Rome for spearman could have Auxilia, Triaril, and Gladiator. Obviously, cheap means they are faster to build and cheaper to buy, but don't do as much damage. Same thing with standard and elite. You could make these like unique units or you could make everyone the same, or just change the names to fit the military of that country at that time. If they didn't exist at that time then, for instance, USA could just have Cheap Spearman, Standard Spearman, and Elite Spearman.
I like the idea, and in some ways I have intended to do that. I think not to that degree though(unless I managed to implement an adequate conscript system).
My idea is to have dead end techs branching off the main tree with items such as heavy tanks, better fighters, super carriers, etc etc.
Once I finish some work on the policies and fill out the tech pages, this is one of my main objectives. Not sure how deep it will go or if I will actually take that route, but I have some weeks of pondering before I need to make a decision anyway.
Another thing you could add is mercenaries. You can only buy these units (I don't think that is possible with the schema) and you could have elite mercenaries and cheap mercenaries following the same thing as the different classes of units.
Someone actually made a mod like this and I will be keeping an eye on it. If it progresses far enough I will look at merging it with this mod.
Finally, here is a really radical idea. You could totally redo the promotion system by making it so you start out with just a base unit then promotions add on different kinds of units to it. Meaning, let's say you automatically get 45 XP, so you can addon another warrior to it, an archer, and some spearmen. Every one of these promotions would bring up the strength of the unit and give it more abilities. The archers would allow it shoot at long range, but they could also fight in melee well. All of these promotions would loop like the insta-heal promotion, so you could have more than one archer promotion on the unit. There would be a lot of the modifiers to the units, too. Like, giving it an archer promotion makes it 10% less affective in combat, and adding another one would make it 20% less affective. This idea may be stupid, but I haven't thought it through all the way, and I think this is a way of combining units together.
I like the thought behind the idea, which essentially allows for stacked units without the stacks, or HoI like battalion artillery attachments.
However, some of the key points aren't really feasible without the dll, and the AI doesn't even use the current promotions effectively, so I think they would be hamstrung by it.
One of the biggest points I would need for such a system would be the ability to "produce" the attachments for the units, even after they are built. Currently the system would either be too global, or too unrealistic in the way that the promotion attachments would come into play.
Given the complexity of making this work, I would rather see someone make an actual stacked unit system, with say up to 10 per stack and the ability for them to fight as 1.
Maybe also allow a civilization to train their UU after it becomes obsolete?
One thing I would like, very long term here, is for every unit in the game to be a UU for each civilization. So Rome has a unique warrior, which upgrades to a unique sword, to a unique longsword, etc.
But yeah, this will only really happen if I don't have much to feasibly work on.