the pics for gov types is missing
Fixed for next update.
In the past I've only had problems with scroll crashes when playing on Huge maps. From what I've heard it may boil down to the size of your video card's memory. In order to completely play on huge maps you may need to have in excess of 8 GB vidoe card memory. This greatly exceeds the system recommendations put out by the publishers. It would have been nice if they could have been honest with us.
They don't make cards with 8gb of memory unless you are talking about quad sli or something?
More video memory may help, but I don't think that is the problem. I have a pretty beefy computer and the scroll crash still gets me.
The problem is likely that they went with 32bit instead of 64bit. I have never seen Civ5 use more than 2gb of memory despite the fact that I have 12gb. The game seems to crash when it tries to fill up beyond the 2gb.
So far It looks a good mod to me, not that I've played far enough yet. Just one issue I have with it is the growth of cities. Not sure if this is a desired feature or a bug but, by turn 30 my neighbour munich is size 12, I'm at 8 and only because of the happiness capping my growth, plus I'm finding that I'm able to build tons of everything. Constantly going over the support limit for units etc, Is there something wrong with my game or? Currently using version 9 downloaded from you here, as v8 on the mod hub had many errors for me, aswell as being 30mb smaller.
Growth that fast isn't necessarily the goal, but building lots of stuff generally is.
I haven't tweaked growth much since adding the new resources, so there is a good chance it is faster than before. I will tweak it a bit for the next update.
And V8 is pretty much dead with the latest patch. I will load the latest V9 to modbuddy sometime in the near future.
great job on the mod I love it. the ai will still trade any of the resources for around 250 gold for 1. making it very easy to get max trade buildings and as for city placement much much better they take resources a lot instead of just strategic locations. the science is way to fast for marathon game pace starting with 1.5. starting with .5 was perfect imo. ai still does not choose the right techs it goes for the next age instead of trading/happiness techs then ends up -gold or -happiness then just collapses and wants to trade city's to try and balance its self out. can u choose what govs and polices to give the ai?
the policy pic are missing. i have no other mods and reinstalled the mod 3 times to be sure.
Making a change to the valuation the AI gives gold. Hopefully it has the desired effect and forces them to charge 10x more for everything in diplomacy.
You mean the new palace science value is having a huge effect on the early marathon tech rate?
If the AI is beelining, see if you can figure out which path they took so I can put roadblocks in their path.
I set the flavors for the AI in choosing policies, so they should be following that when possible.
The happybonus for monuments (aristocratie) do not work, and the pics of the policies menu are gone.
Another point is feudalismus , can you make a bonus for the terassen (the inca improvement)? I mean like +5 to mine and farms.
Crap. So I guess the policy schemas for increasing specific building bonuses are all broken. I will have to think of something else.
Terrace Farms will be fully integrated for the next update. Thanks for bringing that to my attention.
