chrome-rome
King
- Joined
- Jan 7, 2009
- Messages
- 620
My favorite patch change may be that I can now set % modifiers for the golden ages. 10% to science, food, gold, and production is what I will start out with.
I guess it may be more prudent to just wait to see how it turns out, but with government policies giving up to 20% in any one area, I don't see how a 10% GA will be that benefitial. I may be wrong, but I forsee that having to be raised and/or other benefits lessened.
And does the alligator graphic disappear, or the actual resource? Can you build a camp and get the resource?
From what I remember only the graphics dissappear; the resource and the alligator icon are still present. The only thing is that the hex looks like an unimproved hex. Speaking of resources, did you say somewhere you were going to balance the yields? Right now, some of them offer base yields for the resource, instead of the bonus that other resources garner.
Was curious on the building screen when it shows the new buildings we can make, do you think there is anyway that if we highlight the name of, lets say small gold shop, that it could tell us if we have one already and in which city? Its not that bad when we have 4 or 5 cities, but if we start expanding and get 10, 15, or 20, its going to be real hard remembering what is where. Or perhaps you might come up with something better. Or perhaps at the top where we have the resources, have another spot that would list the number of those special shops we have...that would also be real helpful i think, not sure if it could list the city, but what the heck.
I second this. Until then, I have taken to only building the buildings until I have 4,8,12, or 13 so I know I don't "waste" a resource in a city when it could go to a bigger building. If something could show like how the National Wonders tell you which cities need the required building, it would be more user-friendly. And in a similar vein, can you add the ability to delete the new buildings; often I have built a first tier building in a city when I could have started the monopoly somewhere else, and have had no way to get it back.
Also, now that im into it, im digging all the new buildings. Lots of fun making them and then finding more of a resource to make an EVEN BIGGER BUILDING!! MUWAHAHAHAH, my plans of dominating the alligator trade are now almost complete....ahem...sorry about that, let me just put my maniacal alter ego back in that dark pit...there...all safe now!
I know what you mean. I have started three different wars to get that nice city with 4 of a certain resource I wanted.
And on that policy that gives 4 happiness for each luxury, could you change it to +.5/.25 for each different strategic? This will drastically lessen the burden of happiness in the early game. If you give the ai a high flavor for this policy, it would help them out too with expansions and such.