Griselda
Realms Beyond
Well after reading last round's reports, I know I'd have a "D" if I'd been graded. I think I did better this time. At least, I did a lot of stuff, and I'm hoping it's good.
(0) 550 BC
- Switch a laborer at Hastings and Coventry to produce more food.
- Notice French by 2 cities, move scout off choke point.
(1) 530 BC
- Surprise! Russians declare war. Sorry, Cathy, but in this version of history Newcastle repels your puny 1 warrior attack.
- Joan moves off of our cities and sends a settler out towards the formerly blocked choke. Seems like it makes a difference, and I don't want another war right now.
- Maybe I get a bit too anxious at Newcastle. My spear moves to attack their veteran warrior, and does 2 damage before getting killed. Now, I have no choice but to attack with my warrior also. Luckily, my warrior wins against their weakened one.
- I'll need to send Brighton's spear down to Newcastle, but I'll also need to send some units to Brighton.
- I see barb camp to the far NE. I'd like to send the spearman ahead of the settlers to take care of it.
- Nottingham worker builds a mine on the horse.
- I know I didn't write down most of my worker actions this round, although in general I tried to move workers when possible towards my core. I don't think I can really spare a city to be even a part time worker factory at the moment, and my civ's core is essential.
(2) 510 BC
- Russians move out a regular warrior, near my scout and elite warrior. My elite warrior is in attack range, but I choose to move north onto a hill. I'm still next to them, but hopefully in a better spot.
- Ex-France scout heads up through the western area of Russia, while the scout near the elite warrior decides to spy on Russian troop movement Eastward (also, conveniently avoiding the warrior I can see).
(3) 490 BC
- Babylonians are building the Oracle.
- The Russian warrior moves north, scared of my elite war. So I attack. I defeat the Russian warrior, and this makes a great leader, Edward! I'm out of ideas for my warrior's special name, so I name him Prod This! I'm not sure what to do with my leader. I could break all rules and go for an ancient wonder, but that would be Bad. It might still be a little while before the middle ages, and with a war and all I could get another leader in that time. I could build an army, in fact that might be a nice way to combine my units if I'm to push forward into Russian territory. But, I think that where I'm the most needy right now is in my southern cities. I've revolted towards Republic and can no longer whip, and I'm in need of a little culture. Maybe Edward can inspire some people in Coventry or Liverpool! With my low shield production atm, a library would take almost as long as a wonder anyway. I send him that direction while I continue to think about the best place for him.
- Lux can safely go to 0%, though I'm not sure it matters now.
(4) 470 BC
- Scout sees Russian swordsman. That's not good.
- I switch to Republic and order is restored. On the downside, my advisors no longer refer to me as "revolutionary".
- I swap London to worker and Dover to settler. The 4 more turns it would take Dover to make a settler are made up for in travel time if I want to still settle something in the SW. London could use some tile improvement anyway, then maybe help build military and make Cathy regret her senseless aggression.
- Canterbury changed to swordsman. It might be nice to have a few of these guys, but I don't know much about them other than they seem really annoyingly slow.
- I rush temple in Liverpool for 152 gold.
- I rush temple in Warwick for 88 gold.
- I swap to horseman in York.
- I leave Nottingham on spearman to get a quick unit out to the front.
- I'll swap London to the shared square for now.
- York's tax collector moves to the newly irrigated square.
- Nottingham's entertainer is ordered to get a job, and begins working the horse square.
- Dover laborer switched to coast.
- Coventry laborer moved to gold.
- I run an entertainer at Liverpool and Warwick.
- Brighton worker moves towards Nottingham.
- North York worker moves to London/York forest tile.
- Warwick worker irrigates the grass.
- Scout moves East away from the Russian swordsman, and to a mountain.
- Other scout moves E to view Sverdlovsk -> Newcastle route.
(5) 450 BC
- Warwick makes temple, starts spear.
- Oxford makes temple, starts courthouse.
- Liverpool makes temple, and starts library.
- China veteran warrior by Reading. Why?
- Diplomacy check- we're now dismissive of the Babylonians' culture.
Babs have construction, but they want the Republic for it. Sorry, Hammer, not today. Other civs have no gold to trade for it anyway.
- Birmingham founded and starts warrior. I give York the shared bg tile. London will finish a worker in 1.
- Liverpool and Warwick no longer need an entertainer.
(6) 430 BC
- London makes worker, and starts horseman.
- Worker moves to the jungle tile that's already being cleared. Might as well get that finished and free up both workers to do something else.
- I've made my decision about Edward. He'll rush the library in Liverpool that would otherwise take 80 turns. In the mean time, I'll try to squeeze out a worker from there.
- Chinese warrior moves after my settler. How annoying.
- Spear forward and sees Burgundian galley.
- Science to 50%; currency in 2. +4 gold per turn, only 56 in treasury now.
(7) 410 BC
- I see a Russian horseman.
- York makes horseman, and starts another.
- Nottingham makes spearman, and starts horseman.
- Chinese warrior heads out East towards Brighton? Mao, I'm not in the mood to play these games right now.
- Nottingham's spearman moves west, probably to Brighton but won't have to commit until next turn.
- York horseman west.
- Brighton workers to Nottingham's bg.
- East spearman moved onto settler. I can't risk losing the settler, even if it means moving a little more slowly to my next settling site.
- Hastings worker moves N, I accidentally forgot a road, but I can still road that N tile and be OK.
- I like to play my turns straight through but this particular round it's not in the cards. Time to save and return later.
(8) 390 BC
- 1 scout captured by Russians; I accidentally moved him by the swordsman who I'd lost track of (was moving to look for him, and I guess I *did* find him!).
- Currency discovered, go for construction.
- Chinese are building Pyramids.
- Russian horseman approaches Newcastle.
- Chinese warrior approaches Brighton.
- Veteran horseman to Newcastle.
- OK, I've been listening to you guys talk about renegotiating the peace, and I *finally* figured out how to do it. At least, I see where that part of the table is, but it does look like I'd have to commit to renegotiating right now if I want to try it, and I don't think I can risk failure. France has some money that I'd like to have, though.
(9) 370 BC
- Culture expands in Liverpool and Oxford, filling in the borders.
- France warrior to Frankfurt! Maybe at least they will leave me alone for a change. Bar galley goes towards Reading, which is at least better than towards Birmingham, still trying to make that first warrior.
(10) 350 BC
- York makes horseman, starts another.
- Canterbury makes swordsman, and starts another. As I move the first one out, I curse its slowness. Come on, just put it away and get a move on, we're at war!
- Russians approach Newcastle with a swordsman, a horseman, and a warrior. Bring it!
- Prod This! arrives in Warwick, and fortifies there. Did I mention that he's been down to only 1 hitpoint since the attack? I'm relieved to see him safely arrive.
- China follows my settler and spear, who once again move northwards. Hmm, maybe that's better than them messing with Birmingham.
- France now has construction. They'd trade it for Literature, but they'd just give it away, and I've been researching it.
- I've kept science at 50% to avoid running at a deficit while we have so many unit costs.
(0) 550 BC
- Switch a laborer at Hastings and Coventry to produce more food.
- Notice French by 2 cities, move scout off choke point.
(1) 530 BC
- Surprise! Russians declare war. Sorry, Cathy, but in this version of history Newcastle repels your puny 1 warrior attack.
- Joan moves off of our cities and sends a settler out towards the formerly blocked choke. Seems like it makes a difference, and I don't want another war right now.
- Maybe I get a bit too anxious at Newcastle. My spear moves to attack their veteran warrior, and does 2 damage before getting killed. Now, I have no choice but to attack with my warrior also. Luckily, my warrior wins against their weakened one.
- I'll need to send Brighton's spear down to Newcastle, but I'll also need to send some units to Brighton.
- I see barb camp to the far NE. I'd like to send the spearman ahead of the settlers to take care of it.
- Nottingham worker builds a mine on the horse.
- I know I didn't write down most of my worker actions this round, although in general I tried to move workers when possible towards my core. I don't think I can really spare a city to be even a part time worker factory at the moment, and my civ's core is essential.
(2) 510 BC
- Russians move out a regular warrior, near my scout and elite warrior. My elite warrior is in attack range, but I choose to move north onto a hill. I'm still next to them, but hopefully in a better spot.
- Ex-France scout heads up through the western area of Russia, while the scout near the elite warrior decides to spy on Russian troop movement Eastward (also, conveniently avoiding the warrior I can see).
(3) 490 BC
- Babylonians are building the Oracle.
- The Russian warrior moves north, scared of my elite war. So I attack. I defeat the Russian warrior, and this makes a great leader, Edward! I'm out of ideas for my warrior's special name, so I name him Prod This! I'm not sure what to do with my leader. I could break all rules and go for an ancient wonder, but that would be Bad. It might still be a little while before the middle ages, and with a war and all I could get another leader in that time. I could build an army, in fact that might be a nice way to combine my units if I'm to push forward into Russian territory. But, I think that where I'm the most needy right now is in my southern cities. I've revolted towards Republic and can no longer whip, and I'm in need of a little culture. Maybe Edward can inspire some people in Coventry or Liverpool! With my low shield production atm, a library would take almost as long as a wonder anyway. I send him that direction while I continue to think about the best place for him.
- Lux can safely go to 0%, though I'm not sure it matters now.
(4) 470 BC
- Scout sees Russian swordsman. That's not good.
- I switch to Republic and order is restored. On the downside, my advisors no longer refer to me as "revolutionary".
- I swap London to worker and Dover to settler. The 4 more turns it would take Dover to make a settler are made up for in travel time if I want to still settle something in the SW. London could use some tile improvement anyway, then maybe help build military and make Cathy regret her senseless aggression.
- Canterbury changed to swordsman. It might be nice to have a few of these guys, but I don't know much about them other than they seem really annoyingly slow.
- I rush temple in Liverpool for 152 gold.
- I rush temple in Warwick for 88 gold.
- I swap to horseman in York.
- I leave Nottingham on spearman to get a quick unit out to the front.
- I'll swap London to the shared square for now.
- York's tax collector moves to the newly irrigated square.
- Nottingham's entertainer is ordered to get a job, and begins working the horse square.
- Dover laborer switched to coast.
- Coventry laborer moved to gold.
- I run an entertainer at Liverpool and Warwick.
- Brighton worker moves towards Nottingham.
- North York worker moves to London/York forest tile.
- Warwick worker irrigates the grass.
- Scout moves East away from the Russian swordsman, and to a mountain.
- Other scout moves E to view Sverdlovsk -> Newcastle route.
(5) 450 BC
- Warwick makes temple, starts spear.
- Oxford makes temple, starts courthouse.
- Liverpool makes temple, and starts library.
- China veteran warrior by Reading. Why?
- Diplomacy check- we're now dismissive of the Babylonians' culture.
Babs have construction, but they want the Republic for it. Sorry, Hammer, not today. Other civs have no gold to trade for it anyway.- Birmingham founded and starts warrior. I give York the shared bg tile. London will finish a worker in 1.
- Liverpool and Warwick no longer need an entertainer.
(6) 430 BC
- London makes worker, and starts horseman.
- Worker moves to the jungle tile that's already being cleared. Might as well get that finished and free up both workers to do something else.

- I've made my decision about Edward. He'll rush the library in Liverpool that would otherwise take 80 turns. In the mean time, I'll try to squeeze out a worker from there.
- Chinese warrior moves after my settler. How annoying.
- Spear forward and sees Burgundian galley.
- Science to 50%; currency in 2. +4 gold per turn, only 56 in treasury now.
(7) 410 BC
- I see a Russian horseman.

- York makes horseman, and starts another.
- Nottingham makes spearman, and starts horseman.
- Chinese warrior heads out East towards Brighton? Mao, I'm not in the mood to play these games right now.
- Nottingham's spearman moves west, probably to Brighton but won't have to commit until next turn.
- York horseman west.
- Brighton workers to Nottingham's bg.
- East spearman moved onto settler. I can't risk losing the settler, even if it means moving a little more slowly to my next settling site.
- Hastings worker moves N, I accidentally forgot a road, but I can still road that N tile and be OK.
- I like to play my turns straight through but this particular round it's not in the cards. Time to save and return later.
(8) 390 BC
- 1 scout captured by Russians; I accidentally moved him by the swordsman who I'd lost track of (was moving to look for him, and I guess I *did* find him!).
- Currency discovered, go for construction.
- Chinese are building Pyramids.
- Russian horseman approaches Newcastle.
- Chinese warrior approaches Brighton.
- Veteran horseman to Newcastle.
- OK, I've been listening to you guys talk about renegotiating the peace, and I *finally* figured out how to do it. At least, I see where that part of the table is, but it does look like I'd have to commit to renegotiating right now if I want to try it, and I don't think I can risk failure. France has some money that I'd like to have, though.
(9) 370 BC
- Culture expands in Liverpool and Oxford, filling in the borders.

- France warrior to Frankfurt! Maybe at least they will leave me alone for a change. Bar galley goes towards Reading, which is at least better than towards Birmingham, still trying to make that first warrior.
(10) 350 BC
- York makes horseman, starts another.
- Canterbury makes swordsman, and starts another. As I move the first one out, I curse its slowness. Come on, just put it away and get a move on, we're at war!
- Russians approach Newcastle with a swordsman, a horseman, and a warrior. Bring it!
- Prod This! arrives in Warwick, and fortifies there. Did I mention that he's been down to only 1 hitpoint since the attack? I'm relieved to see him safely arrive.
- China follows my settler and spear, who once again move northwards. Hmm, maybe that's better than them messing with Birmingham.
- France now has construction. They'd trade it for Literature, but they'd just give it away, and I've been researching it.
- I've kept science at 50% to avoid running at a deficit while we have so many unit costs.
).
Elite horseman is attacked by Elite warrior, and retreats before almost losing. Worker captured. Nottingham makes horse, starts horse.
count: Two. (City Management, Workers)
. Clear jungle at York.
Renegotiate the ROP with Babylon, gaining 15g and their Maps. Renegotiate the ROP with Germany, gaining 9g and their Maps. Finally, renegotiate Peace with Russia, gaining 4gpt, 8g, and their Maps, and renegotiate Peace with France, gaining 1g and their Maps. Russia and China remain relatively strong militarily so more troops are needed in the immediate future.
Read my comments to Hotrod in regard to him choosing not to sell, for the details.