hotrod0823
Deity
Four days and only 1 shadow and the official turn posted!?! 
Hope more posts are coming soon.
Hotrod

Hope more posts are coming soon.
Hotrod

but nothing i can do about it. Switching Nottingham woulfd waste 9 shields and Hastings needs a Worker so i don't change anything and hit enter
The only change I made was to bump Science to 100% knocking one turn (6 vs. 7) off of research, seeing how we have gold to burn. On the diplomatic front, no other nations had anything worth trading for at this time.
starts Settler. Nottingham swaps back to forest from grass.
The Babylonians start in on The Oracle.
) Changing Science at this point has no effect on research speed (due in 1).
is still OK.
)

count: Two. (Workers, Project Coordination).
count: One. (Lost control of land near London).
You make this nice library move (which I liked) and let the city grow, but don't take the time to improve those easy plains tiles?? Instead you are going to tie up the lone worker in the area for the next millenium clearing jungles, while London is already running short on food??
The jungle could wait. There are cleared, yet unimproved, tiles just lying around begging for worker attention.
count: None. (Lots of good stuff, but nothing stood out as exceptional)
count: Two. (Liverpool location, London jungle move)
As for the specialization deal, you're on the right track. One problem, though. Part of the process is not just assigning roles to different cities, but matching those up to the city's own strengths in terms of tiles: food, shields, commerce, bonuses. Hastings is a high food, low shields site at the moment, and with lots of jungle in the area, both there and southward, a few more workers or another settler would not hurt. I found on my turn, that the need for more settlers was so severe after the previous round of infrastructure push that I took even York off military production to slip a granary and a settler or two in there.

count: Three. (Liverpool location, Coordinated Projects, Diplomacy).
count: One. (London neglect).
... I should've built the City one tile South. I was paying too much attention to the Warrior. Doh! Oh well.
released soon after that should be sent with the 2 other worker to work their way back to London. 3 stacked workers seem to chop jungle and build roads well.
pretty cheep I think
Finally i remind myself to lower the Lux-rate this gives Currency one turn sooner (4turns by 0 gold);
That really is a sad city site. Considering that you didn't even wait to go grab the incense, and didn't face down a Chinese settler pair as on my turn, I have no idea what happened here. You didn't analyze the situation in advance, that's for sure. The main reason for dotmapping is to prevent this kind of "oops" moment. And no, one tile south was not the ideal spot, although it would have been much better. At least your site claims the incense, so it's not all bad, but the city itself is just a territory marker.
count: Two. (Dover, Norwich locations)
count: Three. (Workers, Diplomacy, Uncoordinated Projects)
count: One. (Brighton Location)