1)1725BC - Worker outside Nottingham finishes what he was doing and moves to the game tile to pave it. Worker outside Hastings moves to chop down some trees to improve a forest tile.
Between turns - York finishes settler and starts spearman.
2)1700BC - Misc Movement. York settler heads NE to enjoy rich floodplains. Hastings spearman and London spearman stay on MP duty, to prevent unrest. Adjust London to use tile shared with York rather than the forest tile, which the silly govenor decided to use at the beginning of this turn when London expanded.
Between Turns - Canterbury finishes warrior, starts temple so that culture can expand city to get to the fish.
3)1675BC - Misc Movement. Canterbury warrior joins settler going SE. There is what looks like a land bridge South of Russia, which a scout and a couple warriors will go explore.
Between Turns - London finishes a settler, starts a spearman, because I don't think we can expand to size 3 before another settler is built.
4)1650BC - Misc Movement. London settler/spearman pair SE to settler south of the fish.
5)1625BC - Misc Movement. Nottingham warrior attacks barb outside Nottingham and is promoted to veteran. SW warrior attacks barb encampment and get 25 gold. SE scout spots a pink warrior and makes contact with Joan, who is polite. She has three cities. She want 47 gold to establish an embassy, so that will have to wait, because we only have 37. She will give us her treasury of 10 gold for an cerimonial burial. That gives us the 47 we need. Nottingham causes us to adjust lux to 20% to avoid unrest. Science bumped down to 70% puts us to -1 into treasury. We don't quite need an embassy with France, since she has no money for ROP.
6)1600BC - Misc Movement.
Between turns - Hasting finishes a settler and starts another.
7)1575BC - Coventry is founded on some floodplain west of coast north of Hastings. Growth in 10. Starts a settler (30). Hastings settler Warwick is founded SW on London and SE of Canterbury between dyes, pond, and game. Starts a spearman. Warrior in the north destroys the barb encampment he traveled so far for, to get 25 gold. Hastings settler heads toward the gems, with spearman. We can afford to build French embassy for 45 gold. Paris has 3 grapes and will finish a settler this turn. I offer ROP with Hammi (Babylon) to make him polite, since we are encroaching on his lands. Since we have 25 gold (we are the only ones with any gold) I bump science to 80% to gain a turn on math, but at a cost of -2 gold per turn.
Between turns - Road to dyes NE of York is done, making the three connected cities happier. French warrior attack unseen individual SW of land bridge.
8)1550BC - Scout sees a barb camp that must have spawned barb that french warrior attacked. NW warrior gets 25 gold for cleaning up barbs near some incense. Worker who paved the dyes will clear the jungle in hopes of making the tile useful. The dyes make it so we don't need any luxury money. Worker who pave game north of Nottingham joins another worker in forest NE of Nottingham. Both workers will chop down the trees to help Nottingham build a temple after the settler is done next turn. Science does not gain anything to be bumped up and can even go down to 50% and still get math in 2 turns, gaining us 7 gold per turn.
Between turns - London finishes spearman, starts settler. York finishes spearman, starts another, because settler would be done too eary. Nottingham finishes settler, starts a temple, which will get some help from the workers choping down trees.
9)1525BC - Newcastle founded south of fish SE of London, starts settler. Nottingham settler heads west to settle in the furtile grasslands between Nottingham and Moscow. NW warrior will join him.
Between Turns - Math is discovered. After bumping Science to 100% we will get Literature in 11 at a cost of 2 gold per turn. Our people want to build the forbidden palace.
10)1500BC - Misc Movement. Our warriors are blocking the land bridge, so that the French cannot explore up near us. China is still the only one who knows about iron working, and Mao still wants more than just ROP for it. It might be weed to keep waiting, but I don't think we abolutely need it yet, so I hold off. Otherwise, no one else has any techs to trade with us. No one, including Mao, has any gold.
prod-shadow-zot-1500bc.zip
Between turns - York finishes settler and starts spearman.
2)1700BC - Misc Movement. York settler heads NE to enjoy rich floodplains. Hastings spearman and London spearman stay on MP duty, to prevent unrest. Adjust London to use tile shared with York rather than the forest tile, which the silly govenor decided to use at the beginning of this turn when London expanded.
Between Turns - Canterbury finishes warrior, starts temple so that culture can expand city to get to the fish.
3)1675BC - Misc Movement. Canterbury warrior joins settler going SE. There is what looks like a land bridge South of Russia, which a scout and a couple warriors will go explore.
Between Turns - London finishes a settler, starts a spearman, because I don't think we can expand to size 3 before another settler is built.
4)1650BC - Misc Movement. London settler/spearman pair SE to settler south of the fish.
5)1625BC - Misc Movement. Nottingham warrior attacks barb outside Nottingham and is promoted to veteran. SW warrior attacks barb encampment and get 25 gold. SE scout spots a pink warrior and makes contact with Joan, who is polite. She has three cities. She want 47 gold to establish an embassy, so that will have to wait, because we only have 37. She will give us her treasury of 10 gold for an cerimonial burial. That gives us the 47 we need. Nottingham causes us to adjust lux to 20% to avoid unrest. Science bumped down to 70% puts us to -1 into treasury. We don't quite need an embassy with France, since she has no money for ROP.
6)1600BC - Misc Movement.
Between turns - Hasting finishes a settler and starts another.
7)1575BC - Coventry is founded on some floodplain west of coast north of Hastings. Growth in 10. Starts a settler (30). Hastings settler Warwick is founded SW on London and SE of Canterbury between dyes, pond, and game. Starts a spearman. Warrior in the north destroys the barb encampment he traveled so far for, to get 25 gold. Hastings settler heads toward the gems, with spearman. We can afford to build French embassy for 45 gold. Paris has 3 grapes and will finish a settler this turn. I offer ROP with Hammi (Babylon) to make him polite, since we are encroaching on his lands. Since we have 25 gold (we are the only ones with any gold) I bump science to 80% to gain a turn on math, but at a cost of -2 gold per turn.
Between turns - Road to dyes NE of York is done, making the three connected cities happier. French warrior attack unseen individual SW of land bridge.
8)1550BC - Scout sees a barb camp that must have spawned barb that french warrior attacked. NW warrior gets 25 gold for cleaning up barbs near some incense. Worker who paved the dyes will clear the jungle in hopes of making the tile useful. The dyes make it so we don't need any luxury money. Worker who pave game north of Nottingham joins another worker in forest NE of Nottingham. Both workers will chop down the trees to help Nottingham build a temple after the settler is done next turn. Science does not gain anything to be bumped up and can even go down to 50% and still get math in 2 turns, gaining us 7 gold per turn.
Between turns - London finishes spearman, starts settler. York finishes spearman, starts another, because settler would be done too eary. Nottingham finishes settler, starts a temple, which will get some help from the workers choping down trees.
9)1525BC - Newcastle founded south of fish SE of London, starts settler. Nottingham settler heads west to settle in the furtile grasslands between Nottingham and Moscow. NW warrior will join him.
Between Turns - Math is discovered. After bumping Science to 100% we will get Literature in 11 at a cost of 2 gold per turn. Our people want to build the forbidden palace.
10)1500BC - Misc Movement. Our warriors are blocking the land bridge, so that the French cannot explore up near us. China is still the only one who knows about iron working, and Mao still wants more than just ROP for it. It might be weed to keep waiting, but I don't think we abolutely need it yet, so I hold off. Otherwise, no one else has any techs to trade with us. No one, including Mao, has any gold.
prod-shadow-zot-1500bc.zip