ChrTh's Shadow Turn
Turn 0 -- 1500 BC
I review the situation, and this time I take a strong look at my settler strategy...
Yikes! Sirian was kidding about that Southern Settler...
I get out my trusty Paint program.
If I get two more cities in the South, one would be SW of the lake W of Coventry (exactly 3 squares W of Coventry)...and one would be built directly on the Iron Deposit SW of Coventry...in that situation, Coventry, 1 and 2 would only have 3 squares overlapping....the issue is, can I get there before the Babylonians do?
Now, the Southern Settler is in a great spot...but I doubt he's going to grow anytime soon, so I want to maximize his 8 squares.
Ok, I've decided: I'm going to eschew possible cows and the river and settle on the forest 1 tile W. This is a block, plain and simple...also, there's only 1 tile of overlap, and it's a mountain. Yes, the horses don't fall in a radius, but with three cities around them, they'll be quickly incorporated.
Assuming, of course, the Babylonians don't grab the spots first...but since that probably won't happen in my turn...
Looking at the advisors, everyone's happy...-3 gpt is livable for now if it saves us turns on Tech.
We're building military...and we have a strong army compared to everybody...but apparently there are Burgundian tribes near York.
Ok, Foreign affairs. I sell Contact with the Germans for 25 Gold to the Chinese...they're practically on top of each other so that won't last much longer (in fact, he was only offering 20 Gold, I upped him to 25). Nobody else has cash, and we're technically advanced.
London is about to expand culturally...Good for it.
I stick with Lit...with a Tech advance, we won't need the GrLib, but regular Libs will help us keep that advantage.
As for the workers...I decide to cancel the jungle clearing on the dye...there needs to be the Line of Irrigation! (TM)
I change Hastings to Settler.
E Settler, is going to go to the exact same spot I planned by last turn: NW of Gems on coast; this will give him two shielded grasslands immediately, and no overlap with Hastings.
That should be it...
Turn 1 -- 1475 BC
Hey, there's a Settler W of Nottingham too...hrm, how'd I miss him. Ok, let's see...I'm going to head him towards tile directly E of horse...that'll get us Incense (eventually) and well, horses. Plus no overlap with Nottingham (Sirian: am I focusing too much on no overlap?)
Nothing much happens...
Turn 2 -- 1450 BC
York produces Spearman, orders up Worker. Dammit, I thought I cancelled that other Worker.
Warwick is built, revealing a mess o' Barbarians...uh-oh...I order up Warrior (will my nearby Warrior be too late?!?)
Worker begins Mine after clearing Forest
I change Hastings to Warrior, with the Barbarians coming at it, it's going to need it (Spearman is guarding Worker)
York is stealing one of London's squares...I change it.
Turn 3 -- 1425 BC
London produces Settler...I order up Temple, possibly as placeholder for Library.
Hastings builds Warrior, I order up Settler
Canterbury finishes Spearman, I order up Warrior.
Oh good, it looks like Babylon is going to take care of the Barbarian camp near the Gems.
London settler is going to go to spot directly S of Fish-on-lake. Minimal (jungle) overlap.
Warwick is about to be sacked...oy!
Turn 4 -- 1400 BC
Warwick was ransacked by Assyrian tribe! We lose 16 gold

Warwick was ransacked by Hittite tribe! We lose 13 gold

Ouch!
Warrior in Hastings does a great job, though.
York produces Worker, begins Spearman. Worker heads to help with Line o' Irrigation.
Babylonians cleared out Barbarian Camp...so I wonder what they'll give me their cash for

...Contact with the Germans for 25 gold.
Turn 5 -- 1375 BC
Dammit, Hastings riots. Guess they need a soldier there when they hit 3. I move the Spearman (guarding the Worker) into town to quell them (I sent the Warrior N to look for the Camp).
Someone just lost to a barbarian camp.
Newcastle built (W of Nottingham), orders up Worker (town needs help with corruption)...got there just in time, there's a Chinese settler heading that way (will probably stop short)
Oxford built (near Gems)...orders up Warrior.
Bulgars and Hittites are dispersed...+50 gold for us!
Turn 6 -- 1350 BC
Our people want to build the Forbidden Palace. Good for them.
Nottingham produces Spearman, orders up Worker.
Science finagling doesn't help...yet
Turn 7 -- 1325 BC
The French are building the Oracle.
That Chinese Settler isn't moving anywhere...
Science dropped to 90%, -1 gpt, Lit in 2
Turn 8 -- 1300 BC
York completes Spearman, orders Settler. I'm going to keep Spearman to go off with Settler.
Canterbury finishes Warrior, orders up Worker.
Liverpool is built, orders up Warrior.
Science dropped for more gold
Turn 9 -- 1275 BC
Literature is finished, I order up Code of Laws (still in my 'heading towards Republic mode)..done in 8 turns at 90% and -1 gpt (still takes 8 turns at 100%)
I decide to change London to Barracks...I want to have two soldier-producing cities; London and York can alternate between soldiers and settlers/workers.
Nottingham completes Worker, orders up Settler. I send that Worker S to irrigate square for Canterbury (stuck at 2)
I sell Contact with the Germans to the Russians for 24 Gold...no one else has cash or tech.
Turn 10 -- 1250 BC
Coventry completes Spearman, begins Worker. I send this Spearman to Liverpool.
Doh! Spot I thought was grassland is actually Forest. I chop it down.
Line of Irrigation proceeds nicely.
Tribe is vanquished, +25 gold.
Hastings is about to riot...would it be amiss of me to leave it for the next player

... raising Luxuries doesn't help, unless I go to 20% and lose a turn of Code of Laws. I do that, and I set up Hastings to build Settler asap (4 turns)
And that's it...for now.
here's the save:
http://www.civfanatics.net/uploads/prod-shadow-chrth-1250bc.zip