Fairly straightforward round. I concentrated on city improvements, because most cities with barracks are working on big projects, and there's no point in building barracks with Sun Tzu's in the works.
(0) 550 AD
- Richmond to courthouse and high shields. I actually run a food deficit, but the box is full and it's only -1 per turn (plus it's already size 6). Courthouse in 15.
- Reading swap to courthouse and MM for courthouse in 15.
- Birmingham swap to high shields- courthouse in 10.
- MM Norwich, and fire entertainer, will grow in 3.
(1) 560 AD
- WLTTD at Brighton. I have a hard time catching these messages, and where they're coming from, as they go past, but I'll do my best to note them.
- Russians start Sistene's.
- French start Sun Tzu's and Hanging Gardens.
- Germans start Hanging Gardens.
- Jungle clearing at Newcastle.
- 3 York workers to forest by London, begin clear.
- 4 workers (2 slaves) 1E from dyes to jungle by river.
- Galley W to sea.
(2) 570 AD
- WLTTD ends at Hastings.
- Canterbury workers to another forest.
- Jungle clearing at York.
- Irrigation complete at Nineveh, and shortage ends.
Worker starts road.
- Irrigate 1 more flood plain at Reading, but then it seems like we should concentrate on getting some jungles cleared and getting shields?
- Mine complete at Richmond, so I can get the courthouse in 11 and not run food deficit.
- Notice that the West sea channel doesn't do very far west. Moving right along...
- Rush courthouse in Cambridge for 252 gold.
(3) 580 AD
- Disease at Liverpool!
- Brighton's culture expands.
- Norwich completes cathedral and starts knight.
- Cambridge completes courthouse and starts worker.
- Start road to saltpeter in Coventry.
- Science needs to stay at 70%, but Navigation in 1.
(4) 590 AD
- Navigation learned, and go for banking. Do we want to go for democracy? It seems fitting for this civ.
- Disease at Liverpool, of course.
- Leeds completes aqueduct, starts harbor. I want a caravel, but decide that the benefits or a harbor are greater. I'll have an external harbor, plus food for a growing Leeds and the vet units. Maybe I can rush it in a bit and get to the caravel.
- French start Sistine.
- Send lone Coventry worker to grass.
- Dover workers to dyes.
- Decide to swap Nineveh to courthouse.
- Mine grass at York, because it seems like increasing shields is more important now that it's size 11 and will grow in 3.
- More mining at Richmond.
- China has 98 gold. I look into renegotiating ROP, but they will only pay 17 gold for it. Plus, they no longer have any rep to lose if they attack us. So, no ROP for Mao.
(5) 600 AD
- Hastings completes cathedral, starts knight. Might as well have a few around when the AI's decide to
- Reading and Exeter expand culturally.
- Reconsider Knight at Norwich. Can it wait for Sun Tzu's? Swap to University.
- Irrigate by Coventry and Liverpool/Nineveh.
- 2 irrigate grass at London. 1 moves S to hills.
- Reading workers to jungle.
- Galley in France's territory. Time to renegotiate ROP with Joan. She doesn't have much, but I accept her 6 gold and world map.
- Our dyes deal with Russia is up. I check the other AI's, but they have even less to offer for them. So, I renegotiate dyes to Russia for 4 gold per turn plus their 26 gold.
(6) 610 AD
- WLTTD Hastings.
- Canterbury produce library, start cathedral.
- Brighton completes granary and starts library.
- Iron exhausted by London. :rant: Luckily, it reappears north of Brighton, just inside our borders. [dance] Swap Brighton to worker to get started on a road to new iron.
- Russian sword approaches Newcastle.
- Swap Brighton to worker to help connect the iron.
- Newcastle pike moves between Russian sword and my worker.
- I start road to Exeter on saltpeter. This is an improved tile, so it should have a road, but connecting second saltpeter after watching how iron dried up makes me a bit nervous.
- Leeds worker to desert.
- Science to 50%, banking in 2.
(7) 620 AD
- Warwick completes granary, starts cathedral.
- Newcastle completes library, starts worker for iron.
- Brighton completes worker, starts library.
- Richmond grows culturally.
- Exeter completes granary, starts aqueduct.
- See Chinese sword outside Chengdu.
- Mine newly cleared bg by Newcastle.
- Gems hooked up in Oxford. I want water! Babylon has a worker in the next square, but they're working on a road, and I don't know how long/if they will get it irrigated. Move my workers 1W and irrigate over mine.
- Rush cathedral in Coventry for 116 gold.
(8) 630 AD
- Discover banking at start printing press.
- WLTTD ends in Canterbury and Dover.
- Coventry produces cathedral and starts university.
- Newcastle completes worker and starts university.
- Germans start Sistine.
- Now I see two Russian swords west of Sverdlovsk. I swap Exeter to a musketman, due in 9 but I can rush him soon.
- Science to 40%, printing press still in 4.
- Babylonian worker in Nineveh N to join others in jungle. I think this is an appropriate time to break the "always build a road before leaving the square" considering this is a non-English worker, moving through several squares of jungle. He may never arrive if he makes roads.
- North jungle workers start road.
- Start road NE of York's dyes.
- Sea channel S of Orleans doesn't go far.
- Sell China WM for WM and their 5 gold. They have 124 left.
- Russia has 42 gold. Sell her WM for WM + 4 gold.
- Germany WM for WM and 5 gold (all he has)
- Babylon WM for WM and 4 gold.
- China WM for WM and 5 gold- they have 124 left.
- I'm wondering if selling WM right now is
. I'm putting all this research into astronomy and navigation, and taking time to explore the sea with the galley. Why should they get the same information for 4 gold?
(9) 640 AD
- Dover completes granary, starts harbor.
- China sword S a bit more from Chengdu.
- Coventry workers E to mountain.
- Two Oxford workers to irrigate gems, 1 up to jungle.
- Exeter workers to Warwick.
- Rush musket in Exeter for 184 gold. Run high food for more in box.
- Rush harbor in Leeds for 220 gold.
(10) 650 AD
- Hastings completes knight, starts bank.
- Leeds completes Harbor, starts caravel.
- Birmingham completes courthouse, starts aqueduct.
- Exeter completes musketman and re-starts aqueduct. Exeter back to high shields.
- Two Brighton workers to iron while 3rd finishes the road to the south.
- Newcastle workers SW for more jungle clearing.
- Dyes online at Dover, as if these pathetic AI's could trade anything for them.
- Start road east of Coventry.
- Liverpool workers W to Nineveh.
- I wonder where the knight should go? It seems like the Russians and the Chinese are still the biggest threat. Babylon doesn't even have Chivalry or any money right now.
So, I move knight west. The next ruler can choose the exact destination.
- Mine grass at York.
- Irrigate over mine at Warwick. I try not to be too quick to destroy past improvements, but otherwise there's no water for Exeter.
- Galley arrives in sea channel SSE of Tours.
- We could rush courthouse in Nineveh for 140 gold, if the next rules so chooses. We're running a hefty gold surplus at the moment.
- Russia has 72 gold. She needs invention, banking, and astronomy. I renegotiate peace with Russia for 62 gold plus 1 per turn.
- France has 0 gold and needs invention, banking, and astronomy.
- Germany has 1 gold and needs engineering, chivalry, and education.
- Babs have 8 gold and need chivalry, invention, banking, and astronomy.
- China has 49 gold and needs invention, banking, and astronomy. They have one extra iron, but we'll have our own iron again soon.
- Sun Tzu's and Leo's in 6.
-Griselda, ready for the prod
edit- I'll be away until October 6, but I'll catch up again after I get back, if I have to!