PROD - Sirian's Training Day Game

1750BC: Barracks at York. Only player who agreed with me on that move this round. :)

Moving the warrior to lands NE of Germany? Why? If you keep him closer to home, he's in position to intercept any barbs in that region, and even to prevent camps from popping up too close to home. (Camps don't pop up in "visible" tiles, only in those nobody is watching, that are grayed and under fog of war -- as opposed to fog of mapping). In my shadow, I parked this guy on a hill and had no troubles in that region. What's there to be gained up NE of Germany, now that we've explored almost that whole area? Not too big a deal, though.

1725BC: Normally, moving to mine hills this early is weedy. In this one circumstance, though, at a city with a huge food bonus but light on shields, you get a gold star for initiative. Increasing shields at this city will allow for quicker temple and granary, quicker settlers, etc etc, and is a really good move nobody else thought of, including me. :)

1650BC: Spelling is "isthmus". If that's too much mouthful, "choke point" also works.

1625BC: You got the Bab demand! Interesting. Good job telling that sucker off.

1600BC: As you figured out from reading the shadow reports, it wasn't a good idea to sell contact with France. You could have sold contact with the other civs, which is inevitable at some point, or as I did in my shadow, and wait and sell contact for 50 gold (China also busts a barb camp and gets 25, or they did in my game). This is not good in that France won't remain backward, and all AI research and trade will speed up. That would happen eventually, but it helps to postpone it. In any even, we can still block the choke and keep their settlers from expanding up into that fertile area between Babs and Russia. You did well with the embassy and RoP for her gold.

1550BC: Lot of barbs coming from the north? Only in the west or also the east? Where's that spare warrior again? Off running around NE of Germany? :lol:

1525BC: Libraries, yay.

Your Coventry location, as I've noted in other critiques, is no longer the one I consider best in the area. Still, it's not bad and won't cause us any grief. It has the advantage of a short term boost from the game tile in immediate range. Your move sending that one settler WAY south is very bold and it seems to be paying off. It certainly claims some prime real estate and MAY be the harbinger of our future plans for Forbidden Palace, as the region N/NW of there could be central enough, if we can claim most of that region, and large enough, and fertile enough, to warrant the FP down there.

York with its barracks in place should do us well. We need to think about getting some irrigation going toward London, but not so urgent as to mess up anything to rush to it.

You have spearmen being done at Coventry while they have a defender in place. Being a border town WITH overlap on an enemy city, special care needs to be put into advancing culture in that city, almost at all costs. You want it to gain and retain control of disputed tiles and also pressure, rather than be pressured. A temple here, now, is definitely in order. Nottingham, likewise, should be doing something food-oriented: workers, settlers, granary, or else a temple to pull the wheat and bg's into range, and let York supply troops for it.

You've sure left everybody a real brain teaser with that far south settler. They're going to be tearing their hair out trying to decide the best plan for him! Haha. Should be fun, though. I have the next official turn, so nobody has to sweat the pressure of that choice too much.


Overall Grade: B+

:goodjob: count: Four. (City Tile Management, Research, Bold Settler Outreach, York Activity)
:smoke: count: Two. (Failed to Isolate France, sent a warrior off into the yonder).


- Sirian


PS: I plan to post my official turn to 1250BC earlyish Monday. Try to avoid that report until you've done your shadow for the round. Maybe this next round will go quickly.
 
Saw that France move in the shadows. The Lower Settler is moving toward open, meaning not in the jungle but effectively slowing Babs progression to the west. Or so was my thought anyway. Interesting to see how it goes from here.

Hotrod
 
1500BC: London is off the spear/settler cycle and onto warror/settler. I'm going to take this time to get a temple here, rather than keep shield output low by keeping the city at size 1 for too many turns each cycle. London, Nottingham, Coventry all swapped to temple. Hastings changed to worker, spearman wakened and sent south after that unguarded settler. After much contemplation, I veto the worker actions at York and London, wasting 2 worker turns and 3 slave turns, rather than leave them tied up for 20 turns. London is getting its temple and needs more tiles online asap. The worker clearing the dyes is moved to the plains W of York to irrigate then build a road. The German worker is moved to the plains S of that plains to build a road. Finally, I check diplomacy and sell China contact with Babs for 25g.

1475BC: A barb warrior near Hastings comes down from the North, so the spearman has to reverse direction to guard the worker. That settler will have to go unescorted. I'll use the scout in the area to try to spot troubles so at least the settler will not risk being lost. Scout near France heads for the choke, as does vet warrior near Russia. Wounded warriors near Russia fortify to heal. Settler at Nottingham heads west while spearman turns around to go back to town. Warrior off in northeast bumhicksburg is ordered homeward. Warrior down south heads E onto mountain. Settler down south founds Warwick right where he's standing, starts worker, will need to be doing a temple soon also.

1450BC: York trains spearman, starts swordsman. Vet warrior near Russia goes S, next to barb camp and wandering barb. Vet warrior near Warwick moves onto the iron, still wounded. York swapped to forest tile, London given bg tile. York spearman sent east along road to help deal with barbs. Nottingham forest chopped, tile swapped from game-grass to improved river grass for the time being, worker starts irrigation. Settler SE of Hastings is "hooked up" with visibility range of scout and has a clear path to settlement destination, for now. Hasting spear fortifies on a hill, and Hastings swapped back to warrior production.

1425BC: The barbs at Hastings ignore the troops outside of town and go around them. The new warrior fortifies in Hastings. Hastings tiles swapped for max food, worker production resumes. Wounded warrior in west clears out the barb camp, promotes to elite, 3hp of 5 currently. Warrior in south near Warwick fortifies on iron, to heal. Scout moves to block the choke point at France. France has made contact with Russia already, however.

1400BC: Barbs in east attack Hastings, our troops defend twice with no losses, promote to vet. Barb attacks warrior NW of Nottingham, inflicts no damage. Our warrior there moves and locates the camp in that region. The French scout has to move off the choke because of barbarians! Heh. Newcastle founded near Moscow, starts worker. York swapped to spearman production, tile moved from forest to plains being irrigated. (Worker actions finish between turns, before city food/production, so you can rely on them. The irrigation will come in and the food will be counted). Hastings tiles have to be restored after barbs came through.

1375BC: Oxford founded at the gems, starts temple. Barb camp in that area is gone, Babs must have cleared it. Barb camp cleared north of Newcastle. Barbs are in the area of Warwick, our scout is running from them, I decide to wake the warrior on the iron and send him to defend the undefended Warwick. I check Nottingham for tile swaps but decided to leave it for now.

1350BC: York trains spear, starts another. Nottingham swapped to max food, will grow in three turns.

1325BC London builds temple, starts settler. Four food will be lost, but irrigation is coming, and should be in place before too much longer. MM action at Nottingham. Barb camp north of Hastings cleared. German worker done with road, moves down past London to another tile for a road. Barbs attack our elite warrior west of Warwick and are dispatched.

1300BC: Science reduced to 10%, Lit still due next turn. Hastings trains worker, starts another. Canterbury trains worker, starts temple. Canterbury worker moves onto dyes to clear jungle. Nottingham worker building road toward Newcastle. Hastings new worker west to clear jungle by the lake. York worker moves to plains tile already roaded, and irrigates. Elite warrior moved into watchguard position west of Warwick.

1275BC: Literature discovered. Code of Laws selected, science back to 90%. Spearman moves into Oxford. Units for MP duty soon needed in both Nottingham and York, so York spear moved toward Nottingham. German RoP renewed for their 34 cash. Scout at France moves back to the choke point.

1250BC MP unit moves into Nottingham. I took a look at Coventry with the intent of whipping partial progress on the temple (swap to barracks, whip, swap immediately back to temple) but it turns out that won't be worth it. The gold mine and letting it finish on its own will be better. Hasting worker done with road in hills, moves to join other worker in the jungle for faster chopping. London is due to finish its settler next turn and could then immediately train another. After that, irrigation should be online and we could get a library going and let the city finally start growing. Warwick is due for a worker next turn. A Bab city has been settled to the south, with some pressure overlap looming. Warwick needs to be working on temple next. York has trained a spearman and starts another, although it still lacks a granary also. I have left the military units and scouts in watchdog/defensive positions to keep an eye near our borders, please don't be moving them around unless you have a specific mission or use for them. Finally, check diplomacy. France is out of contact with two civs, all other contacts have been made or traded. I cancel our RoP with Russia AND cancel the Peace Treaty as well, then renegotiate a new one (min 20 turns) for their 12 gold. They seemed happy with the results, Cathy is still polite.

Prod TDG - 1250BC


- Sirian


PS: The file server is not responding. I can't, at this moment, upload the file. I'll try again later and repost notice when it's up.
 
The file server is back online. The file has been uploaded and is ready to grab. I will critique results from the current round, and the new round is then open to anybody whose results have been critiqued, or anybody who won't be posting results for the round to 1250BC and is ready to get on with the next round.

ChrTh is Up next.

- Sirian
 
Ok, I acknowledge that I am up.
However, tonight I'll be playing the last turn and posting it (hopefully Sirian won't cut off critiquing before then)..then I'll be playing this turn, with a different sg in-between.

I expect my wife to be angry at me, but dammit, I earned a night of unconditional Civ!
 
Ok, I exaggerated.

Won't get to my official turn tonight, although I'm about to post my shadow turn.

I'll wait until Sirian finishes all the critiquing before playing my next turn.
 
ChrTh's Official Turn

Turn 0 -- 1250 BC
The advantage of following Sirian: nothing to fix ;)
I check over everything, everything looks good. Sirian didn't indicate where he wanted that Settler to go, but I think I've found the perfect spot for him.
I'll let it be a surprise :D

Turn 1 -- 1225 BC
London builds Settler, orders another Settler
Warwick builds Worker, orders Temple...going to be awhile (60 turns). Worker goes to mine shielded grassland.
Fortify Spearman in Nottingham for MP duty
Settler heads towards Secret Spot
Worker begins to help with Jungle

Turn 2 -- 1200 BC
Worker finishes Irrigation, continues Chain down (Sirian, I did Understand about Irrigation via City during last turn...I just keep forgetting!)
Worker finishes Road towards Newcastle, moves W to continue Road.
China and France are the only two unaware of each other. Neither has any spare cash, so I don't trade Comm yet (I'll keep an eye on it).

Turn 3 -- 1175 BC
Hastings begins Worker, starts another Worker. This Worker goes E to start Road in Forest. His goal is to get Oxford hooked up and those Gems online.
Worker NE of Nottingham finishes Road. I'm guessing his job is to improve squares for Nottingham when it expands? So I have him Mine.
Now, Worker outside Newcastle...I decide to Road him first rather than Mine. Being close to Moscow makes Newcastle a potential Flip risk in the future, and the sooner he's on line the easier I'll breathe.

Turn 4 -- 1150 BC
York completes Spearman, orders Spearman. These guys will be used for London's Settlers (I'm sending first guy to secret city spot)
Newcastle completes Worker, orders Temple. Worker goes out to help other Worker.
Fix York/London squares so London grows in 5 instead of 10.
Worker W of London finishes Road...I'm guessing his task is to ?...I move him SW, he'll build Road, then help Dye/Jungle Clearing Dude.
Worker begins road in Forest E of Hastings.
France and China still broke. Code of Laws in 3, can't lower science without raising it.

Turn 5 -- 1125 BC
Nottingham completes Temple, begins Settler.
Worker starts Road NE of Newcastle, finishing it. Worker previouslty working on it begins Mine.
Science dropped to 80%, +2 gpt

Betwixt Turns:
Settler and Warrior seen leaving Nineveh, heading E (thankfully not N).

Turn 6 -- 1100 BC
London completes Settler, begins Library.
So where am I going to send this Settler? There's a Jungle spot 3 spaces due West of Coventry that only overlaps with two squares, both Jungle. It'll be a slow grower until the Jungle gets cleared out, but it should be a productive Core City once we do that.
Worker helps with Mine NE of Newcastle
Science has to be kept at 80%, +1 gpt.

Turn 7 -- 1075 BC
Nineveh Settler/Warrior head 1 space NE.
Code of Laws completed, I order up Philosophy. My goal is Republic, as I think we'll need it. Science back to 90%, -3 gpt but it's due in 5 turns.
Hastings produces Worker, orders up Worker. This Dude will help build the Road to Oxford.
Liverpool is built in..SECRET CITY SPOT! That's right, the Hill 2 squares SE of the Fish. This spot will give us: Fish without having to grow via Temple, another Iron, the only Gems missed by Oxford, and two shielded grasslands when it expands. I set it to build Temple, but next player can veto without penalty (there is a spearman heading there).
Worker completes Irrigation NW of London, begins Road.

Turn 8 -- 1050 BC
Nineveh's Pair move E.
York produces Spearman, orders up Spearman. I was going to send this guy to guard city W of Coventry, but York's about to riot when it grows (I think) so I MP him.
Worker NW of Warwick begins Road after completing Mine.
Science dropped to 80%, Philosophy in 4, +2 gpt
France and China still have no gold...but Joan sure is cute! :love:

Turn 9 -- 1025 BC
The Babylonians are building The Pyramids. Our cultural Influence is Expanding! Newcastle now part of Contiguous Nation. The Nineveh pair move E.
Worker NE of Nottingham finishes Mine just as border expands. Did Sirian plan that?!! That worker moves SE to Mine/Road.
Workers done with Mine NE of Newcastle, both move E to mine Wheat now in Nottingham's borders (getting Irrigation there would be a MAJOR PROJECT).
Workers finish Road in Woods E of Hastings, move E to road next square.

Turn 10 -- 1000 BC
Nottingham produces Settler, begins Worker. This Settler's goal is Desert spot North of Lake. Spot'll overlap a little with Nottingham, but will get us Cow, and will grow to 12 (being on lake).
Worker finishes road, convinced his mission in life is Irrigating, he moves SW and begins Irrigating.
Science dropped to 70%, +4 gpt, Philosophy in 2.
We are 4 Techs ahead of French, Russians, and Germans. We are 3 Techs ahead of Chinese and Babs. Babs is only dude with Cash, but I don't thinking trading anything to him is a good idea, as he is likely going to be our major nemesis (until we crush him :hammer: )

I've explained where I wanted Settlers to go, but next player (of course) can veto. I think everything else looks good; only Barbarian sightings was of a Galley.
Hastings should probably build a Settler next.
Sirian (or next player) might want Settler due for spot N of Lake (NE of Nottingham) to veer Westward and grab hill by Incense. I moved him in such a way so that doing so would not cost us any turns (he'd have gotten there just as fast if I had sent him directly there).

Save and map in next post.
 
Here's the save:

http://www.civfanatics.net/uploads/prod-english-1000bc.zip

And here's the situation:
prod-1000BC.jpg
 
Um... good job. :) Not much to say. Lots of things I could praise, but everyone will get to see the results for themselves when they play the next round.

Overall Grade: A


ROSTER:

Sirian
ChrTh
Black Cursor <<<< UP NOW
Rowain deWolf << On Deck
Zot
Hotrod0823

Sorry for delaying this round. Next round is open, have at em.


- Sirian
 
A lot of interesting things happened this round -- plenty of trade activity, town founding, and MMOM(tm). Since this was the official turn, I wanted to make sure I did a good job, but boy did it take awhile!

0) 1000 BC - Even though my predecessor received an "A" for his efforts, I still felt obliged to at least give our nation a once-over. I chose to switch Nottingham and Hastings to Settlers, and to MM Nottingham by taking a mined grass tile (growth in 2 vs. 3, Settler in 8). I also made sure the Settlers were not on Goto by touching both. Noticing the south Settler is without an escort, I wake a Spear in Canterbury and have him shadow this Settler. With Cantebury now unguarded, I dispatch a Spear from Nottingham.

At the bargaining tables, I renegotiated the peace with Babylon and gained 20g. The Hammer :hammer: figures this is the price of doing bidniss and remains (Cautious). All others have nothing of value.

-- York finishes Spear, starts Granary.

1) 975 BC - The north Settler makes a u-turn and heads towards the incense; the south Settler continues on. The Spear from Nottingham arrives at Canterbury; a Spear also reaches Liverpool. In the sw, the Warrior and Scout wake and make subtle moves, uncovering a French warrior skulking about in the bushes. Workers at London and Warwick complete their roads. The German worker moves west to join the machete crew. Adjustment of Science has no effect; Philosophy remains due in 1.

-- Babylon Eridu is founded. We learn Philosophy, then kick Science up to 100% with The Republic due in 19. The effect is a net loss of 5gpt but we have gold a'plenty to spare.

2) 950 BC - The north Settler continues on and our north Warrior wakes, then goes to meet up with this Settler. The south Settler reaches its destination. At Warwick, trees are terminated with extreme predjudice. With the Hastings jungle finally cleared, one worker mines the grass while the other worker heads west with the goal of carving out a road in the trees. The coastal road is also completed. The German worker adds his efforts to jungle clearing at Canterbury. Nottingham's mine is done and the workers go separate ways. MM Nottingham by taking wheat (growth in 3 vs 4, builds in 6 vs 5 -- the growth is more important here).

With a new tech in our hand I open another round of diplomacy. Russia has researched Map Making and rather than have Cathy trade it around to all takers, I ponder how best to retain control of the situation. This is what I come up with:

From Russia - Get Map Making, Maps, and ROP for ROP, Horseback Riding, Mathematics, and 20g.

From France - Get Maps and 4g for Horseback Riding.

From Germany - Get Maps for Horseback Riding.

From Babylon - Get Maps, 5g, and ROP for ROP. They're now (Polite).

From China - Get Maps for Contact with France.

The net effects are that we have all maps of the world, Rights of Passage with all, have nearly depleted everyone's coffers, and have good relations with all. The trade of Franco-Sino communications was necessary as the first French warrior was likely to reach Chinese Chengdu anytime now.

-- Coventry finishes Temple, starts Worker.

3) 925 BC - Dover founded and starts Temple, the Spear arriving concurrently. The remaining Settler and Warrior hook up by the incense. At Hastings, road forest which will ultimately connect the east cities to our network. At Oxford, both Workers mine grass/shield. At Nottingham, the incidental grass is roaded. Similarly at Newcastle, road plains on our way to the forest tile.

-- Good timing on the trades as Mao comes a'knocking wanting to trade World Maps (having picked up Map Making from Russia). We naturally decline.

4) 900 BC - Brighton founded and starts Temple. At London, the irrigation is done followed by irrigation of a plains tile for Canterbury's future use. MM York by giving up the shared tile for a forest tile (Granary still due in 5). London takes the shared grass/shield (growth in 5, Library due in 7). Diplomacy confirms that Map Making is slowly making its way around. All are too poor for us to work any useful deals now, so we can only watch the others thoroughly undervalue the technology.

5) 875 BC - MM Nottingham taking grass being worked (growth in 3 vs 4, Setter due in 2).

-- See Russian settler pair.

6) 850 BC - The upcoming Settler at Hastings will need an escort so the Warrior on the nearby hill is awakened and sent to Hastings. At Nottingham, the mine is finished and a road started; the other Worker (Newcastle) also completes its road. At Oxford, the mine is also finished and a road started. MM Nottingham taking 2 grass tiles to minimize shield waste (growth in 2, Settler due in 1, 2 waste). Here's where I failed to see the overlap between Brighton and Newcastle works to our favor by making a grass/shield tile available to Newcastle now :rolleyes: Mining this tile is preferable to clearing the nearby forest so the Worker will start mining next turn. Rather than roading the aforementioned plains tile, it probably would have been better to start mining in 925 BC.

-- Russia wishes to trade World Maps, we decline. Nottingham finishes Settler, starts Spear. Coventry finishes Worker, starts Worker. Coventry's borders expand, thanks to its Temple.

7) 825 BC - Nottingham's Settler heads out with a Spear escort. Workers at Newcastle, Brighton and Oxford mine their respective grass/shield tiles. Luxuries raised to 10% to support Hastings' growth sets research back one turn (13 vs 12). Following the progress of Map Making trades, I note that all now have that technology. Philosophy, Literature and in many cases, Code of Laws remain unknown to our rivals and I seek to keep it that way for as long as possible. Russia has 50g and I don't have the opportunity to renegotiate Peace (3 turns) or ROP (15 turns) now without hurting our rep, however I'll revisit this in 750 BC. I renegotiate the ROP with China and drain their treasury of 25g.

-- See German settler pair no doubt heading for the iron north of York. York's borders expand. Hastings finishes Settler and starts Spear. Germany chooses this moment to start work on The Oracle.

8) 800 BC - The Nottingham Settler and Spear arrive at their target. Hastings Settler also arrives with the (Regular) Warrior close behind. At Hastings, the mine is finished and a road started. At London, the irrigation is complete and Coventry can continue to grow. At Coventry, clearing the forest with the game begins. Science increased to 100%. MM York which takes jungle/dyes to minimize waste (2 waste, Granary due in 1) MM Nottingham which takes mined grass (growth in 4, Spear due in 3 vs 4, 9 commerce vs 8, 7 beakers vs 6, which knocks a turn off research- The Republic due in 11 vs 12) I'm somewhat proud of this effort. Newcastle takes the grass/shield being worked, the governor having chosen unwisely again :mad:

-- York finishes Granary and starts Settler.

9) 775 BC - Norwich founded and starts Temple. Leeds founded, also starts Temple. Wake the Spear in the northeast for border patrol duty formerly served by Warrior now garrisoned at Leeds. At Nottingham, Hastings and Leeds (Oxford), the roads are completed. MM York by taking forest (Settler due in 4 vs 5).

-- See German Frankfurt founded in the location I chose in my previous shadow. London finishes Library [dance] and starts Settler.

10) 750 BC - Our western Warrior and Scout maneuver to block Russian settler pair's movements. At London, 2 workers start to road the forest which will connect our eastern towns. At Norwich, the cattle is irrigated. At Canterbury, the jungle is finally cleared and the Workers (including German conscript) begin to road the resulting grass/dyes. At Oxford, a road is begun on the grass/shield to connect it to the road network. Previously at Newcastle, a citizen began using a grass/shield tile, significantly reducing the time to completion for its Temple. However, with the additional towns, corruption increased effectively negating this gain :o

The final round of diplomacy was noteworthy as it was now possible to renegotiate the peace treaty with Russia without harming our reputation. What would we gain here? How does this sound -

For Peace Treaty, we get Peace Treaty, World and Territory Maps, and 59g -- Russia's entire treasury, with no adverse reaction from Cathy :cooool:

The final tally - all others have 0g in their treasury save Babylon who has only 3g. On the culture front, we are admired by all (they are disdained) except Babylon (we impress, they unimpress) and as above, the window to shop around Code of Laws, Philosophy and Literature remains open.

This was a fun turn to play and I feel I accomplished a lot. Nottingham is currently building a Spear but the next ruler may wish to switch to Settler, although with us rapidly running out of remaining town sites, I felt two Settlers building was sufficient. The next up may also get a chance to make the fateful decision and start the revolution towards Republic (due in _8_).

I do have one question for Sirian, I note that the training game takes a good chunk of time on my part (this is expected, given the format), with SG's requiring somewhat less, and solo games less still. What is a reasonable amount of time to play a solo round of 10 turns while still taking sufficient notes for a report (I'm thinking the RBCiv epics mostly). I realize that latter turns are more time-consuming, but would like a benchmark to go by. Thanks!

Be seeing you...

---> TBC (Tweaking Brain Cells)


TBC's Official Turn -- 750 BC
 
1000BC: Good work.

950BC: Whether wholly by design or partly through serendipity, you managed to make a great trade here. Come the end of the turn, you are the only player besides myself in this round to retain a full two tech lead on all opponents.

800BC: You did a great job with the Hastings settler, and your Leeds location is the ideal one in that region. The only difference with my game is that I deemed the Leeds location could wait. I was faster on the York settler, slower on the Hastings settler, and planned to send both up the coast. The York settler was on his way to the north of the lake by that fourth dyes, with the Hastings settler to clean up the river site, and a later settler to grab your Leeds site. Still, your result is very good and the Leeds site is now secured in the official game.

Clearing the game forest at Coventry may be unwise. The city is hurting badly for good tiles and needs high production to get its buildings built. The worker pair there wasn't my choice, but it's not bad; it gets the work started sooner. Once that forest comes down, though, you're trading two shields for one food, until a mine is complete, then it's one food and one shield. Going to need to mine that gold soonish too.

The MM on one turn of research probably won't matter in that cities are growing or shrinking all over the place, and one or two trade ten turns in advance is almost certain not to make the difference. At least you got the granary into place at York. To the degree that London does not NEED the extra shield on some turns, York could be allowed to keep running max food, on some of its turns, but that's MM action for the next round.

750BC: Your peace renegotion made up the ground you had previously lost vs my shadow turn, and pulled you even with my result. Great job.


RBCiv Epics would not be asking for the kind of detail an SG wants, and SG's don't need the kind of detail I need in the TDG to critique effectively. The size of your report here could cover a whole Epic, and you can add more detail to that according to taste. As for how much time to take, it takes less once you are used to doing it. You can learn to eyeball some things, like glance at the turns-left-to-grow/build on the city bars on the main screen, and know whether or not you need to zoom to MM. You can check every civ every turn to buy workers, and gain a large advantage, or you can skip that and enjoy the game more, as one example. The guys playing GOTM and working to compete for the absolute best score, the ones with the best results pay faithful attention to more and more details, compared to the ones with less results. You have to make your own choice as to how much to invest. The more you invest, the more blood you can squeeze from the turnip, but Cyrene for example doesn't even zoom his cities at all: he leaves all the cities and most of the workers on automation and can finish a whole game in one or two evenings. Me, I enjoy the MM action of handling city tiles and prioritizing worker tasks, but I don't bother with the every-turn diplomatic checks to buy workers and some other such moves. You have to find your own balance.


Overall Grade: A


Sirian
ChrTh
Black Cursor
Rowain deWolf << UP NOW
Zot <<<<<<<<< On Deck
Hotrod0823
Melanic Sheep


- Sirian
 
22nd of July: Report from 750BC till 550BC:

750BC (0): Looking with all F-Keys I notice : We are No1 in Score, Power, Culture, Landsize, Population, Productivity,.. and we have a strong Army compared to all other Civs. Nevertheless our Border-cities have mostly one Warrior and no Spears in it; and we have a lot of unconnected Cities and the Horses are not online.
Since we are nearing the end of the Settler-phase and when the AI have no room to settle left they often start some war. So I decide to switch York to Spear (since it is our only source of Vet-Units) Hastings instead is switched to Settler.

Nottingham finish Spear starts Worker;

730BC (1): The new regular Spear in Nottingham fortifies the VetSpear is sent to Newcastle (Bordercity); Worker near Hastings sent to mine Hill NW of Hastings;

York finish Spear starts next;
Coventry fin Worker starts Library (culture needed);

710BC (2): Spear from York sent to Brighton (Border); Coventry Worker sent to Jungle NW of Cov. Worker next to Canterbury sent 1N to clear Jungle;
Lux up 1Notch to prevent riots in Nottingham, no change in Researchtime;

Nott fin Worker Barracks ordered (We need a second source of Vet-Units)

690BC (3): Nott-Worker 1 South to connect the Horses; the 2 Worker roading between York and London finish the road; 1 is sent to irrigate a plain W,NW of York second sent to clear Jungle near London; Worker between Oxford/Leeds sent to Gems to road them ; Lux back to 0 no changes in Science-rate Rep due in 5 by –5gpt;
Diplo: France and German have no money; Trading our WM: for WM and 9 gold from Russia; WM + 3gold from Babylon; WM and 28 gold from China; All are polite and no one has a piece of gold left :) ;

London fin Settler starts next;

670BC (4): Settler sent 4 NE 1E of York (Spear already waiting there);

York fin Spear starts next;
Canterbury fin Temple starts Harbour;

650BC (5): New Spear sent to Nottingham (MP);

630BC (6): Checking the Happiness (using F1) I see that I can reduce Science by 1 and reduce our loss to 2 gpt

610BC (7): Worker fin irrigating/roading Cow sent to dessert to connect Norwich to our roadnet; Diplo: All are polite only China has Money (16gold); Russia and China only lack Lit all other don’t know Philo and France has no Knowledge about Code of Laws;
reducing Science again Rep in next turn by +2gpt;

Republic learned Currency started; Since there are some Settler to be finished (this turn and next turn ) I delayed revolution;
York fin Spear starts next;
Hastings fin Settler starts Temple;

590BC (8): Settler sent north; Spear sent to meet him; Russia has 1 gold so I sell him WM again; Renegotiating Peace with Mao earns me all his 19 gold; The woods on the game are choped down Sadly I can’t irrigate it so I simple road it to get Dover on our roadnet someday soon; Lux up to prevent riots in Liverpool (1.8.1);

London fin Settler starts next;
Nottingham fin Barracks; since Russia has fortified a Warrior next to Newcastle and moved a second one in this direction I order a Spear;

570BC (9): London settler sent north; Gems are connected jungle clearing started; Reading founded Temple ordered;
REVOLUTION started; 5 turns of Anarchy; Checking all Citis I make 1 Scientist, 2Taxman and 1 Entertainer to prevent Riots;

Now there are 2 Russian Warriors next to Newcastle

550BC (10): I fortify our Warrior near Sevastopol; A diplocheck shows no changes in the Knowledge-part China has 31 gold Russia has 2 gold the others are broke;
checking F11 I see that Rome is somewhere out there (5th city)

One Settler is in Reading a second near it In the Picture I suggest two city-sides (red-dots) and one fisher-village(blue-dot); Since Berlin is building the Oracle I doubt that Germany has many Settlers; I have an strange feeling about the two Russian-Warriors; Perhaps next player should wake one Spear of Nottingham and sent him to Newcastle too; If Russia attacks than it should be easy to get some AI to help us (by Money or by Technologie);
PROD550BCmitDots.jpg


And the Game.
http://www.civfanatics.net/uploads/McProd_of_the_English,550BC.zip

Good Luck
Rowain
 
750BC: Good job on the inherited turn. Effective analysis and project coordination.

710BC: If your turn results have an achilles, it was your worker output. You overcommitted to jungle clearing, including at Coventry, Canterbury, Oxford. You didn't even finish improving the dyes tile at Canterbury, and you let York grow without redirecting workers to support that extra growth. All the spears you churned out of York helped the military situation a lot, especially in the north, so much so that you either delayed or completely deterred the Russian attack that every other player, including myself, had to contend with. That was a solid plan with good results, but in shifting that priority, you overlooked shifting your worker support to keep up with the demand at York.

590BC: If you had paid more attention to Liverpool, you could have gone less food, more shields, and prevented this problem.


You did a good job securing the northeast corridor. You also gave up on securing the southwest, as I focused on during my shadow. This choice of yours may set the destiny of our FP to be built in the northeast, perhaps at the dyes city north of Reading. If not there, I have no idea where else, since our nation is a virtual circle with London in the center, and the southwest now too far gone to make that region worthwhile. Of course we could always just conquer an AI and put our FP there, but that wasn't the point here. All in all, I still like the balance of my result, WITH the possibility still alive of claiming everything in the northeast that you drove toward, but the direction you took us in is a good one, too. What remains to be seen now is whether or not the Russians are once again on the warpath, and only heading for a more tender target. If they get too antsy, and make it clear they intend to attack, then we'll want to end that RoP with them ASAP and force war on our terms, with a demand they vacate our territory. Next round could be interesting.


Overall Grade: B+


:goodjob: count: Four. (Reading location, Northeast push, Inherited Turn, Averted War)
:smoke: count: None.


ROSTER:

Sirian
ChrTh
Black Cursor
Rowain deWolf
Zot <<<<<<<< UP NOW
Hotrod0823 < On Deck
Melanic Sheep


- Sirian
 
Originally posted by Sirian
Zot? Zot are you out there?

Scanning for life signs... :scan: :scan: :scan:

Zot?

Yes, I am out here. I thought that my previous post was concidered a got it.
I should be done tonight.
Awesome weather has it difficult to have time for this. Also, I don't want to screw this up at what may be a critical point in history.
 
That was a got it post, and taken as such, but the rounds are four days. Four days. If you miss a shadow, you miss out but the game can go on. If you are late when up officially, that's a larger matter. Since I have to devote the Lion's share of time here, for critiques to everybody, then things also have to play to my availability. You get four days, but then I only get ONE day, which is whatever day everybody finishes (or everybody who is going to finish, finishes) and then the pressure's on me. If a window is missed and then I hit a busy stretch, that can append several more days onto a round. If we don't keep things moving as smoothly and regularly as possible, the game won't endure.

This goes for everybody: if you're officially up, keep it to four days, or at least post explaining your situation, progress, and expected availability to finish.

- Sirian
 
I am sorry, Sirian. I will make a much more concerted effort to be on time. I normally, want to get my turn done quickly, and I usually do manage to get it done. I also find myself spending a lot more time on my offial turns, hoping to not screw this up for everyone.

On to the report...

0)550BC - Woke the vet spear from Nottingham and moved toward Newcastle. One of the York vet spear is heading to Nottingham. I trade world maps with Cathy, in hopes that she will backoff.

Between Turns - That b*tch Cathy declares war on us. The vet spear in Newcastle slaughters an attacking Russian warrior without sustaining any injuries. The other warrior walks southeast.

1)530BC - Misc Movement. Since Cathy has already settled the SW area, she will be a better blockade than a single defenseless scout, so I move the scout to our own lands. He will be able to help patrol the border and keep track of what the russians are doing. Cathy won't talk to me.

Between Turns - Cathy's warrior moves out of our territory. We may want to get some more spearmen in our Southern towns, because the warrior may be headed that way.

2)510BC - Cathy still won't talk to me. Mao is up to 37 gold. In 5 turns we can renegotiate ROP to take some of that away. No one else has anything.

Between Turns - Bizzi want to trade territory maps. I decline. Incense is brought online, making everyone a little happier.

3)490BC - Misc Movement. Our anarchy should be done next turn.

Between Turns - I choose Republic when we come out of anarchy.

4)470BC - We are losing 33 gold per turn. I decrease lux to zero. Put the non-workers to work in York and Nottingham. Currency will be finished in 4 at a cost of 26 gold per turn. Luckily we have plenty of money(347), but after currency I think we need to focus on making money so that we can be prepared for upgrades and rushing buildings. Misc movement. I irrigate a grassland near Morwich and Warwick. Since we are no longer in Despotism, the penalty is no longer in play, so irrigating will get those cities some extra food. Near Sevastopol our elite warrior kills a russian warrior that chased our scout, while sustaining a few points of damage. I change the spearman that York is traingin to a swordman. This way we will have an offesive unit to go with all our defensive spears.

Between Turns - a Russian swordsman moves from Moscow. Oxford finishes a temple and starts a courthouse.

5)450BC - Birmingham is founded on the east coast, NE of Reading. We need to get a spear here for defense. It will have some overlap with Reading, but Reading has a lot of floodplain, so it can afford to share. It starts a worker. Hammi has construction, which I get from him (along with his 2 gold and world map) for Republic. Unfortunately he would not take Liturature. I sell that construction to Mao for all of Mao's 44 gold, before Hammi can. Cathy still won't talk to me, and nobody else has anything. I decide that the harbor in Canterbury, would be better to be a library.

6)430BC - Richmond if founded NE of Frankfurt. There is a little overlap with Reading, but it is only desert. There is some overlap with a future Frankfurt, so hopefully this does not piss of Bizzi too much. The main reason I chose this spot is that it has immediate access to floodplain and will reform a desert tile. A worker is started. Nottingham will finish a spear, so I take one of its spears and send it to York (it will get there next turn). York will finish the sword, so I send its spear east (eventually to Birmingham).

Between Turns - York finishes sword, and starts a library. The sword will head to the Russian front. Nottingham finishes spear and starts a worker. Oxford has problams with disease, due to the jungle.

7)410BC - I decide to change Oxford from its library to another worker. The library can wait. London chagnes from the settler to a spearman. It was not growing fast enough for the settler. London would be too small. The spear will be sent SW to protect the Russian border. Tiles adjusted to finish the worker in 2 turns, rather than 3. I renegotiate our ROP with Hammi, and gain his 6 gold and world map. I also renegotiate ROP with Mao for his 4 gold and world map. Science adjusted to 30% to get 28 gold and still finish currency next turn.

Between turns our elite warrior survives an attack by a russian warrior. The russian sword is now obviously moving south. We finish discovering currency. Start Polytheism. Adjusting science to 70% gets it in 4 turns while only costing 15 per turn. London finishes the spear, and starts a barracks. Nottingham finishes a worker and starts another. Oxford has disease problems again.

8)390BC - Canterbury's spear will move on so that London's new spear can be an MP. This allows us to get a spear down south sooner and we also end up with a veteran down there as well. Reading's spear will also tag a passing spear to speed up Birmingham getting a spear.

Between Turns - An archer comes from Moscow.

9)370BC - Misc Movement.

Between Turns - a Russian Horseman approaches Newcastle. A Babylian bowman enters our territory from Nineveh. Nottingham finishes worker, starts a courthouse. Oxford finishes a worker, and starts courthouse (for now).

10)350BC - Our sword takes only one damage while attacking the russian horseman, who retreats to join the archer. I renegotiate ROP with Joanie and get 5 gold and her world map. I renegotiate ROP with Mao and get 9 gold and his world map. Cathy will finally meet with us, and is willing to have peace. I will leave it to the next player to decide what we want to do about Cathy. I adjust science to 50% still gets us Polytheism in 2 turns and only costs us 1 gold per turn. And we have plenty of gold to spare at this point.

I don't know what to do about Oxford. We lost two pop points to disease! The only thing I can think of is to clear jungle. Otherwise everything else seems in good shape. The war with Cathy has gone well, and has not really affected us much. Could I have spent more resources on the war? Yes, but it did not seem neccessary. I don't want to slow us down, and a few extra defensive units never hurt. Actually, I want more spears. The land grab faze is coming to an end. There is still room to the NE, but that is really just us and Germany. Everyone else is running out of room quickly. We need to protect what we have. After Polytheism, I think we should skip Monarchy and goto to the Middle Ages. Feudalism will allow us to upgrade our spears to pike (using up a lot of our treasury). It will also allow Sun Tzu's. I know we are not suppose to do ancient wonders, but is a Middle Age wonder ok? Monotheism will allow us to build Cathedrals. Engineering allows us to bridge rivers. After the first three (Feudalism, Monotheism, and Engineering) and possibly Chivalry (knights!!!), what do we want to do? Do we want to shoot for Invention and Gunpowder, for Leo's and Musketmen. Or Theology and Education, for Sistine and University. Lastly, where do we want the Forbidden Palace? I know it was mentioned in the SW area, but I am starting to lean toward the NE area, since there is still room to peacefully expand up there...

Now I can see how the shadow turn is going...hopefully I did reasonably compared to everyone else.

prod-english-350bc.zip
 
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