Production Queue in Eyr

What should Eyr build?

  • Spearmen until further notice.

    Votes: 4 30.8%
  • Barracks, then spearmen until further notice.

    Votes: 2 15.4%
  • Spearman, then Barracks, then spearmen until further notice.

    Votes: 2 15.4%
  • Barracks, then immortals until further notice

    Votes: 1 7.7%
  • Immortals until further notice.

    Votes: 0 0.0%
  • Spearman, then immortals until further notice.

    Votes: 1 7.7%
  • Barracks, spearman, then immortals until further notice.

    Votes: 0 0.0%
  • Spearman, barracks, then immortals until further notice.

    Votes: 2 15.4%
  • Spearman then Settler

    Votes: 1 7.7%
  • Other (Please Explain)

    Votes: 0 0.0%

  • Total voters
    13

eyrei

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I believe the consensus is that Eyr should immediately produce a spearman to defend the capital, but I figured I would check popular opinion to make sure.

I believe I covered all the options in the poll, please post if I did not.

Further notice would occur when either we make peace with most of our southern enemies or we feel very secure in our defenses.

Finally, should there be a tie between two options, I wish Eyr to produce a spearman, a barracks, and then immortals, though it will probably not get past a barracks on this turn.
 
I voted 'other'. I just posted this in another thread:

Actually, my proposal was a bit more involved eyrei. I propose Eyr switch from a barracks to a spearman now. The spearman would be done in 3 turns. That unit would then go to defend Fox Next. After building the spearman Eyr should build a settler. While that is being built the immortal in Pherris should start towards Fox Nest. The immortal can arrive in 7 turns (it must wait for the Pherris spearman to finish in 2 turns). By then the settler in Eyr is almost done so the spearman (or even the warrior currently in Fox Nest) goes back to Eyr to escort the settler to the NW territory to found a city in order to put down the barbarian activity that cost us two workers.

My proposal is like a package deal that tries to accomplish two things (beef up the capitol's defenses and snuff out the NW barbarians). Eyrei's thread (EDIT: the thread about improving the garrison at Fox Nest) is about part of the proposal (beefing up Fox Nest's defenses) and only addresses part of that (eyrei is silent in that thread about transferring the immortal currently in Pherris).

What does the building of a barracks accomplish now?

What does the military department think about all of this?

What barbarian setting are we playing? If it is 'raging' then continuing to ignore the NW territory will soon result in hordes of barbarian horsemen advancing on Eyr. Even if we are not on the 'raging' setting we have lost two workers to barbarians in that area. Don't we need a city up there? If so, where will the settler come from? Our military position seems much improved with most cities already devoted to military production. Can we not afford to delay a barracks in Eyr?

What does the military department advise in this situation?
 
I just asked the mods to add the settler option to the poll. Hopefully they can do it soon.

I think your point is good donsig, but I would like the settler to come from Khatovar rather than Eyr, which can produce a lot of shields to make military units. It will also finish a barracks very quickly, especially with the golden age.
 
I would like the settler to come from Khatovar rather than Eyr

Well, why didn't you say so? OK, If Khatovar switches to settler now it would be ready in 4 turns but put Khatovar down to size one and we'd still need an escort. Could take one from Civantoria. That plan would take 7 turns to get to Eyr - two turns faster than building the spear then settler in Eyr. Alternatively, Khatovar could finish the its spearman (to be used for escort) in 2 turns then make a settler in six more - Khatovar would still be reduced to size 1. Total time for the settler and escort to get to Eyr would be 12 turns, 2 or 3 slower than making the pair in Eyr. The Eyr plan gives Fox Nest temporary use of a spear in three turns (just in case). The differences in the Eyr vs. Khatovar plans does not seem that large - only a three turn difference till a city is built in the NW.

Just to clarify things, eyrei, would you be building the settler in Khatovar right after the spearman and then send the pair to the NW right away?
 
Originally posted by donsig


Well, why didn't you say so? OK, If Khatovar switches to settler now it would be ready in 4 turns but put Khatovar down to size one and we'd still need an escort. Could take one from Civantoria. That plan would take 7 turns to get to Eyr - two turns faster than building the spear then settler in Eyr. Alternatively, Khatovar could finish the its spearman (to be used for escort) in 2 turns then make a settler in six more - Khatovar would still be reduced to size 1. Total time for the settler and escort to get to Eyr would be 12 turns, 2 or 3 slower than making the pair in Eyr. The Eyr plan gives Fox Nest temporary use of a spear in three turns (just in case). The differences in the Eyr vs. Khatovar plans does not seem that large - only a three turn difference till a city is built in the NW.

Just to clarify things, eyrei, would you be building the settler in Khatovar right after the spearman and then send the pair to the NW right away?

Yes, I want to build a settler in Khatovar immediately after that escort is done, and then set Khatovar back to spearmen, until it is ready to build another settler, which would either go to fill in the remaining space to the NW, or, if the are is deemed safe, to send it south of Fox's Nest. Basically, Khatovar is just as good a settler factory as Eyr, and Eyr is a much better military city than Khatovar. Khatovar actually grows to size two faster than Eyr, as well, when it can start on a settler.

Do you still want the settler option added in this poll? We could get a mod to change your vote to something else, if we are in agreement about Khatovar building the settler.
 
I don't think the settler option has to be added to the poll. "Other" is still there as an option for citizens to choose if they think Eyr should build a settler.

As for the south being safe I just posted in the Great War thread a summary of immortal production over the next 20 turns - assuming PDX builds them and Shailonegha builds warriors for upgrade. We would have 14 new immortals in 20 turns at a cost of 360 gold (spead out over the 20 turns). There should be enough in there to make the south safe for settlement!

BTW: Since you are governor of those two cities do my assumptions for the next 20 turns correct regarding their production?
 
Originally posted by donsig
I don't think the settler option has to be added to the poll. "Other" is still there as an option for citizens to choose if they think Eyr should build a settler.

As for the south being safe I just posted in the Great War thread a summary of immortal production over the next 20 turns - assuming PDX builds them and Shailonegha builds warriors for upgrade. We would have 14 new immortals in 20 turns at a cost of 360 gold (spead out over the 20 turns). There should be enough in there to make the south safe for settlement!

BTW: Since you are governor of those two cities do my assumptions for the next 20 turns correct regarding their production?

Yes, I think that 14 immortals would make that area safe. Good analysis. I think that PDX is producing a spearman right now, though I might be wrong. I think it only had one spear for defense, and we wanted two. Regardless, I will leave that decision up to the president tonight, as I will not be there. Shailenogha is producing warriors, and will continue to do so until we are satisfied with our defenses, or it is connected to the trade network. If it is connected, which probably will not be necessary in the next 10 turns, it should produce spearmen, as its production is not very good.:)

BTW: I have asked that you represent the domestic department tonight if marshalljames, Skilord and disorganizer cannot make it, which is possible. We may not agree on a lot of things, but I am certain you know my wishes for that very reason.;)
 
Originally posted by Duke of Marlbrough


Option added. I also changed the 'other' vote to the spearman then setteler choice. Is that correct?

Thanks, Duke! Donsig, is that what you want your vote to be?
 
Yes, I would still vote spearmen then settler in Eyr - just in case we needed a quick defender in the capitol. As mayor of Fox Nest I must look out for my city!

Whether the city in the NW is built by a settler form Eyr or Khatovar doesn't seem to make much difference - either way we'll have a city up there within 15 turns and that will help keep the barbarians down. This was a major concern of mine - I'd hate to see barbarians carrying away gold that we need to make immortals!
 
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