Project announcement: European Wars MOD

Ok
I would call the units light, medium and heavy.

So instead of what you said it could be:
Grenadiers: Light Grenadiers, Medium Grenadiers, Napoleonic Grenadiers, Heavy Grenadiers.
 
Ok
I would call the units light, medium and heavy.

So instead of what you said it would be: Grenadiers: Light Grenadiers, Medium Grenadiers, Napoleonic Grenadiers, Heavy Grenadiers 1820-1850 (No Image).

That could be the units ingame.

Also to infantry units we must add Light Infantry.
 
I was doing some research of my own today and saw this page and thought of this mod. It's on the French Artillery of the Napoleonic era.
 
I was doing some research of my own today and saw this page and thought of this mod. It's on the French Artillery of the Napoleonic era.

Are you sure the adress is correct? I cannot see the page.
 

This is a very good website for info thanks ATF!

againsttheflow said:
Also uniformology.com looked like it might have some useful information though I never took a look in detail.

This one is great for Spain but France has nothing, Britain has a little something and Austria just has links to books and stuff. But if you need help with Spains army, you should look here!
 
I started the civ-pedia last night. I started the descriptions for the units. I will start the tech tree desc. when it's been worked out. I'd also like to do customs scripts for the tech advisor.;)
 
Ok
So instead of what you said it would be: Grenadiers: Light Grenadiers, Medium Grenadiers, Napoleonic Grenadiers, Heavy Grenadiers 1820-1850 (No Image).
There's no such thing as ligth grenadier, medium grenadier, heavy grenadier... That's a silly suggestion.

And some of your suggested pictures do not fit correctly the time period.
 
There's no such thing as ligth grenadier, medium grenadier, heavy grenadier... That's a silly suggestion.

I would rather have that than grenadier 1820-1850 because it sounds better and it is just a suggestion so it can be whatever they called the different classes of grenadiers and some games are better with some stuff not 'historically accurate' but instead stuff that makes the game exciting.

steph said:
And some of your suggested pictures do not fit correctly the time period.

Better than nothing...
 
About those "Heavy" "Light" "Medium" unit lines: Is nice to have 10'000 units to choose from, but the AI doesn't know how to use them.
So, I'm sticking with having a Offensive line, a Defensive line, a Light Infantry/skirmishers line, a Heavy Calvary Line, a Light Calvary Line, a Naval Infantry/Marine line. Different units with different roles. Otherwise, the AI will be lacking strategy.
 
About those "Heavy" "Light" "Medium" unit lines: Is nice to have 10'000 units to choose from, but the AI doesn't know how to use them.
So, I'm sticking with having a Offensive line, a Defensive line, a Light Infantry/skirmishers line, a Heavy Calvary Line, a Light Calvary Line, a Naval Infantry/Marine line. Different units with different roles. Otherwise, the AI will be lacking strategy.

No what it is, is that you still have all the unit lines that you want, but units in the lines are classed as light, medium or heavy. So if you are using a hussar for instance in the light cavalry line but you wanted, for example, two hussars then you could call them light and medium, or light and heavy etc.
 
Which is again a silly way to call them. It's unhistorical, it doesn't reflect their role, as the hussar will still be light cavalry.

It would be better to use "Early hussar", "hussar" "late hussar" as it gives an idea of evolution, or to use a date, like Hussar 1720, Hussar 1790, Hussar 1814...
After all, historical cases of reform of armies with a date are common.

When reading uniform books, you will never find "light hussar", "medium hussar", "heavy hussar".

The only thing you could find are "light dragoon" and "heavy dragoon" for the British cavalry, but then it's to differentiate them because they have a different role, but are available at the same time. You will never find "light grenadier", "medium grenadier", "heavy grenadier".

What you could find is generally a date (Grenadier 1720), or sometime a reference to a monarch (Like Louis XV grenadier) or a conflict (British dragoon of the Crimean war).

Personnally, to give it easy to follow and understand, and remains within the limit for the length of the name of units, I'm simply using a number.

Each "subperiod" has a number, from 01 (early Bronze age) to 24 (current time).
I have for instance

12 Early 18th 1720-1760
13 Late 18th 1760-1790
14 Napoleonic 1790-1820
15 Early 19th 1820-1850
16 Mid 19th 1850-1880
17 Late 19th 1880-1910

So I don't have to imagine strange names that are difficult to explain and grasp for the player (is early hussar late 18th? heavy hussar = Napelonic??).

I just use the number in the name.

So 12 - Hussar = hussar for the 1720-1760 period.

At first it looks a bit strange, but then it's very easy to "forget" the 12, and it becomes very nice to quickly identify units.
 
As I said before, not everything has to be historically accurate!

And fine, date would be ok
 
As I said before, not everything has to be historically accurate!
And fine, date would be ok
First, if you make a scenario which is related to historical Europe, it has to be historical somewhat.
And second, your naming "light", "medium" "heavy" is not silly because it is unhistorical, it's because it gives a false impression of role.
 
I know it should be historically accurate in some ways and not completely false, but it doesn't need to be accurate in every way possible.

And I did mean something like early, medium and late

Anyway, I think we should stop now...
 
I'm concern about the AI performance: The AI will always build the "best" unit available: If you have 3 types of grenadiers, 3 types of Line Infantry and 6 types of Calvary, the AI will be confuse. Just as Steph is saying, let's do the units era-wise: And also add flavor, we can name them differently.
BTW, this mod needs to be somehow historycal: It's and European mod!
 
I'm concern about the AI performance: The AI will always build the "best" unit available: If you have 3 types of grenadiers, 3 types of Line Infantry and 6 types of Calvary, the AI will be confuse. Just as Steph is saying, let's do the units era-wise: And also add flavor, we can name them differently.
BTW, this mod needs to be somehow historycal: It's and European mod!
The types proposed by Ciaran were in fact evolution of the grenadiers with time, so the AI would have build them correctly, it was just a problem of a misleading name.

About name:
- If you are using my editor, you can give them the same name if needed,
- You can add an adjective : ex 06- French Grenadier, upgrading to 07- French grenadier.
- Or you can use a translation of the name in the national language. Problem : sometimes its the same, and it may make difficult to identify. Advantage: it adds to flavour.
- Personnally, I'm using a different method to make it easier to manage in the editor, and easy to identify. Each unit name starts by two letters giving the civ.

So:

Fr06- Grenadier = French grenadier of the 6th period
Br07- Grenadier = British grenadier of the 7th period.

This way, the names are also relatively short
 
Which is again a silly way to call them. It's unhistorical, it doesn't reflect their role, as the hussar will still be light cavalry.

It would be better to use "Early hussar", "hussar" "late hussar" as it gives an idea of evolution, or to use a date, like Hussar 1720, Hussar 1790, Hussar 1814...
After all, historical cases of reform of armies with a date are common.

When reading uniform books, you will never find "light hussar", "medium hussar", "heavy hussar".

The only thing you could find are "light dragoon" and "heavy dragoon" for the British cavalry, but then it's to differentiate them because they have a different role, but are available at the same time. You will never find "light grenadier", "medium grenadier", "heavy grenadier".

What you could find is generally a date (Grenadier 1720), or sometime a reference to a monarch (Like Louis XV grenadier) or a conflict (British dragoon of the Crimean war).

Personnally, to give it easy to follow and understand, and remains within the limit for the length of the name of units, I'm simply using a number.

Each "subperiod" has a number, from 01 (early Bronze age) to 24 (current time).
I have for instance

12 Early 18th 1720-1760
13 Late 18th 1760-1790
14 Napoleonic 1790-1820
15 Early 19th 1820-1850
16 Mid 19th 1850-1880
17 Late 19th 1880-1910

So I don't have to imagine strange names that are difficult to explain and grasp for the player (is early hussar late 18th? heavy hussar = Napelonic??).

I just use the number in the name.

So 12 - Hussar = hussar for the 1720-1760 period.

At first it looks a bit strange, but then it's very easy to "forget" the 12, and it becomes very nice to quickly identify units.

I think the better way is to name the units by date. For the first three unit type I think is easier named they as Arquesbusier, Musketeer and Fusilier. For Line Infantry we can named they by date so Line Infantry 1780, Line Infantry 1810, Line Infantry 1830 and last Infantry or Infantry 1870.
The same for cavalry units, so Dragoon are Dragoons 1670, Dragoons 1780, Dragoons 1810 etc.
 
I'm concern about the AI performance: The AI will always build the "best" unit available: If you have 3 types of grenadiers, 3 types of Line Infantry and 6 types of Calvary, the AI will be confuse. Just as Steph is saying, let's do the units era-wise: And also add flavor, we can name them differently.
BTW, this mod needs to be somehow historycal: It's and European mod!

The infantry units line is intended as a upgrading path. So the start unit for units armed with fusil is the Arquebusier. After the discover of a specific Tech it can be upgraded to Musketeer; after the discover of another specific Thech it ca be upgraded to Fusilier and so on: Line Infantry 1780, Line Infantry 1810 etc.
The same thing for the others type of units, Pikeman, Light Infantry, units armed with sword at the start of the Mod...
For cavalry units we can start with Armored Cavalry that can upgrade to Reiters that can upgrade to Dragoon, then Dragoons 1670 and so on.
We have also Cuirassiers, Line Cavalry, different kind of Light Cavalry (Ussars, Lancers, Uhlans etc.) all with a proper upgrade path and specific Tech.
 
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