[Project] second unique unit for each civilization

I definitely agree that the units should be kept in separate eras. My Italy civ uses a rifleman replacement and I often barely get to use it because of how quickly infantry comes along. Both german choices are great because they come way before the panzer.
 
I know, it´s not good if 2 uus are in the same time. But We have to make a compromiss between realistic units and their realistic appearence in time and the game balance.

Now the Numidian Cavalry is the most urgent skin to made. I hope somebody can help me, I have alread ymade a few units, but I am not the best skinner.
 
Master Lexx said:
I know, it´s not good if 2 uus are in the same time. But We have to make a compromiss between realistic units and their realistic appearence in time and the game balance.

Now the Numidian Cavalry is the most urgent skin to made. I hope somebody can help me, I have alread ymade a few units, but I am not the best skinner.

Maybe i can do the numidian cav.
 
I think a german special unit should be the Dopplesoldner. >> I mean, greatswords are just too awsome to pass up.

http://www.wyvernproductions.com/landsknecht/history.htm#Doppelsoldner said:
Two-handed sword - a specialized type of great sword that became popular in the 16th century. The size and weight of the weapon, made it unsuited for close formation fighting, and its use was reserved for banner defense, guarding breeches in siege warfare, and forming skirmish lines. The grip was very long in proportion to the blade, and the overall sword could be 5 1/2’ - 6’ long.

Two-handed Swords are really a classification of sword applied to Renaissance, rather than Medieval, weapons. They are the specialized forms of the later 1500-1600's, known in German as "Doppelhander" ("both-hander") or in English as "slaughterswords" (named after the German "Schlachterschwerter" -- battle swords), or in Italian as "lo spadone". In Germany and England they seem to have enjoyed a vogue for use in single-combat, but their precise military role is still in debate. True two-handed swords have compound-hilts with side-rings and enlarged cross-guards of up to 12 inches. Most have small, pointed lugs or flanges protruding from their blades 4-8 inches below their guard. The lugs provide greater defense, and can allow another blade to be momentarily trapped or bound up. They can also be used to strike with. Although collectors have come to call certain wave or flame-bladed two-handed swords "flamberges", these swords of the early-to-mid 1500's and are more appropriately known as "flammards" or "flambards" (the German" Flammenschwert").
a_a_Doppelsoldner-1.gif
 
Although I agree that greatswords are awesome, it would be very difficult to create a Dopplesoldner unit without making a new model (which is currently impossible).
 
That´s true. And the templar knight is no option because it was not psecific a french thing, unlike the german teutonic knight. Anyways I am going to put all mini icons on here, and make the mod ready and playable.
 
IMO there are few ways how to assign UU's in ages.
1) In age where Leaders lived. But some civs have only one leader.
2) In ages where civ was strong/important
3) As far away as possible with 2) as second criteria

btw. it is much worse (from balance point of view) if civ have 2 UUs early than if it have them in close times, but later in game.

But there is problem. Some civs are old, but not survived to modern times, some civs are new.

How to solve UUs for not survivors? Formulate what style this civ have and what would be in their style (eg. Rome is infantry heavy civ, so even modern Roman UU should be some inf.)

And how to solve USA? Colonizing of america IS part of US history, even if these colonies was under england/french/russian government. So Anything tipical for america from these times can be uised too (i'm not aginst minuteman, but it can be too close to SEAL (maybe remove SEAL and give even more moder UU to US).

And my preferences:
Germany: prussian infantry
England: longbows
France: Norman knights
Russia: T34
Roman: NOT roman cavalry. Romans was not cavalry types. And it would be too good to have both UUs early) and not veliteles (they are realy romans, but 1) there is no tactics in CIV (so they cannot be used in combination with swordsman) and veliteles legion would be useless and same argument - two close UUs early.
 
How about giving Rome a Byzantine or Holy Roman Empire UU? I suppose German and late HRE kind of meld in to each other, because IMO Teutonic Knight could be used for Rome as well as Germany. Perhaps give Germany a little more obscure one, such as Falxmen? (Actually Romanian/Baltic I know, but they could work for game balance purposes).
 
A bit late here, I know, but:

America: Minuteman, and replaces rifleman. And perhaps abandon the SEAL (use that for a sort of commando unit in the mod) and the gunship as the other UU then.

Germany: Definitely the Teutonic knight!

France: Torn with the Dragonder unit showed, because French paladins where more famous in their time.

Spain: I would make the explorer unit into a unique spanish unit instead of the galleon showed. Make it switch with the maceman. That reskinned galleon could perhaps be a better naval combat unit. Somethink akin as the ship of the line over frigates.

Aztec: If it would exist, a reskinned version of the spearman (let's call it an Eagle warrior) with better defense in jungle while your elite Jaguar fits the more advanced role.

Inca: How about using the native archer as a first unique unit and the Quecha as a swordsman replacement as you envisioned?
http://forums.civfanatics.com/showthread.php?t=153700

Thing is, for Inca and Aztec, that atm they have the same unit twice over. I think it's much more interesting to have quite distinct UU's if you want to have 2/civ.
 
GeoModder said:
A bit late here, I know, but:

America: Minuteman, and replaces rifleman. And perhaps abandon the SEAL (use that for a sort of commando unit in the mod) and the gunship as the other UU then.

Germany: Definitely the Teutonic knight!

France: Torn with the Dragonder unit showed, because French paladins where more famous in their time.

Spain: I would make the explorer unit into a unique spanish unit instead of the galleon showed. Make it switch with the maceman. That reskinned galleon could perhaps be a better naval combat unit. Somethink akin as the ship of the line over frigates.

Aztec: If it would exist, a reskinned version of the spearman (let's call it an Eagle warrior) with better defense in jungle while your elite Jaguar fits the more advanced role.

Inca: How about using the native archer as a first unique unit and the Quecha as a swordsman replacement as you envisioned?
http://forums.civfanatics.com/showthread.php?t=153700

Thing is, for Inca and Aztec, that atm they have the same unit twice over. I think it's much more interesting to have quite distinct UU's if you want to have 2/civ.

My sugestions

America : I agree, you should use minuteman and gunship and give the seal to every civ.

Germany : I prefer the prussian infantry, but teutonic knight look great.

France : I prefer the paladin. I think paladin represent more a great french time.

Spain : For me the Galleon it's ok

Aztec : eagle warrior replacing spearman it's a good idea.

Inca : maybe the archer can be good.

Greek : why not a special trireme

Rome : The two can be good
 
I just thought that I finsihed the mod. But no, now I have a minuteman $%&..... :-)

Okay, I already have made the gunship ready, it stays. The question now is, should I really remove the seal? Or should I only add the minuteman without changed stats? Or have the seal have the standard stats of the unit it replaces? In any case only two should have changed stats, all extra units can stay but should not give an advantage. And I have to make an icon for the minuteman.

Inca and azteks..... I have no other units for them. Do you want to make one?
I also could give the seal to everyone as special unit that has a max 3 or 6 units limit.
And what unit does the minuteman replace? Which tech makes it avaibale? What stats?

Most people voted for minuteman, so I will include it if possible. (first need to solve the 3 uus prob)

Maybe you can give me a link to frech paladins? Or did you meant the templars?
 
IMO, the American UUs should be the Seal and the Minuteman (with the unique gunship removed), but also add a Special Forces unit that would be like a downgraded Seal available to any civ. (the Seal would replace Special Forces for the U.S.)
 
Imo minuteman should replace musketeer, but should require some bit later tech (so he will come before rifleman, but not too long before).
Stats: He should be something between rifleman and musketeer, but highly cost efective.
 
I agree.

And as for the minuteman skin, does anyone else think it's a little ironic that it was made from a redcoat model? Btw, I'm not insulting the skin, just making an observation.
 
=/ I don't like the idea of teutonic Knights, since the Teutonic order moved from place to place.
Wikipedia said:
After Christian forces were defeated in the Middle East, they moved to Transylvania in 1211, but were expelled in 1225. The knights moved to northern Poland, where they soon created the independent Teutonic Order state. The aggression of the Order posed a threat to the neighbouring states, especially Poland and Lithuania. In 1410 at the Battle of Grunwald (Tannenberg), a Polish-Lithuanian army decisively defeated the Order and broke its military power.

Maybe Landsknechts might be better, although they were composed of many different peoples >>;;. Here is some info on them.
 
Master Lexx said:
I just thought that I finsihed the mod. But no, now I have a minuteman $%&..... :-)

No rest for the worthy eh? ;)

Master Lexx said:
Okay, I already have made the gunship ready, it stays. The question now is, should I really remove the seal? Or should I only add the minuteman without changed stats? Or have the seal have the standard stats of the unit it replaces? In any case only two should have changed stats, all extra units can stay but should not give an advantage. And I have to make an icon for the minuteman.

The SEAL (IMHO) has this sneaky commando outlook that would make it perfect for use by every civ as a special unit. And with the Minuteman and the Gunship in the pocket as UU you could easily afford that. Or else you could make this SEAL unit as a late modern age infantry. Upgrade from the Marine.

Master Lexx said:
Inca and azteks..... I have no other units for them. Do you want to make one?
I also could give the seal to everyone as special unit that has a max 3 or 6 units limit.
And what unit does the minuteman replace? Which tech makes it avaibale? What stats?


Maybe you can give me a link to frech paladins? Or did you meant the templars?


Ok, here I have found Rolands' first skin ( :goodjob: ), which happens to be a French Paladin. ;)

http://forums.civfanatics.com/showthread.php?t=143869

Here I have found a hidden gem, LittleRedPoint's vision of tribal people. Perhaps the skinned phalanx can be adjusted (reskinned on the head/helmet part) to have a more Aztec look (Eagle warrior).

http://forums.civfanatics.com/showthread.php?t=154618

The Minuteman. I would put it on the Grenadier slot. Available with Chemistry thus, and perhaps a first strike ability. The idea is that those guys came up when the redcoats attacked, they were the "rebels" main counter on them. And the first strike for they offen had to attack from ambush for in normal circumstances they couldn't hold themself against the disciplined columns of that age. It's also more in line of the overkill doctrine the US army holds, for grenadiers/minuteman upgrade to machineguns.


Another thought. If you use the French Paladin, the Dragonder skin comes free. Therefore I suggest to create this one as a sort of light cavalry unit which comes after the knight. If you move the knight to Feudalism (makes more sense anyway, seeing the nature of knights) and put the Longbow on Guilds (same story, with the yeoman background which came with Guilds being formed and stuff) that makes a wider gap in which you could put the dragonder. Also, the Spanish Conquistadore could move to this new slot. And the knight isn't exactly overpowered that early anymore because you gave the crossbow 25% extra against horses. The only thing that remains then is perhaps tweaking the English longbow UU, to keep it preferable over the musketman for English players. 25% extra power against gunpowder units could do the trick.
 
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